Run native Windows DLSS K and M through an explicit OptiScaler source backend
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@@ -14,8 +14,10 @@ submission, and returns output in the same frame without CPU image copies.
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RGBA16/32F, R11G11B10, RGBA/BGRA8, depth, exposure and motion formats have
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independent D3D12 typed SRV/UAV conversion tests. Four-frame K/M runs with packed
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output match the FP16 baseline exactly after resource-format quantisation.
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The build incorporates upstream RDNA4 commit `dbef4b2`. OptiScaler/game
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integration and performance profiling remain in progress; no game support is
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The build incorporates upstream RDNA4 commit `dbef4b2`. Patched OptiScaler now
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passes standalone K/M native-network tests with exact RGB agreement against
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the direct-d4r baseline; see [the source patch](patches/optiscaler/README.md).
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Game integration and performance profiling remain in progress; no game support is
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claimed yet. See [build instructions and hardware results](docs/windows-rdna4-port.md).
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See [supported games](SUPPORTED_GAMES.md) for the tested games and DLSS models.
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