Resolve texture states in queue order across DLSS command lists
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@@ -699,4 +699,6 @@ static void attach_recording_methods(void** table, unsigned version) {
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}
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static constexpr unsigned device_signature_slot = 41;
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static constexpr unsigned device_command_list_slot = 12;
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static constexpr unsigned device_command_list_slot = 12;
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static constexpr unsigned queue_signal_slot = 14;
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static constexpr unsigned queue_wait_slot = 15;
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