ASI add-on for existing OptiScaler installs
Add an optional D4R_INSTALL_MODE=asi release (d4r-<version>-asi.zip) holding only d4r.asi and a companion d4r/ folder, to drop into an existing OptiScaler plugin directory. - Shim: export InitializeASI. It identifies OptiScaler by its PE export name to find the active INI, then launches d4r-setup.exe out of process (no GPU or network work under the loader lock). The .asi build loads its runtime and config from the companion d4r/ folder. - tools/d4r_asi_setup.cpp: native helper. It waits for the game to exit, installs the D3D12 wrapper and the private d4r12core.dll beside the EXE, and merges the NGX route into the loader's INI (including GE-Proton's prefix-local INI) with backups. Unchanged launches do nothing. It skips Proton helpers and background utilities and runs setup for one plugin install at a time. - scripts/private_d3d12_core.py: points vkd3d's d3d12.dll forwarder at d4r12core.dll without moving code addresses. - install.sh runs from inside the ASI's d4r/ as well as the proxy release root. d4r-check.sh checks ASI installs (loader, plugin path, LoadAsiPlugins, HookOriginalNvngxOnly, Wine drive paths). - Packaging, build script, docs, ASI_README.txt and tests.
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@@ -137,6 +137,20 @@ D4R_ZLUDA_DIR=~/.cache/d4r-zluda-current D4R_VKD3D_DIR=~/.cache/d4r-vkd3d-d4r D4
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scripts/package_release.sh # -> dist/d4r-<version>.zip
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```
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Set `D4R_INSTALL_MODE=asi` to build `d4r-<version>-asi.zip` for an existing
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game-local OptiScaler installation. Its only top-level entries are `d4r.asi`
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and `d4r/`, ready to extract into the configured plugin folder. It omits
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OptiScaler's DLL/INI and does not require `D4R_OPTISCALER`. The runtime and
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`install.sh` are inside `d4r/`; the NVIDIA installer also accepts its original
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proxy-package layout. The native `d4r/d4r-setup.exe` helper installs the supplied
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D3D12 pair beside the game EXE and merges the NGX route into the active loader's
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INI (including GE-Proton's prefix-local INI) with backups, after
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waiting for the invoking game process to exit. Subsequent unchanged launches do
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nothing. `InitializeASI` launches setup without GPU work under the loader lock.
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The build writes `build/d4r.asi` and `build/d4r-setup.exe`.
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See [ASI_README.txt](../packaging/ASI_README.txt).
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The script:
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- builds the shim, the bridge and both fast and accuracy network-layer kernels for gfx1100–gfx1103 and gfx1200–gfx1201 by default (`D4R_GPU_ARCHS` can select fewer targets); each gfx12 target also gets an `<arch>-fp8` variant;
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- writes the kernel manifest from the DLLs you list (it records hashes of their PTX, nothing else);
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