Merge pull request #38 from Tk-Glitch/R32_UINT_depth
engine: accept R32_UINT depth
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@@ -22,7 +22,7 @@ bool gameMotionFormat(VkFormat format) {
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}
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bool gameDepthFormat(VkFormat format, VkImageAspectFlags aspect) {
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bool gameDepthFormat(VkFormat format, VkImageAspectFlags aspect) {
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if (aspect & VK_IMAGE_ASPECT_DEPTH_BIT) return depthAspect(format);
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if (aspect & VK_IMAGE_ASPECT_DEPTH_BIT) return depthAspect(format);
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return format == VK_FORMAT_R32_SFLOAT || format == VK_FORMAT_R16_SFLOAT || format == VK_FORMAT_R16_UNORM;
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return format == VK_FORMAT_R32_SFLOAT || format == VK_FORMAT_R32_UINT || format == VK_FORMAT_R16_SFLOAT || format == VK_FORMAT_R16_UNORM;
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}
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}
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bool gameOutputFormat(VkFormat format) { return gameColorFormat(format); }
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bool gameOutputFormat(VkFormat format) { return gameColorFormat(format); }
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