Convert native Windows D3D12 formats on gfx1201 with GPU validation

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Codex committed 2026-10-01 14:48:42 +03:00
1 parent 312c6bb50d
commit e9eec6d4e0
12 files changed
+657 -29

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@@ -110,6 +110,7 @@ struct Args {
std::string hip_root, cuda_dll, module, context = "primary";
std::string stream_lifetime = "persistent";
std::string interop_mode = "roundtrip";
std::string pixel_profile = "baseline";
std::string ngx_core, dlss_dll;
std::string nvapi_dll;
std::string ngx_abi = "driver";
@@ -131,6 +132,10 @@ struct Args {
else if (key == "--context") context = value;
else if (key == "--stream-lifetime") stream_lifetime = value;
else if (key == "--interop-mode") interop_mode = value;
else if (key == "--pixel-profile") {
if (value != "baseline" && value != "packed" && value != "unorm") throw std::runtime_error("pixel-profile must be baseline, packed or unorm");
pixel_profile = value;
}
else if (key == "--ngx-core") ngx_core = value;
else if (key == "--dlss-dll") dlss_dll = value;
else if (key == "--nvapi-dll") nvapi_dll = value;