Resolve texture states in queue order across DLSS command lists
This commit is contained in:
1 parent
e14b4cb54c
commit
e4c1c87b66
10 files changed
+167
-21
No files matched your search
@@ -14,6 +14,7 @@ std::string error();
|
||||
size_t live_recordings();
|
||||
D3D12_RESOURCE_STATES resource_state(ID3D12GraphicsCommandList* list, ID3D12Resource* resource, D3D12_RESOURCE_STATES fallback);
|
||||
ResourceAccess resource_access(ID3D12GraphicsCommandList* list, ID3D12Resource* resource, ResourceAccess fallback);
|
||||
ResourceAccess submitted_resource_access(ID3D12Resource* resource, ResourceAccess fallback);
|
||||
// Internal copies and callback submissions must bypass logical list routing.
|
||||
struct InternalScope {
|
||||
bool previous;
|
||||
|
||||
Reference in new issue
Block a user