Support distributor DLL packages and validate Windows player mode
This commit is contained in:
1 parent
65ab1460a8
commit
df415ec828
8 files changed
+191
-16
No files matched your search
@@ -2,8 +2,11 @@
|
||||
|
||||
The shim, diagnostics, native K/M kernels and game installer accept the
|
||||
targets below, with one package per actual ISA. **Only RX 9070 XT has physical
|
||||
validation here.** All other targets are experimental and compile-tested;
|
||||
working DLSS, interop and performance on them remain unverified.
|
||||
validation here.** Community RX 9060 XT / gfx1200 logs now show K/M backend
|
||||
execution in Cyberpunk and Dawnwalker with all required native layers and
|
||||
finite output. Visual issues remain reported and are not resolved by those
|
||||
checks. All other targets are experimental and compile-tested; their DLSS,
|
||||
interop and performance remain unverified.
|
||||
|
||||
| Family | Target | Examples / scope |
|
||||
| --- | --- | --- |
|
||||
@@ -68,6 +71,28 @@ The new packages/preflight address the identified failures. They do not prove
|
||||
those games work on RX 9060 XT; a new native-D3D12 run on that GPU is required.
|
||||
Raw community logs and personal directory paths stay local.
|
||||
|
||||
## Community retest, 2026-10-03
|
||||
|
||||
[Comment 5962444244](https://github.com/countervolts/d4r/issues/10#issuecomment-5962444244)
|
||||
uses the corrected `52d9872` package / `3d62b98` binaries on RX 9060 XT
|
||||
(`gfx1200`, 16 GB). Cyberpunk K/M complete 4,365 / 1,751 session frames;
|
||||
Dawnwalker K/M complete 6,713 / 1,690. Every frame has a finite-output GPU
|
||||
check, all required native layers execute and all four sessions exit normally.
|
||||
The logs record zero backend failures, previous-frame outputs and CPU image
|
||||
copies. This is community backend coverage, not a reference-image comparison:
|
||||
the tester reports texture/LOD and motion-related artifacts. All four runs use
|
||||
the HDR network input/output path, unlike the local Cyberpunk LDR validation.
|
||||
|
||||
Spider-Man 2 crashes with `0xc0000005` before any completed DLSS frame;
|
||||
its nonstandard launch is not evidence of a transformer kernel failure.
|
||||
Assassin's Creed exits with zero frames and Streamline logs repeated internal
|
||||
minidumps; its clean process exit is still inconclusive. Their causes remain
|
||||
open without a stack trace. The Witcher 3 log in
|
||||
[comment 5962808629](https://github.com/countervolts/d4r/issues/10#issuecomment-5962808629)
|
||||
selects the gfx1200 d4r shim instead of the original NGX core (its SHA256
|
||||
matches the shipped shim exactly), and the installer correctly refuses
|
||||
before modifying the game. It does not establish a Witcher runtime failure.
|
||||
|
||||
## Build
|
||||
|
||||
Prepare dependencies following `windows-rdna4-port.md`. Default: gfx1201.
|
||||
|
||||
Reference in new issue
Block a user