Support distributor DLL packages and validate Windows player mode

This commit is contained in:
xdfnx-dev committed 2026-10-03 11:28:21 +03:00
1 parent 65ab1460a8
commit df415ec828
8 files changed
+191 -16

No files matched your search

+24 -4
View File
@@ -1,7 +1,8 @@
[CmdletBinding()]
param(
[string]$GamePackagePrefix, [Parameter(Mandatory=$true)][string]$PackageRoot,
[string]$ArchivePath
[string]$ArchivePath,
[string]$NvidiaDirectory, [string]$NvidiaLicensePath
)
$ErrorActionPreference='Stop'
. (Join-Path $PSScriptRoot 'gpu-target.ps1')
@@ -65,9 +66,27 @@ foreach ($launch in @(@{name='START-K.cmd'; arguments='-Preset 11'},@{name='STAR
Set-Content -LiteralPath $path -Encoding ASCII
$files.Add(@{path=$launch.name; sha256=(Get-FileHash -LiteralPath $path -Algorithm SHA256).Hash; version=$null})
}
# Publicly supplied original identity, never the binary itself.
$ngxCoreSha256='66767018C36B3BAB46398DADE3ADF173DAA3730FDA75965689EA848C9BC4E79B'
$bundledNvidia=$null
if ($NvidiaDirectory) {
# Opt-in for local testing or a distributor with appropriate permission.
# A matching hash establishes binary identity, not redistribution rights.
if (!$NvidiaLicensePath -or !(Test-Path -LiteralPath $NvidiaLicensePath -PathType Leaf)) {
throw 'Bundled NVIDIA files require -NvidiaLicensePath with their applicable license. This option does not establish redistribution permission.'
}
$core=Join-Path $NvidiaDirectory '_nvngx.dll'
$dlss=Join-Path $NvidiaDirectory 'nvngx_dlss.dll'
if ((Get-FileHash -LiteralPath $core -Algorithm SHA256).Hash -ne $ngxCoreSha256 -or
(Get-FileHash -LiteralPath $dlss -Algorithm SHA256).Hash -ne $baseline.dlssSha256) {
throw 'Bundled NVIDIA files must match the validated original NGX and DLSS hashes.'
}
[void](Stage $core 'files/nvidia/_nvngx.dll')
[void](Stage $dlss 'files/nvidia/nvngx_dlss.dll')
[void](Stage $NvidiaLicensePath 'licenses/NVIDIA-RTX.txt')
$bundledNvidia=@{ngxCore='nvidia/_nvngx.dll'; dlssDll='nvidia/nvngx_dlss.dll'; license='licenses/NVIDIA-RTX.txt'}
} elseif ($NvidiaLicensePath) { throw '-NvidiaLicensePath requires -NvidiaDirectory.' }
$metadata=[ordered]@{schema=1; packageCommit=$commit; binarySourceCommit=$baseline.d4rCommit;
ngxCoreSha256='66767018C36B3BAB46398DADE3ADF173DAA3730FDA75965689EA848C9BC4E79B';
ngxCoreSha256=$ngxCoreSha256; bundledNvidia=$bundledNvidia;
dependencies=@{optiScalerSourceCommit=$baseline.optiScaler.sourceCommit; zludaSourceCommit=$baseline.zludaBuild.sourceCommit;
llvmSource=$baseline.zludaBuild.llvmSource; hipRuntime=$baseline.hipRuntime};
commonFiles=$common; targets=$targets; files=$files}
@@ -86,4 +105,5 @@ if ($ArchivePath) {
}
} finally { if ($archive) { $archive.Dispose() }; $stream.Dispose() }
}
Write-Host "Quick-test package: $PackageRoot (11 targets, automatic GPU selection, no NVIDIA DLLs)"
$nvidiaMode=if ($bundledNvidia) { 'bundled NVIDIA files; distributor must have appropriate permission' } else { 'user-supplied NVIDIA files' }
Write-Host "Quick-test package: $PackageRoot (11 targets, automatic GPU selection, $nvidiaMode)"
+17 -2
View File
@@ -32,6 +32,13 @@ function Copy-Payload([string]$Source, [string]$Destination, [string]$Relative)
New-Item -ItemType Directory -Force (Split-Path $path) | Out-Null
Copy-Item -LiteralPath (Join-Path $Source $Relative) -Destination $path -Force
}
function Get-BundledNvidiaFile([string]$Relative) {
$directory=Join-Path $PSScriptRoot 'nvidia'
$path=[IO.Path]::GetFullPath((Join-Path $PSScriptRoot $Relative))
if (!$path.StartsWith($directory+'\',[StringComparison]::OrdinalIgnoreCase) -or
!(Test-Path -LiteralPath $path -PathType Leaf)) { throw 'Invalid bundled NVIDIA file. Extract the complete package again.' }
return $path
}
if ($Action -eq 'restore') {
$GameExe=Select-LocalFile 'Select the SAME game executable used for the test' '*.exe' $(if ($GameExe) { $GameExe } elseif ($saved) { $saved.game })
& (Join-Path $PSScriptRoot 'common/windows-game.ps1') -Action restore -GameExe $GameExe
@@ -96,8 +103,16 @@ try {
elseif ($reuse) { throw 'Invalid choice. Press Enter or type C on the next run.' }
}
$GameExe=Select-LocalFile 'Select the actual D3D12 game .exe (not Steam or a launcher)' '*.exe' $(if ($GameExe) { $GameExe } else { $previousGame })
$NgxCore=Select-LocalFile 'Select your ORIGINAL NVIDIA _nvngx.dll (32.0.16.1714)' '_nvngx.dll' $(if ($NgxCore) { $NgxCore } elseif ($saved) { $saved.ngxCore })
$DlssDll=Select-LocalFile 'Select your NVIDIA nvngx_dlss.dll (310.9.1)' 'nvngx_dlss.dll' $(if ($DlssDll) { $DlssDll } elseif ($saved) { $saved.dlssDll })
$bundledCore=$null; $bundledDlss=$null
if ($manifest.bundledNvidia) {
$bundledCore=Get-BundledNvidiaFile $manifest.bundledNvidia.ngxCore
$bundledDlss=Get-BundledNvidiaFile $manifest.bundledNvidia.dlssDll
}
$status.nvidiaDllSource=@{core=$(if ($NgxCore) { 'explicit' } elseif ($bundledCore) { 'bundled' } else { 'user-supplied' });
dlss=$(if ($DlssDll) { 'explicit' } elseif ($bundledDlss) { 'bundled' } else { 'user-supplied' })}
if ($bundledCore -and !$NgxCore -and !$DlssDll) { Write-Host 'Using the validated NVIDIA DLL pair included by this package distributor.' }
$NgxCore=Select-LocalFile 'Select your ORIGINAL NVIDIA _nvngx.dll (32.0.16.1714)' '_nvngx.dll' $(if ($NgxCore) { $NgxCore } elseif ($bundledCore) { $bundledCore } elseif ($saved) { $saved.ngxCore })
$DlssDll=Select-LocalFile 'Select your NVIDIA nvngx_dlss.dll (310.9.1)' 'nvngx_dlss.dll' $(if ($DlssDll) { $DlssDll } elseif ($bundledDlss) { $bundledDlss } elseif ($saved) { $saved.dlssDll })
$status.game=$GameExe
$status.localDlls=@($NgxCore,$DlssDll | ForEach-Object { $item=Get-Item -LiteralPath $_; @{path=$item.FullName; version=$item.VersionInfo.FileVersion; sha256=(Get-FileHash -LiteralPath $_ -Algorithm SHA256).Hash} })
if ((Get-FileHash -LiteralPath $NgxCore -Algorithm SHA256).Hash -ne $manifest.ngxCoreSha256) {
+6 -2
View File
@@ -36,8 +36,12 @@ function Invoke-Native([string]$Log,[string]$Exe,[string[]]$Arguments) {
}
function Build([string]$Name,[string[]]$Arguments) {
$log=Join-Path $OutputDirectory "build-$Name.log"
# PowerShell 5 strips embedded quotes from native arguments; escape them.
if (Invoke-Native $log $cxx @($Arguments | ForEach-Object { $_.Replace('"','\"') })) { throw "Build failed: $Name; see $log" }
# PowerShell 5 / Legacy native passing strips embedded quotes. PowerShell
# 7's Standard/Windows passing preserves them and must not double-escape.
if ($PSVersionTable.PSVersion.Major -le 5 -or $PSNativeCommandArgumentPassing -eq 'Legacy') {
$Arguments=@($Arguments | ForEach-Object { $_.Replace('"','\"') })
}
if (Invoke-Native $log $cxx $Arguments) { throw "Build failed: $Name; see $log" }
}
$results=@()
@@ -54,6 +54,36 @@ Invoke-Child 'restore' @('-Action','restore')
foreach ($name in $before.Keys) { if ((Get-FileHash -LiteralPath (Join-Path $game $name)).Hash -ne $before[$name]) { throw 'Original game bytes not restored.' } }
if (Test-Path -LiteralPath (Join-Path $game 'd4r')) { throw 'Runtime directory remains after restore.' }
$results+=@{case='auto-gfx1201-install-remember-restore'; passed=$true; gpuKernelsExecuted=$false}
$manifest=Get-Content -LiteralPath (Join-Path $PackageRoot 'files/package.json') -Raw | ConvertFrom-Json
if ($manifest.bundledNvidia) {
# Bundled originals take precedence over stale remembered shim selections;
# explicit overrides still go through the existing strict negative gates.
$exe=Fixture 'bundled auto selection'
$saved.ngxCore=Join-Path $PackageRoot 'files/targets/gfx1201/d4r/_nvngx.dll'
$saved.dlssDll=$saved.ngxCore
$saved | ConvertTo-Json | Set-Content -LiteralPath (Join-Path $PackageRoot 'work/settings.json') -Encoding UTF8
Invoke-Child 'bundled-install' @('-Action','install','-GameExe',$exe)
$game=Split-Path $exe
foreach ($pair in @(@{path='d4r/vendor/_nvngx.dll'; expected=$NgxCore},@{path='d4r/nvngx_dlss.dll'; expected=$DlssDll})) {
if ((Get-FileHash -LiteralPath (Join-Path $game $pair.path)).Hash -ne (Get-FileHash -LiteralPath $pair.expected).Hash) { throw 'Bundled original DLL selection failed.' }
}
$report=Get-ChildItem -LiteralPath (Join-Path $PackageRoot 'results') -Directory | Sort-Object Name -Descending | Select-Object -First 1
$status=Get-Content -LiteralPath (Join-Path $report.FullName 'quick-test.json') -Raw | ConvertFrom-Json
if ($status.nvidiaDllSource.core -ne 'bundled' -or $status.nvidiaDllSource.dlss -ne 'bundled') { throw 'Bundled DLL provenance is missing.' }
Invoke-Child 'bundled-restore' @('-Action','restore','-GameExe',$exe)
if (Test-Path -LiteralPath (Join-Path $game 'd4r')) { throw 'Bundled runtime directory remains after restore.' }
$results+=@{case='bundled-auto-selection-ignores-stale-choices'; passed=$true; gpuKernelsExecuted=$false}
$core=Join-Path (Join-Path $PackageRoot 'files') $manifest.bundledNvidia.ngxCore
$original=[IO.File]::ReadAllBytes($core)
try {
[IO.File]::AppendAllText($core,'tampered bundled fixture')
$exe=Fixture 'tampered bundled core'
Invoke-Child 'tampered-bundled-core' @('-Action','install','-GameExe',$exe) 1
$game=Split-Path $exe
if ((Test-Path -LiteralPath (Join-Path $game '.d4r-backup')) -or (Test-Path -LiteralPath (Join-Path $game 'dxgi.dll'))) { throw 'Tampered bundled DLL changed game files.' }
$results+=@{case='tampered-bundled-core'; passed=$true; rejectedBeforeGameChanges=$true; gpuKernelsExecuted=$false}
} finally { [IO.File]::WriteAllBytes($core,$original) }
}
# A harmless child refuses attached debuggers and produces an empty stderr.
# The default launcher must allow it to exit and must report no DLSS session.
$exe=Join-Path (Join-Path $OutputDirectory 'launcher-fixture') 'Fixture.exe'