Run native Windows DLSS K and M through an explicit OptiScaler source backend

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Codex committed 2026-10-01 16:13:07 +03:00
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@@ -14,8 +14,10 @@ submission, and returns output in the same frame without CPU image copies.
RGBA16/32F, R11G11B10, RGBA/BGRA8, depth, exposure and motion formats have
independent D3D12 typed SRV/UAV conversion tests. Four-frame K/M runs with packed
output match the FP16 baseline exactly after resource-format quantisation.
The build incorporates upstream RDNA4 commit `dbef4b2`. OptiScaler/game
integration and performance profiling remain in progress; no game support is
The build incorporates upstream RDNA4 commit `dbef4b2`. Patched OptiScaler now
passes standalone K/M native-network tests with exact RGB agreement against
the direct-d4r baseline; see [the source patch](patches/optiscaler/README.md).
Game integration and performance profiling remain in progress; no game support is
claimed yet. See [build instructions and hardware results](docs/windows-rdna4-port.md).
See [supported games](SUPPORTED_GAMES.md) for the tested games and DLSS models.