Resolve texture states in queue order across DLSS command lists
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@@ -145,7 +145,7 @@ struct Args {
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pixel_profile = value;
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}
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else if (key == "--barrier-mode") {
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if (value != "legacy" && value != "enhanced") throw std::runtime_error("barrier-mode must be legacy or enhanced");
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if (value != "legacy" && value != "enhanced" && value != "inherited-legacy" && value != "inherited-enhanced") throw std::runtime_error("Invalid barrier-mode");
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barrier_mode = value;
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}
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else if (key == "--ngx-core") ngx_core = value;
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