Support distributor DLL packages and validate Windows player mode

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xdfnx-dev committed 2026-10-03 11:28:21 +03:00
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@@ -26,7 +26,10 @@ locally and excluded from packages.
Experimental Windows builds also cover RDNA3 `gfx1100..gfx1103`, RDNA3.5
`gfx1150..gfx1154` and RDNA4 `gfx1200/gfx1201`, with separate guarded packages.
Only RX 9070 XT has physical validation here; all other targets are compile-tested.
Only RX 9070 XT has physical validation here; other targets are compile-tested.
Community RX 9060 XT / gfx1200 logs now show native K/M execution and finite
output in Cyberpunk and Dawnwalker. Visual issues are still reported, so this
is backend coverage rather than completed image-quality validation.
The installer checks the real HIP target before changing game files. See
[Windows GPU coverage and issue #10 diagnostics](docs/windows-gpu-support.md).
@@ -47,7 +50,12 @@ RX 9070 XT. Cyberpunk 2077 2.31 also reaches saved 4K gameplay with K and M:
required native transformer layer executes, and no backend failures,
previous-frame outputs or CPU image copies occur. Sessions include menus and
loading; this synchronous diagnostic is not an FPS benchmark. Other GPUs,
including the reporter's RX 9060 XT / gfx1200, still require hardware testing.
including the reporter's RX 9060 XT / gfx1200, required further testing at that point.
The subsequent RX 9060 XT retest passes all required native-layer/output
checks in Cyberpunk and Dawnwalker; texture/LOD and motion artifacts remain
open. Distributor-supplied DLL pairs can now be selected automatically by the
quick launcher. The public fork ZIP still uses locally supplied NVIDIA files;
packaging support does not establish redistribution permission.
See [supported games](SUPPORTED_GAMES.md) for the tested games and DLSS models.