Add experimental preset L and fix DLSS resource lifetimes and waits
- Build L texture variants and complete older release kernel bundles. - Add selective Swin encoder fallback to reduce L/M motion trails. - Add opt-in GPU motion-vector dilation for thin geometry and sky gaps. - Replace GPU input waits with cancellable readiness polling and use sleeping event queries for completion. - Retain recorded resources through command allocator completion, defer shutdown until cleanup, and preserve unfinished output synchronization. - Extend lifecycle harness checks and add event, model and motion tests. - Update configuration defaults, build scripts and release documentation.
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@@ -211,7 +211,9 @@ def replace_rz_round(lines):
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ENC0_REF = "rrlite_enc0_4x4_mvhi_hdr_folded"
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# the other flag combinations of the kernels whose only native part is the surface-store rewrite
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SUST_ONLY_RE = re.compile(r"^(hiluma_engine_output_depth(inv|reg)_mv(hi|lo)_(hdr|ldr)(_max)?_v[12]_rel|"
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r"rrlite_post_3_[12]_mv(hi|lo)_(hdr|ldr)_folded|rrlite_downsample_kernel_(static|dynamic)_(hdr|ldr))$")
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r"rrlite_post_3_[12]_mv(hi|lo)_(hdr|ldr)(_folded)?|"
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r"rrlite_enc0_4x4_mv(hi|lo)_(hdr|ldr)|rrlite_dec0_4x4|"
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r"rrlite_downsample_kernel_(static|dynamic)_(hdr|ldr))$")
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ENC0_RE = re.compile(r"^rrlite_enc0_4x4_mv(hi|lo)_(hdr|ldr)_folded$")
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