Fix OptiScaler NGX routing and align marker polling defaults
- Explicitly route OptiScaler to d4r\nvngx.dll in release packages. - Extract INI generation into a helper that preserves line endings and rejects missing or duplicate settings. - Check NGX routing separately from file presence and return failure when the installation is incomplete or misconfigured. - Add an optional OptiScaler patch for external DLSS backends while preserving AMD identity for FSR4, with matching launch guidance. - Align portable and launcher marker polling defaults at 200 us. - Log when d4r's model override replaces game or OptiScaler presets. - Add configuration, package, routing and coexistence regression tests. - Update installation documentation, add FSR/DLSS comparison videos and ignore local .tools artifacts. Refs: #7, #14
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@@ -78,6 +78,11 @@ Settings
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some GPU time. Restart after changing it; other scenes and RDNA4 hardware still need testing.
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- OptiScaler.ini: OptiScaler's settings, such as its fps overlay and the render resolution of each
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quality mode. Press Insert in game for OptiScaler's menu.
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[Libraries] NvngxPath=d4r\nvngx.dll explicitly selects d4r's shim; OptiDllPath=d4r is also
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needed for the other DLLs. Keep this route when restoring a customized INI during an update.
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Do not point NvngxPath at d4r\ngx\_nvngx.dll: that is NVIDIA's core for the shim's internal use.
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OptiScaler 0.9.4 resolves this relative override from the game's working directory. If a custom
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launcher uses a different working directory, use the shim's absolute Windows filename instead.
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Each game has its own copy of both files.
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@@ -112,8 +117,11 @@ If something goes wrong
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- d4r's log is d4r/d4r_nvngx.log. It is rewritten at every launch. Lines starting with "d4r:" and
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"nvcuda bridge:" name missing files or libraries.
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- DLSS missing in the game's menu, or no d4r_nvngx.log: check the launch options and that the
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files are next to the game's main .exe. For OptiScaler's own log, set LogToFile=true in
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OptiScaler.ini's [Log] section.
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files are next to the game's main .exe. Run sh d4r/d4r-check.sh: it checks file presence and
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OptiScaler's explicit NGX route separately. For OptiScaler's own log, set LogToFile=true in
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OptiScaler.ini's [Log] section. Its later "NVNGXProxy::InitNVNGX Loaded from" line should name
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d4r\nvngx.dll, not C:\windows\system32\_nvngx.dll. The startup "nvngx.dll not found!" warning
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can be expected with the shim under d4r/; do not move it into the game root to silence that check.
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- A wrong image: try Model = E in d4r/d4r.ini, and report the problem with both logs.
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- Do not use d4r in games with anti-cheat. OptiScaler's DLL injection can get an account banned.
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- Not supported: DLSS Frame Generation, DLSS Ray Reconstruction, DirectX 11 and Vulkan games.
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