Add experimental preset L and fix DLSS resource lifetimes and waits
- Build L texture variants and complete older release kernel bundles. - Add selective Swin encoder fallback to reduce L/M motion trails. - Add opt-in GPU motion-vector dilation for thin geometry and sky gaps. - Replace GPU input waits with cancellable readiness polling and use sleeping event queries for completion. - Retain recorded resources through command allocator completion, defer shutdown until cleanup, and preserve unfinished output synchronization. - Extend lifecycle harness checks and add event, model and motion tests. - Update configuration defaults, build scripts and release documentation.
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@@ -30,7 +30,7 @@
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# older builds
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# Accuracy texture sets go in accuracy/<target>/, built with D4R_PREFER_ACCURACY=1.
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# D4R_ZLUDA_EMIT d4r_emit from the patched ZLUDA build; required in full builds when an accuracy
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# texture set is not supplied in D4R_BUNDLE_TEX/accuracy/<target>.
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# texture set or L's unfolded texture variants are not supplied in D4R_BUNDLE_TEX.
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# D4R_BUNDLE_NVIDIA=0 leaves them out (d4r-VERSION-nonvidia.zip; users then add the two DLLs themselves).
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set -euo pipefail
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@@ -126,6 +126,24 @@ for arch in $ARCHS; do
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folders+=("$arch")
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[[ "$arch" == gfx12* ]] && folders+=("$arch-fp8")
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done
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# Older texture bundles predate L. Complete them from the user's DLSS DLL rather
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# than silently shipping only M's folded variants under the new L support claim.
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ensure_l_textures() {
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local dir="$1" accuracy="$2" missing=0 mv range v name
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local names=(rrlite_dec0_4x4)
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for mv in mvhi mvlo; do
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for range in hdr ldr; do
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names+=("rrlite_enc0_4x4_${mv}_${range}")
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for v in 3_1 3_2; do names+=("rrlite_post_${v}_${mv}_${range}"); done
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done
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done
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for name in "${names[@]}"; do [[ -f "$dir/$name.hsaco" ]] || missing=1; done
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if [[ "$missing" == 1 ]]; then
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: "${D4R_ZLUDA_EMIT:?set D4R_ZLUDA_EMIT or supply the unfolded L texture variants in D4R_BUNDLE_TEX}"
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D4R_PREFER_ACCURACY="$accuracy" D4R_ROCM_DIR="$ROCM" D4R_GPU_ARCH="$arch" D4R_NATIVE_FP8="$fp8" \
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D4R_DLSS_DLL="$D4R_BUNDLE_DLSS" "$ROOT/kernels/build.sh" l "$dir" >/dev/null
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fi
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}
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build_target() {
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local folder="$1" arch fp8 tex_dir accurate accurate_tex f
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arch="${folder%-fp8}"
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@@ -148,6 +166,7 @@ build_target() {
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done
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fi
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fi
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[[ "$VARIANT" != full ]] || ensure_l_textures "$STAGE/d4r/kernels/$folder" 0
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python3 "$ROOT/kernels/tools/kernel_manifest.py" "$STAGE/d4r/kernels/$folder" "${DLLS[@]}"
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# Every release target also gets conservative network and texture variants. Do not copy fast
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@@ -169,6 +188,7 @@ build_target() {
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fi
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fi
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if [[ "$VARIANT" == full ]]; then
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ensure_l_textures "$accurate" 1
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for f in "$STAGE/d4r/kernels/$folder"/*.hsaco; do
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[[ -f "$accurate/$(basename "$f")" ]] || {
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echo "missing accuracy variant of $(basename "$f") for $folder" >&2; exit 2;
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