release: install.sh downloads DLSS RR 310.9.1 and builds the engine's models
A fresh extract plus bash install.sh builds all 9 models in about a minute, and they run in the shim. Engine-vs-CUDA path: K 67 dB, M/L 45-50 dB, RR D/E/F 43/46/37 dB.
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#!/usr/bin/env bash
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# NVIDIA installer: beside the proxy release's d4r/ or inside the ASI's d4r/.
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# Installs NVIDIA's DLLs and then builds the native engine's models from them on this machine.
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set -euo pipefail
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DLSS_URL=https://raw.githubusercontent.com/NVIDIA/DLSS/a291cc7d2cc642a51566f3dfd5376f635cd1b284/lib/Windows_x86_64/rel/nvngx_dlss.dll
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DLSS_SHA256=be6e434a94ca32499515eb62ca0e6c274526055d568d0426e4c652dcdfb6ee6e
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DLSSD_URL=https://raw.githubusercontent.com/NVIDIA/DLSS/374959484e79a640feaba44c93ac8cfb0a03f5b5/lib/Windows_x86_64/rel/nvngx_dlssd.dll
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DLSSD_SHA256=4bc7ea5fcb2f32cf86bc2cb072e8d2860914a0be511cbdcb2fc206c1d9d83b80
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DRIVER_URL=https://us.download.nvidia.com/Windows/596.36/596.36-desktop-win10-win11-64bit-international-dch-whql.exe
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DRIVER_SHA256=4a1793d2bc7792f43270fe8286ec381ae24409fe29049dbe1eb8530ed89e19cf
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NGX_SHA256=0e3423b3b7afa1019c7ecac053a8408df8e5d9d9d904434705c6aaeacec02fef
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fail() { printf 'install.sh: %s\n' "$*" >&2; exit 1; }
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if [[ ${1:-} == --help || ${1:-} == -h ]]; then
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printf '%s\n' 'Usage: bash install.sh [extracted-release-directory]' \
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usage() {
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printf '%s\n' 'Usage: bash install.sh [--no-engine | --engine-only] [--rebuild-engine] [extracted-release-directory]' \
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'Default: the directory containing this script, regardless of your working directory.' \
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'Downloads official NVIDIA DLSS 310.7.0 and NGX from driver 596.36 (~915 MiB).' \
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'Requires Bash, curl, sha256sum, and 7zz, 7z or 7za. No sudo needed.' \
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'Existing matching DLLs are kept; differing DLLs are backed up. NVIDIA license terms apply.'
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exit 0
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fi
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[[ $# -le 1 ]] || fail 'Usage: bash install.sh [extracted-release-directory]'
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'1. Downloads official NVIDIA DLSS 310.7.0 (Super Resolution), DLSS Ray Reconstruction 310.9.1 and NGX from' \
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' driver 596.36 (~1 GiB in all). Existing matching DLLs are kept; differing DLLs are backed up.' \
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'2. Builds the native engine'"'"'s models ([Engine] in d4r/d4r.ini) from those DLLs into d4r/engine:' \
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' Ray Reconstruction D, E and F from nvngx_dlssd.dll; Super Resolution K, M and L (and their LDR variants)' \
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' by rendering one test frame per model through d4r under GE-Proton (about a minute each).' \
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' --no-engine skips this, --engine-only does only this, --rebuild-engine rebuilds models already built.' \
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'Requires Bash, curl, sha256sum, 7zz/7z/7za, python3 with numpy, and GE-Proton 11 in Steam (or' \
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'D4R_PROTON=/path/to/GE-Proton11-3). No sudo needed. NVIDIA license terms apply.'
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}
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DO_DLLS=1 DO_ENGINE=1 REBUILD=0
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while [[ $# -gt 0 ]]; do
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case "$1" in
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-h|--help) usage; exit 0 ;;
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--no-engine) DO_ENGINE=0; shift ;;
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--engine-only) DO_DLLS=0; shift ;;
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--rebuild-engine) REBUILD=1; shift ;;
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-*) usage >&2; exit 2 ;;
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*) break ;;
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esac
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done
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[[ $# -le 1 ]] || { usage >&2; exit 2; }
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ROOT=$(cd -- "${1:-$(dirname -- "${BASH_SOURCE[0]}")}" && pwd)
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RUNTIME="$ROOT/d4r"
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[[ ! -f "$ROOT/d4r.ini" ]] || RUNTIME="$ROOT"
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[[ -f "$RUNTIME/nvngx.dll" && -f "$RUNTIME/d4r.ini" ]] || fail "Extract the release ZIP first; no d4r runtime found in $ROOT"
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command -v sha256sum >/dev/null || fail 'Missing sha256sum (install coreutils).'
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valid() { [[ -f "$1" ]] && [[ $(sha256sum -- "$1" | cut -d' ' -f1) == "$2" ]]; }
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need_dlss=1; need_ngx=1
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valid "$RUNTIME/nvngx_dlss.dll" "$DLSS_SHA256" && need_dlss=0
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valid "$RUNTIME/ngx/_nvngx.dll" "$NGX_SHA256" && need_ngx=0
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if (( need_dlss == 0 && need_ngx == 0 )); then
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echo 'NVIDIA DLLs are already installed and verified.'
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exit 0
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fi
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command -v curl >/dev/null || fail 'Missing curl. Install it and run this script again.'
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if (( need_ngx )); then
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install_dlls() {
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local need_dlss=1 need_dlssd=1 need_ngx=1 tool
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valid "$RUNTIME/nvngx_dlss.dll" "$DLSS_SHA256" && need_dlss=0
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valid "$RUNTIME/nvngx_dlssd.dll" "$DLSSD_SHA256" && need_dlssd=0
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valid "$RUNTIME/ngx/_nvngx.dll" "$NGX_SHA256" && need_ngx=0
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if (( need_dlss == 0 && need_dlssd == 0 && need_ngx == 0 )); then
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echo 'NVIDIA DLLs are already installed and verified.'
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return
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fi
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command -v curl >/dev/null || fail 'Missing curl. Install it and run this script again.'
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SEVENZIP=''
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for tool in 7zz 7z 7za; do
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if command -v "$tool" >/dev/null; then SEVENZIP=$tool; break; fi
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done
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[[ -n "$SEVENZIP" ]] || fail 'Missing 7-Zip. Install 7zip (or p7zip) and run this script again.'
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fi
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if (( need_ngx )); then
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for tool in 7zz 7z 7za; do
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if command -v "$tool" >/dev/null; then SEVENZIP=$tool; break; fi
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done
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[[ -n "$SEVENZIP" ]] || fail 'Missing 7-Zip. Install 7zip (or p7zip) and run this script again.'
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fi
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echo 'Downloading NVIDIA files under NVIDIA license terms:'
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echo 'DLSS: https://github.com/NVIDIA/DLSS/blob/v310.9.1/LICENSE.txt'
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echo 'Driver: https://www.nvidia.com/en-us/drivers/nvidia-license/'
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if (( need_dlss )); then
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echo 'Downloading DLSS 310.7.0...'
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download "$DLSS_URL" "$TMP/nvngx_dlss.dll"
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verify "$TMP/nvngx_dlss.dll" "$DLSS_SHA256"
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fi
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if (( need_dlssd )); then
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echo 'Downloading DLSS Ray Reconstruction 310.9.1...'
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download "$DLSSD_URL" "$TMP/nvngx_dlssd.dll"
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verify "$TMP/nvngx_dlssd.dll" "$DLSSD_SHA256"
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fi
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if (( need_ngx )); then
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echo 'Downloading NVIDIA driver 596.36 (~915 MiB); extracting NGX without running the installer...'
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download "$DRIVER_URL" "$TMP/driver.exe"
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verify "$TMP/driver.exe" "$DRIVER_SHA256"
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"$SEVENZIP" e -y -bso0 -bsp0 "-o$TMP/ngx" "$TMP/driver.exe" 'Display.Driver/_nvngx.dll' || fail 'Could not extract NGX; no DLLs installed.'
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verify "$TMP/ngx/_nvngx.dll" "$NGX_SHA256"
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fi
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# Verify all downloads before modifying any destination.
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(( need_dlss == 0 )) || place "$TMP/nvngx_dlss.dll" "$RUNTIME/nvngx_dlss.dll"
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(( need_dlssd == 0 )) || place "$TMP/nvngx_dlssd.dll" "$RUNTIME/nvngx_dlssd.dll"
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(( need_ngx == 0 )) || place "$TMP/ngx/_nvngx.dll" "$RUNTIME/ngx/_nvngx.dll"
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echo 'NVIDIA DLLs installed and verified.'
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}
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TMP=$(mktemp -d)
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STAGED=''
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trap '[[ -z "$STAGED" ]] || rm -f -- "$STAGED"; rm -rf -- "$TMP"' EXIT
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@@ -48,23 +96,7 @@ download() {
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--proto '=https' --proto-redir '=https' --output "$2" "$1" || fail "Download failed: $1. Run the installer again to retry."
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}
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verify() { valid "$1" "$2" || fail "SHA-256 mismatch for $1; no DLLs installed."; }
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echo 'Downloading NVIDIA files under NVIDIA license terms:'
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echo 'DLSS: https://github.com/NVIDIA/DLSS/blob/v310.7.0/LICENSE.txt'
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echo 'Driver: https://www.nvidia.com/en-us/drivers/nvidia-license/'
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if (( need_dlss )); then
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echo 'Downloading DLSS 310.7.0...'
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download "$DLSS_URL" "$TMP/nvngx_dlss.dll"
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verify "$TMP/nvngx_dlss.dll" "$DLSS_SHA256"
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fi
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if (( need_ngx )); then
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echo 'Downloading NVIDIA driver 596.36 (~915 MiB); extracting NGX without running the installer...'
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download "$DRIVER_URL" "$TMP/driver.exe"
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verify "$TMP/driver.exe" "$DRIVER_SHA256"
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"$SEVENZIP" e -y -bso0 -bsp0 "-o$TMP/ngx" "$TMP/driver.exe" 'Display.Driver/_nvngx.dll' || fail 'Could not extract NGX; no DLLs installed.'
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verify "$TMP/ngx/_nvngx.dll" "$NGX_SHA256"
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fi
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# Verify all downloads before modifying either destination. Stage on the destination
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# filesystem for atomic replacement and retain a unique backup of a differing file.
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# Stage on the destination filesystem for atomic replacement and retain a unique backup of a differing file.
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place() {
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local src=$1 dst=$2 backup
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mkdir -p -- "$(dirname -- "$dst")"
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@@ -81,6 +113,37 @@ place() {
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STAGED=''
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printf 'Installed: %s\n' "$dst"
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}
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(( need_dlss == 0 )) || place "$TMP/nvngx_dlss.dll" "$RUNTIME/nvngx_dlss.dll"
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(( need_ngx == 0 )) || place "$TMP/ngx/_nvngx.dll" "$RUNTIME/ngx/_nvngx.dll"
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echo 'NVIDIA DLLs installed and verified. Follow the included README for Steam launch options.'
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(( DO_DLLS == 0 )) || install_dlls
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if (( DO_ENGINE == 0 )); then
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echo 'Follow the included README for Steam launch options.'
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exit 0
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fi
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# The engine's models, built from the DLLs above. A stamp of the DLLs and the builder skips an unchanged rebuild.
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BUILDER="$RUNTIME/tools/build-engine-models.sh"
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[[ -f "$BUILDER" ]] || fail "missing $BUILDER (this release has no engine-model builder; use --no-engine)"
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STAMP="$RUNTIME/engine/.d4r-models"
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stamp() {
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{ sha256sum -- "$RUNTIME/nvngx_dlss.dll" "$RUNTIME/nvngx_dlssd.dll" 2>/dev/null | cut -d' ' -f1
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(cd "$RUNTIME/tools" && find . -type f ! -name '*.pyc' -print0 | LC_ALL=C sort -z | xargs -0 sha256sum); } | sha256sum | cut -d' ' -f1
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}
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models=(rr-d rr-e rr-f k k-ldr m m-ldr l l-ldr)
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complete=1
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for m in "${models[@]}"; do [[ -d "$RUNTIME/engine/$m" ]] || complete=0; done
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if (( REBUILD == 0 && complete )) && [[ -f "$STAMP" && "$(cat "$STAMP")" == "$(stamp)" ]]; then
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echo 'Engine models are already built for these DLLs (--rebuild-engine builds them again).'
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exit 0
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fi
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rm -f -- "$STAMP"
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failed=()
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bash "$BUILDER" --rr-only "$RUNTIME" || failed+=('Ray Reconstruction')
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bash "$BUILDER" --sr-only "$RUNTIME" || failed+=('Super Resolution')
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if (( ${#failed[@]} )); then
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printf 'install.sh: the engine models for %s were not built (reason above). d4r works without them on its\n' \
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"$(IFS=/; echo "${failed[*]}")" >&2
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printf 'normal path; fix the cause and run: bash install.sh --engine-only\n' >&2
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exit 1
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fi
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stamp > "$STAMP"
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echo 'Done. Follow the included README for Steam launch options; set [Engine] Enabled = true in d4r/d4r.ini to use the engine.'
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