Add experimental preset L and fix DLSS resource lifetimes and waits

- Build L texture variants and complete older release kernel bundles.
- Add selective Swin encoder fallback to reduce L/M motion trails.
- Add opt-in GPU motion-vector dilation for thin geometry and sky gaps.
- Replace GPU input waits with cancellable readiness polling and use
  sleeping event queries for completion.
- Retain recorded resources through command allocator completion, defer
  shutdown until cleanup, and preserve unfinished output synchronization.
- Extend lifecycle harness checks and add event, model and motion tests.
- Update configuration defaults, build scripts and release documentation.
This commit is contained in:
ayo committed 2026-10-02 00:30:46 -04:00
1 parent b645ef9096
commit f66cccaf28
32 files changed
+1362 -249

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@@ -7,7 +7,13 @@ WINEBUILD="${WINEBUILD:-winebuild}"
BRIDGE_ROOT="$ROOT/build/wine-nvcuda"
mkdir -p "$BRIDGE_ROOT/x86_64-unix" "$BRIDGE_ROOT/x86_64-windows"
MOTION_FLAGS=()
if [[ -x "${D4R_ROCM_DIR:-/opt/rocm}/lib/llvm/bin/clang++" ]]; then
"$ROOT/scripts/build_d4r_motion_kernels.sh" "$BRIDGE_ROOT/generated"
MOTION_FLAGS=(-DD4R_MOTION_KERNELS -I"$BRIDGE_ROOT/generated")
fi
"$WINEGCC" -m64 -shared -o "$BRIDGE_ROOT/x86_64-unix/nvcuda.dll" \
"${MOTION_FLAGS[@]}" \
"$ROOT/tools/wine_nvcuda_bridge.c" \
-Wb,--export="$ROOT/tools/wine_nvcuda_bridge.spec" -ldl -lpthread
"$WINEBUILD" --dll --fake-module -E "$ROOT/tools/wine_nvcuda_bridge.spec" \