Convert native Windows D3D12 formats on gfx1201 with GPU validation
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#pragma once
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// Numeric storage descriptions shared by the native HIP kernel and Windows
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// host. These are independent of Win32, Wine, KFD and NVIDIA SDK headers.
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namespace d4r::pixel {
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enum Storage : unsigned {
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rgba16f, rgba32f, rgba8, bgra8, r11g11b10f, rgb10a2,
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rg16f, rg32f, rg16snorm, rg16unorm, r16f, r32f,
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depth24, r16unorm, rgba8srgb, bgra8srgb
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};
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enum Plane : unsigned { color, depth, motion, output, exposure };
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}
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