Engine: native presets K and M in the D3D12 shim, wider game coverage
A standalone Vulkan inference engine (engine/) for DLSS presets K and M that runs from weights extracted from the user's own nvngx_dlss.dll, with d4r's own input, network and reconstruction shaders or the native HIP network layers, recorded into the game's command list by the shim. Opt-in ([Engine] Enabled / D4R_ENGINE=1); anything uncovered falls back to the CUDA/ZLUDA path with the reason logged. Byte-identical to NGX's CUDA backend under the phase-capable reference (1706x960 -> 2560x1440, native HIP network, eleven frames, RX 9070 XT): - K render- and display-resolution motion vectors, HDR and LDR - K game-supplied exposure and automatic exposure with any pre-exposure and exposure scale (one residual: effective exposure exactly 2 or 4) - K and M with the DLSS indicator's inverted-axis parameters - M with any exposure settings (NGX ignores them for M) K packages need the current compile_k.py (marker D4RO0003). Also: HIP shared buffers are pooled across feature recreation (ROCm leaks destroyed imports), hipnet.bin must match the preset, M-only games do not load the K model, install_d4r_runtime.sh stages k, k-ldr, m, m-ldr with hip/, the activation table has a generator (gen_activation_m.py), and package_release.sh can bundle the engine's shaders (never its weights). Signed-off-by: woutermans <[email protected]>
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#!/usr/bin/env bash
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set -euo pipefail
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ROOT="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
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OUT="${1:-$ROOT/build/native-engine}"
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CXX="${CXX:-g++}"
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mkdir -p "$OUT"
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# The native HIP network (hip_net.h) is shared by both runners when ROCm is installed; without it they fall back
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# to the engine's own Vulkan network. The library itself never links HIP.
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ROCM="${D4R_ROCM_DIR:-/opt/rocm}"
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HIP=()
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if [[ -f "$ROCM/include/hip/hip_runtime_api.h" ]]; then
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HIP=(-DD4R_ENGINE_HIP "$ROOT/engine/hip_net.cpp" -I"$ROCM/include" -L"$ROCM/lib" -lamdhip64 "-Wl,-rpath,$ROCM/lib")
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fi
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"$CXX" -std=c++17 -O3 -Wall -Wextra -Wno-missing-field-initializers -fPIC -shared \
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"$ROOT/engine/runtime.cpp" "$ROOT/engine/game.cpp" "$ROOT/engine/game_m.cpp" -lvulkan -o "$OUT/libd4r_engine.so"
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"$CXX" -std=c++17 -O3 -Wall -Wextra -Wno-missing-field-initializers \
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"$ROOT/engine/replay.cpp" "${HIP[@]}" -L"$OUT" -ld4r_engine -lvulkan '-Wl,-rpath,$ORIGIN' -o "$OUT/d4r-k"
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"$CXX" -std=c++17 -O3 -Wall -Wextra -Wno-missing-field-initializers \
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"$ROOT/engine/replay_m.cpp" "${HIP[@]}" -L"$OUT" -ld4r_engine -lvulkan '-Wl,-rpath,$ORIGIN' -o "$OUT/d4r-m"
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printf 'Built %s and %s\n' "$OUT/d4r-k" "$OUT/d4r-m"
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