Support distributor DLL packages and validate Windows player mode

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xdfnx-dev committed 2026-10-03 11:28:21 +03:00
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@@ -9,14 +9,16 @@ The package detects the real GPU automatically. Do not rename any DLLs.
Already installed an older test? Close the game and run RESTORE-GAME.cmd
from that old package first, then extract this version to a new folder.
2. CLOSE YOUR GAME. Have these TWO ORIGINAL NVIDIA files ready:
2. CLOSE YOUR GAME. If your distributor included the validated NVIDIA DLL pair,
it is selected automatically; you only need to choose the game executable.
Otherwise have these TWO ORIGINAL NVIDIA files ready:
_nvngx.dll version 32.0.16.1714
nvngx_dlss.dll version 310.9.1
NVIDIA DLLs are not included. Other versions are rejected.
The xdfnx-dev public test ZIP does not include them. Other versions are rejected.
The small _nvngx.dll inside this package is d4r, NOT the original NVIDIA file.
3. DOUBLE-CLICK START-K.cmd. Pick the actual game .exe when asked.
Pick your two NVIDIA DLLs. These choices are remembered for the next run.
If asked, pick your two NVIDIA DLLs. These choices are remembered for the next run.
Next time, press Enter for the same game, or C to choose another.
If Steam/Epic is needed, keep it open. Choose a D3D12 game without anti-cheat.
If a launcher opens, type C and choose the real game executable next time.
@@ -53,7 +55,8 @@ Colour, depth, motion and output remain in VRAM in the runtime fast path.
Runtime files are in files/. Cache/settings are created in work/.
Licenses are in licenses/. Corresponding sources are a SEPARATE release download;
testers do not need to download or build them. No NVIDIA proprietary DLLs are shipped.
testers do not need to download or build them. NVIDIA DLLs, when supplied by a
distributor, keep their separate license and are not part of the GPL source archive.
Report: https://github.com/countervolts/d4r/issues/10
Source: https://github.com/xdfnx-dev/d4r