engine: this GPU's own arithmetic and shared weight tiles as the builders' defaults

- layer_m.comp builds relaxed by default (M_RELAXED: f32 accumulators, paired FP8
  conversions, no activation table) with two windows per wave sharing weight tiles
  (WPW=2); M_EXACT=1 keeps NVIDIA's roundings, bit-identical to the CUDA path
- layer.comp reuses weight tiles across its waves (TPW=2 in the 32-channel layers)
- engine/rr/rr2_w.comp: one wave per window for preset F's dec0_0 and enc0, used by
  compile_rr2.py at the new default D4R_RR_RELAXED=3 (build_native_model.sh too);
  D4R_RR_FUSE=1 matches the reference's fused multiply-adds, ptx2rr.py --snorm16
- [Engine] Network defaults to vulkan; the HIP network is opt-in
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woutermans committed 2026-10-14 00:52:41 +02:00
1 parent 8eb7a94533
commit f0b55a850a
24 files changed
+1108 -254

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@@ -149,6 +149,8 @@ int main(int argc, char** argv) try {
}
std::vector<double> times, walls; std::vector<std::vector<double>> stage(6);
const auto now = [] { return std::chrono::duration<double, std::micro>(std::chrono::steady_clock::now().time_since_epoch()).count(); };
// D4R_M_RESET_ALL=1: every frame is a reset frame, as the D3D12 harness passes them without its temporal option
const bool resetAll = std::getenv("D4R_M_RESET_ALL") != nullptr;
for (int pass = 0; pass <= repeats; ++pass)
for (int f = 0; f < frames; ++f) {
char** a = argv + sep + 1 + 5 * f;
@@ -159,7 +161,7 @@ int main(int argc, char** argv) try {
VkBufferImageCopy region{}; region.imageSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1}; region.imageExtent = {rw, rh, 1};
if (pass == 0 || frames > 1)
for (int k = 0; k < 3; ++k) vkCmdCopyBufferToImage(cb, in[k].buffer, images[k]->image, VK_IMAGE_LAYOUT_GENERAL, 1, &region);
d4r::MFrameSettings s; s.jitter[0] = std::atof(a[3]); s.jitter[1] = std::atof(a[4]); s.reset = pass == 0 && f == 0;
d4r::MFrameSettings s; s.jitter[0] = std::atof(a[3]); s.jitter[1] = std::atof(a[4]); s.reset = (pass == 0 && f == 0) || resetAll;
const double t0 = now();
engine.setFrame({color.view, motion.view, depth.view}, s);
vkCmdResetQueryPool(cb, qp, 0, 7);