Fix OptiScaler NGX routing and align marker polling defaults
- Explicitly route OptiScaler to d4r\nvngx.dll in release packages. - Extract INI generation into a helper that preserves line endings and rejects missing or duplicate settings. - Check NGX routing separately from file presence and return failure when the installation is incomplete or misconfigured. - Add an optional OptiScaler patch for external DLSS backends while preserving AMD identity for FSR4, with matching launch guidance. - Align portable and launcher marker polling defaults at 200 us. - Log when d4r's model override replaces game or OptiScaler presets. - Add configuration, package, routing and coexistence regression tests. - Update installation documentation, add FSR/DLSS comparison videos and ignore local .tools artifacts. Refs: #7, #14
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@@ -52,6 +52,8 @@ NativeFp8 = on
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MotionVectorDilation = 0
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; Keep inputs and output in video memory. Input and output readiness waits use CPU sleeps.
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VramInterop = true
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; Microseconds between checks for the game's input marker (default 200; 0 yields).
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MarkerPollUs = 200
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LinearInputs = true
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ElideNgxSync = true
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; Lets DLSS's last kernel write straight into the game's output buffer (DLSS 4 / K only). It takes
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