Resolve texture states in queue order across DLSS command lists

This commit is contained in:
Codex committed 2026-10-01 16:41:52 +03:00
1 parent e14b4cb54c
commit e4c1c87b66
10 files changed
+167 -21

No files matched your search

+1
View File
@@ -14,6 +14,7 @@ std::string error();
size_t live_recordings();
D3D12_RESOURCE_STATES resource_state(ID3D12GraphicsCommandList* list, ID3D12Resource* resource, D3D12_RESOURCE_STATES fallback);
ResourceAccess resource_access(ID3D12GraphicsCommandList* list, ID3D12Resource* resource, ResourceAccess fallback);
ResourceAccess submitted_resource_access(ID3D12Resource* resource, ResourceAccess fallback);
// Internal copies and callback submissions must bypass logical list routing.
struct InternalScope {
bool previous;