Add experimental preset L and fix DLSS resource lifetimes and waits
- Build L texture variants and complete older release kernel bundles. - Add selective Swin encoder fallback to reduce L/M motion trails. - Add opt-in GPU motion-vector dilation for thin geometry and sky gaps. - Replace GPU input waits with cancellable readiness polling and use sleeping event queries for completion. - Retain recorded resources through command allocator completion, defer shutdown until cleanup, and preserve unfinished output synchronization. - Extend lifecycle harness checks and add event, model and motion tests. - Update configuration defaults, build scripts and release documentation.
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@@ -15,7 +15,7 @@ Third-party software, unmodified or patched by d4r:
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Licenses: d4r/licenses/ZLUDA-LICENSE-*.txt, d4r/licenses/LLVM-LICENSE.txt
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d3d12.dll, d3d12core.dll
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vkd3d-proton (GNU LGPL 2.1), https://github.com/HansKristian-Work/vkd3d-proton
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commit @VKD3D_COMMIT@ with d4r/source/patches/vkd3d-proton/0001 applied,
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commit @VKD3D_COMMIT@ with d4r/source/patches/vkd3d-proton/0001 and 0002 applied,
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built with its build-win64.txt cross file (meson --buildtype release).
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Licenses: d4r/licenses/vkd3d-proton-*.txt
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d4r/rocm/lib/ ROCm 7.2.4 runtime, unmodified, from AMD's Ubuntu 22.04 packages
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