Add experimental preset L and fix DLSS resource lifetimes and waits
- Build L texture variants and complete older release kernel bundles. - Add selective Swin encoder fallback to reduce L/M motion trails. - Add opt-in GPU motion-vector dilation for thin geometry and sky gaps. - Replace GPU input waits with cancellable readiness polling and use sleeping event queries for completion. - Retain recorded resources through command allocator completion, defer shutdown until cleanup, and preserve unfinished output synchronization. - Extend lifecycle harness checks and add event, model and motion tests. - Update configuration defaults, build scripts and release documentation.
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@@ -7,7 +7,13 @@ WINEBUILD="${WINEBUILD:-winebuild}"
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BRIDGE_ROOT="$ROOT/build/wine-nvcuda"
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mkdir -p "$BRIDGE_ROOT/x86_64-unix" "$BRIDGE_ROOT/x86_64-windows"
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MOTION_FLAGS=()
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if [[ -x "${D4R_ROCM_DIR:-/opt/rocm}/lib/llvm/bin/clang++" ]]; then
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"$ROOT/scripts/build_d4r_motion_kernels.sh" "$BRIDGE_ROOT/generated"
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MOTION_FLAGS=(-DD4R_MOTION_KERNELS -I"$BRIDGE_ROOT/generated")
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fi
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"$WINEGCC" -m64 -shared -o "$BRIDGE_ROOT/x86_64-unix/nvcuda.dll" \
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"${MOTION_FLAGS[@]}" \
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"$ROOT/tools/wine_nvcuda_bridge.c" \
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-Wb,--export="$ROOT/tools/wine_nvcuda_bridge.spec" -ldl -lpthread
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"$WINEBUILD" --dll --fake-module -E "$ROOT/tools/wine_nvcuda_bridge.spec" \
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