Merge pull request #38 from Tk-Glitch/R32_UINT_depth

engine: accept R32_UINT depth
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ayo authored and GitHub committed 2026-10-19 11:36:56 -04:00
commit d059f2bae5
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+1 -1
+1 -1
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@@ -22,7 +22,7 @@ bool gameMotionFormat(VkFormat format) {
} }
bool gameDepthFormat(VkFormat format, VkImageAspectFlags aspect) { bool gameDepthFormat(VkFormat format, VkImageAspectFlags aspect) {
if (aspect & VK_IMAGE_ASPECT_DEPTH_BIT) return depthAspect(format); if (aspect & VK_IMAGE_ASPECT_DEPTH_BIT) return depthAspect(format);
return format == VK_FORMAT_R32_SFLOAT || format == VK_FORMAT_R16_SFLOAT || format == VK_FORMAT_R16_UNORM; return format == VK_FORMAT_R32_SFLOAT || format == VK_FORMAT_R32_UINT || format == VK_FORMAT_R16_SFLOAT || format == VK_FORMAT_R16_UNORM;
} }
bool gameOutputFormat(VkFormat format) { return gameColorFormat(format); } bool gameOutputFormat(VkFormat format) { return gameColorFormat(format); }