Engine: native presets K and M in the D3D12 shim, wider game coverage
A standalone Vulkan inference engine (engine/) for DLSS presets K and M that runs from weights extracted from the user's own nvngx_dlss.dll, with d4r's own input, network and reconstruction shaders or the native HIP network layers, recorded into the game's command list by the shim. Opt-in ([Engine] Enabled / D4R_ENGINE=1); anything uncovered falls back to the CUDA/ZLUDA path with the reason logged. Byte-identical to NGX's CUDA backend under the phase-capable reference (1706x960 -> 2560x1440, native HIP network, eleven frames, RX 9070 XT): - K render- and display-resolution motion vectors, HDR and LDR - K game-supplied exposure and automatic exposure with any pre-exposure and exposure scale (one residual: effective exposure exactly 2 or 4) - K and M with the DLSS indicator's inverted-axis parameters - M with any exposure settings (NGX ignores them for M) K packages need the current compile_k.py (marker D4RO0003). Also: HIP shared buffers are pooled across feature recreation (ROCm leaks destroyed imports), hipnet.bin must match the preset, M-only games do not load the K model, install_d4r_runtime.sh stages k, k-ldr, m, m-ldr with hip/, the activation table has a generator (gen_activation_m.py), and package_release.sh can bundle the engine's shaders (never its weights). Signed-off-by: woutermans <[email protected]>
This commit is contained in:
1 parent
16cfc1f063
commit
e0d1549a21
82 files changed
+13335
-96
No files matched your search
@@ -156,6 +156,16 @@ def main(argv):
|
||||
fail(f"[Interop] MarkerPollUs must be a number of microseconds, not {value!r}")
|
||||
env["D4R_SHIM_MARKER_POLL_US"] = value
|
||||
|
||||
value = flag("Engine", "Enabled")
|
||||
env["D4R_ENGINE"] = "1" if value else "0"
|
||||
if path_value("Engine", "ModelDir"):
|
||||
env["D4R_ENGINE_MODEL_DIR"] = path_value("Engine", "ModelDir")
|
||||
network = get("Engine", "Network")
|
||||
if network is not None and network not in ("auto", "hip", "vulkan"):
|
||||
fail("[Engine] Network must be auto, hip or vulkan")
|
||||
if network in ("hip", "vulkan"):
|
||||
env["D4R_ENGINE_NETWORK"] = network
|
||||
|
||||
engine = path_value("Game", "EngineIni")
|
||||
cvars = get("Game", "Cvars")
|
||||
if engine and cvars:
|
||||
|
||||
Reference in new issue
Block a user