ASI add-on for existing OptiScaler installs
Add an optional D4R_INSTALL_MODE=asi release (d4r-<version>-asi.zip) holding only d4r.asi and a companion d4r/ folder, to drop into an existing OptiScaler plugin directory. - Shim: export InitializeASI. It identifies OptiScaler by its PE export name to find the active INI, then launches d4r-setup.exe out of process (no GPU or network work under the loader lock). The .asi build loads its runtime and config from the companion d4r/ folder. - tools/d4r_asi_setup.cpp: native helper. It waits for the game to exit, installs the D3D12 wrapper and the private d4r12core.dll beside the EXE, and merges the NGX route into the loader's INI (including GE-Proton's prefix-local INI) with backups. Unchanged launches do nothing. It skips Proton helpers and background utilities and runs setup for one plugin install at a time. - scripts/private_d3d12_core.py: points vkd3d's d3d12.dll forwarder at d4r12core.dll without moving code addresses. - install.sh runs from inside the ASI's d4r/ as well as the proxy release root. d4r-check.sh checks ASI installs (loader, plugin path, LoadAsiPlugins, HookOriginalNvngxOnly, Wine drive paths). - Packaging, build script, docs, ASI_README.txt and tests.
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@@ -1,5 +1,5 @@
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#!/usr/bin/env bash
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# Release installer: copy this beside D4R_README.txt and the extracted d4r/ folder.
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# NVIDIA installer: beside the proxy release's d4r/ or inside the ASI's d4r/.
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set -euo pipefail
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DLSS_URL=https://raw.githubusercontent.com/NVIDIA/DLSS/a291cc7d2cc642a51566f3dfd5376f635cd1b284/lib/Windows_x86_64/rel/nvngx_dlss.dll
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DLSS_SHA256=be6e434a94ca32499515eb62ca0e6c274526055d568d0426e4c652dcdfb6ee6e
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@@ -18,12 +18,14 @@ if [[ ${1:-} == --help || ${1:-} == -h ]]; then
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fi
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[[ $# -le 1 ]] || fail 'Usage: bash install.sh [extracted-release-directory]'
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ROOT=$(cd -- "${1:-$(dirname -- "${BASH_SOURCE[0]}")}" && pwd)
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[[ -f "$ROOT/d4r/nvngx.dll" && -f "$ROOT/d4r/d4r.ini" ]] || fail "Extract the release ZIP first; no d4r runtime found in $ROOT"
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RUNTIME="$ROOT/d4r"
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[[ ! -f "$ROOT/d4r.ini" ]] || RUNTIME="$ROOT"
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[[ -f "$RUNTIME/nvngx.dll" && -f "$RUNTIME/d4r.ini" ]] || fail "Extract the release ZIP first; no d4r runtime found in $ROOT"
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command -v sha256sum >/dev/null || fail 'Missing sha256sum (install coreutils).'
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valid() { [[ -f "$1" ]] && [[ $(sha256sum -- "$1" | cut -d' ' -f1) == "$2" ]]; }
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need_dlss=1; need_ngx=1
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valid "$ROOT/d4r/nvngx_dlss.dll" "$DLSS_SHA256" && need_dlss=0
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valid "$ROOT/d4r/ngx/_nvngx.dll" "$NGX_SHA256" && need_ngx=0
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valid "$RUNTIME/nvngx_dlss.dll" "$DLSS_SHA256" && need_dlss=0
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valid "$RUNTIME/ngx/_nvngx.dll" "$NGX_SHA256" && need_ngx=0
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if (( need_dlss == 0 && need_ngx == 0 )); then
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echo 'NVIDIA DLLs are already installed and verified.'
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exit 0
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@@ -79,6 +81,6 @@ place() {
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STAGED=''
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printf 'Installed: %s\n' "$dst"
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}
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(( need_dlss == 0 )) || place "$TMP/nvngx_dlss.dll" "$ROOT/d4r/nvngx_dlss.dll"
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(( need_ngx == 0 )) || place "$TMP/ngx/_nvngx.dll" "$ROOT/d4r/ngx/_nvngx.dll"
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echo 'NVIDIA DLLs installed and verified. Follow D4R_README.txt for Steam launch options.'
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(( need_dlss == 0 )) || place "$TMP/nvngx_dlss.dll" "$RUNTIME/nvngx_dlss.dll"
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(( need_ngx == 0 )) || place "$TMP/ngx/_nvngx.dll" "$RUNTIME/ngx/_nvngx.dll"
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echo 'NVIDIA DLLs installed and verified. Follow the included README for Steam launch options.'
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