engine: this GPU's own arithmetic and shared weight tiles as the builders' defaults
- layer_m.comp builds relaxed by default (M_RELAXED: f32 accumulators, paired FP8 conversions, no activation table) with two windows per wave sharing weight tiles (WPW=2); M_EXACT=1 keeps NVIDIA's roundings, bit-identical to the CUDA path - layer.comp reuses weight tiles across its waves (TPW=2 in the 32-channel layers) - engine/rr/rr2_w.comp: one wave per window for preset F's dec0_0 and enc0, used by compile_rr2.py at the new default D4R_RR_RELAXED=3 (build_native_model.sh too); D4R_RR_FUSE=1 matches the reference's fused multiply-adds, ptx2rr.py --snorm16 - [Engine] Network defaults to vulkan; the HIP network is opt-in
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@@ -81,8 +81,8 @@ Enabled = false
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; Another model K folder for games with the HDR flag (a path relative to the d4r folder, or a Windows path
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; such as Z:\home\me\k)
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ModelDir = auto
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; auto / hip = the network on d4r's native HIP layer kernels when the model folder has them (faster),
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; vulkan = on the engine's shader
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; auto / vulkan = the network on the engine's shader, hip = on d4r's native HIP layer kernels when the model
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; folder has them
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Network = auto
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[Paths]
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