Add experimental preset L and fix DLSS resource lifetimes and waits
- Build L texture variants and complete older release kernel bundles. - Add selective Swin encoder fallback to reduce L/M motion trails. - Add opt-in GPU motion-vector dilation for thin geometry and sky gaps. - Replace GPU input waits with cancellable readiness polling and use sleeping event queries for completion. - Retain recorded resources through command allocator completion, defer shutdown until cleanup, and preserve unfinished output synchronization. - Extend lifecycle harness checks and add event, model and motion tests. - Update configuration defaults, build scripts and release documentation.
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@@ -5,7 +5,7 @@ set -euo pipefail
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ROOT="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
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: "${D4R_RELEASE_BUILD_ROOT:?set the build output directory}"
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: "${D4R_ZLUDA_SRC:?set a build-local ZLUDA checkout with patches 0002-0007 applied}"
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: "${D4R_VKD3D_SRC:?set a build-local vkd3d-proton checkout with patch 0001 applied}"
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: "${D4R_VKD3D_SRC:?set a build-local vkd3d-proton checkout with patches 0001 and 0002 applied}"
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: "${D4R_ROCM_DIR:?set ROCm with clang and device libraries}"
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BUILD="$(realpath -m "$D4R_RELEASE_BUILD_ROOT")"
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[[ "$(getconf GNU_LIBC_VERSION)" == 'glibc 2.41' ]] || {
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