Measure Windows interop GPU boundaries without added completion waits
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@@ -64,6 +64,10 @@ tracking/lock waits from driver calls. It is disabled in ordinary runs.
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`-ProfileCudaApi` aggregates existing CUDA API host durations without adding
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HIP events or synchronization. `-UncachedInteropLists` restores per-frame
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copy-list allocation for comparison with the normal safely reused lists.
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`-ProfileGpuBoundary` requires `-AsyncInterop` and measures D3D12 GPU intervals
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around the input/output copies and external fence. It reads 32 timestamp bytes
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only after existing completion, with no extra CPU wait. Its external interval
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includes HIP and scheduling; it is not an isolated transformer kernel time.
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The runner drains stdout/stderr concurrently as raw bytes; the earlier
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line-oriented PowerShell collector imposed large per-frame delays. The optional
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ZLUDA kernel profiler is for diagnostics only. Measurements and reproduction
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@@ -130,6 +130,27 @@ scans, stdout/stderr, exceptions and runtime provenance. To include the local
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validated output-store optimization, pass its combined native directory with
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`-NativeRoot`; proprietary objects remain local.
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`-ProfileGpuBoundary` (requires `-AsyncInterop`) adds D3D12 timestamps before
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and after the VRAM input/output copies. Resolved results are read only once
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the copy slot's existing fence completes; 32 diagnostic bytes per frame are
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read and no new completion wait is added. `external_span_ms` spans HIP and
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host/driver scheduling across the external fence. `between_boundaries_ms`
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also includes game rendering, and `input_interval_ms` is not Present timing.
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These queries obey the queue's timestamp ordering and add GPU commands; they
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are disabled for an ordinary FPS run. GPU clock behavior during idle can
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affect intervals; no hardware occupancy is inferred. Timestamp semantics:
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[Microsoft D3D12 timing](https://learn.microsoft.com/en-us/windows/win32/direct3d12/timing).
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The timestamp-enabled 4K burst/recreation gate completes twelve frames, all
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finite; all six async RGB outputs still match their fresh controls exactly.
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Each async mode emits all three timing records, including the final frame
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at feature release. Results: `test-results/k-async-gpu-boundary-4k`.
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All sixteen CTest gates pass on the rebuilt shim. Reproduce with:
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```powershell
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.\scripts\windows\test-async-k.ps1 -ProfileGpuBoundary
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```
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Further game coverage (HIP kernel profiling disabled, GPU output checks enabled):
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M at 1920x1080 completes 4833 frames, all finite. K at 3840x2160 completes
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4685 frames, all finite. Neither has a backend failure, CPU image copy or an
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@@ -66,6 +66,14 @@ scan is 0.380 ms. Logs:
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stops at its bound (`diagnostic_timeout`); there is no recorded game crash.
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The K performance gate remains open.
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Optional `-ProfileGpuBoundary` now records D3D12 GPU timestamps around input
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copies, the external-fence span and output copies. Copy-slot completion
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controls query reuse/readback; only 32 timing bytes are read, with no extra
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completion wait. The timestamp-enabled burst/recreate gate passes all twelve
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K/4K frames with exact candidate RGB (`test-results/k-async-gpu-boundary-4k`),
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and all sixteen CTest gates pass on the rebuilt shim. Game timestamps remain
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the next performance diagnostic; their span includes scheduling as well as HIP.
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Three ordinary K/4K async frames and three queued together without intermediate
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CPU completion all match their corresponding prior synchronous RGB exactly;
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the temporal controls differ between frames. One burst attempt times out during
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@@ -3,6 +3,7 @@ param(
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[string]$NgxCore, [string]$DlssDll, [string]$NativeRoot,
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[string]$ZludaRoot, [string]$PackageRoot,
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[string]$Resolution = '3840x2160',
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[switch]$ProfileGpuBoundary,
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[string]$OutputDirectory
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)
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$ErrorActionPreference = 'Stop'
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@@ -19,6 +20,7 @@ New-Item -ItemType Directory -Force $OutputDirectory | Out-Null
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$settings = @{D4R_DIAG_BURST='1'; D4R_DIAG_RECREATE=$null; D4R_ASYNC_INTEROP=$null;
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D4R_ZLUDA_NATIVE_DIR=$NativeRoot; D4R_QUIET_API='1'; D4R_VALIDATE_OUTPUT='1';
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D4R_PROFILE_STAGES='1'; D4R_ZLUDA_PROFILE=$null; D4R_ZLUDA_PROFILE_API=$null;
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D4R_PROFILE_GPU_BOUNDARY=$(if ($ProfileGpuBoundary) { '1' } else { $null });
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ZLUDA_CACHE_DIR=(Join-Path $repo 'build/zluda-cache-windows');
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PYTHONPATH=(Join-Path $repo '.tools/python/vendor')}
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$old=@{}
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@@ -40,13 +42,18 @@ try {
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OptiScalerDll=(Join-Path $repo 'dist/optiscaler-windows-d4r/OptiScaler.dll'); OutputDirectory=$output}
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& (Join-Path $PSScriptRoot 'test-windows-rdna4.ps1') @arguments
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if ($LASTEXITCODE) { throw "Failed $variant-$mode; logs: $output" }
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if ($ProfileGpuBoundary -and $variant -eq 'async') {
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$stdout=Get-Content -LiteralPath (Join-Path $output 'd3d12-evaluate-preset-11.stdout.log') -Raw
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$timings=[regex]::Matches($stdout, '(?m)^D4R_GPU_BOUNDARY [^\r\n]*diagnostics_cpu_bytes=32 serializing=0\r?$')
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if ($timings.Count -ne 3) { throw "Expected three completed GPU timing records for $variant-$mode, found $($timings.Count)." }
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}
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}
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& python.exe (Join-Path $repo 'tools/windows/frame_compare.py') --reference (Join-Path $OutputDirectory "sync-$mode") --actual (Join-Path $OutputDirectory "async-$mode") --width $width --height $height --exact |
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Tee-Object -FilePath (Join-Path $OutputDirectory "$mode-comparison.log")
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if ($LASTEXITCODE) { throw "Async $mode output mismatch" }
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}
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@{passed=$true; architecture='gfx1201'; preset=11; resolution=$Resolution;
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modes=@('burst','recreate'); framesPerMode=3; exactRgb=$true} |
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modes=@('burst','recreate'); framesPerMode=3; exactRgb=$true; gpuBoundaryTiming=[bool]$ProfileGpuBoundary} |
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ConvertTo-Json | Set-Content -LiteralPath (Join-Path $OutputDirectory 'validation.json') -Encoding UTF8
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Write-Host "PASS asynchronous K burst/recreate: $OutputDirectory"
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} finally {
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@@ -13,6 +13,7 @@ param(
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[switch]$ProfileKernels,
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[switch]$ProfileCommandHooks,
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[switch]$ProfileCudaApi,
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[switch]$ProfileGpuBoundary,
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[switch]$UncachedInteropLists,
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[switch]$AsyncInterop,
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[switch]$VerboseRuntime,
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@@ -21,6 +22,7 @@ param(
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[string]$OutputDirectory
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)
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$ErrorActionPreference = 'Stop'
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if ($ProfileGpuBoundary -and !$AsyncInterop) { throw '-ProfileGpuBoundary requires -AsyncInterop.' }
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$package = [IO.Path]::GetFullPath($PSScriptRoot)
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$GameExe = (Get-Item -LiteralPath $GameExe -ErrorAction Stop).FullName
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$game = Split-Path $GameExe
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@@ -182,6 +184,7 @@ $settings = @{
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D4R_ZLUDA_PROFILE=$(if ($ProfileKernels) { '1' } else { $null });
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D4R_PROFILE_COMMAND_HOOKS=$(if ($ProfileCommandHooks) { '1' } else { $null });
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D4R_ZLUDA_PROFILE_API=$(if ($ProfileCudaApi) { '1' } else { $null });
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D4R_PROFILE_GPU_BOUNDARY=$(if ($ProfileGpuBoundary) { '1' } else { $null });
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D4R_DISABLE_INTEROP_LIST_CACHE=$(if ($UncachedInteropLists) { '1' } else { $null });
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D4R_ASYNC_INTEROP=$(if ($AsyncInterop) { '1' } else { $null });
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D4R_DIAG_DIR=$OutputDirectory; ZLUDA_LOG_DIR=(Join-Path $OutputDirectory 'zluda-trace');
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@@ -0,0 +1,55 @@
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#pragma once
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#include "d3d12_external.h"
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#include <cstring>
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namespace d4r::win {
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// Diagnostic timestamps, read only after the copy slot's existing completion
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// fence. No extra queue/CPU wait, and no image readback. The interval across
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// the external fence includes HIP execution and scheduling, not just kernels.
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class BoundaryTiming {
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ComPtr<ID3D12QueryHeap> queries_;
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ComPtr<ID3D12Resource> readback_;
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uint64_t ticket_ = 0;
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public:
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explicit BoundaryTiming(ID3D12Device* device) {
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D3D12_QUERY_HEAP_DESC query{};
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query.Type = D3D12_QUERY_HEAP_TYPE_TIMESTAMP; query.Count = 4;
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dx(device->CreateQueryHeap(&query, IID_PPV_ARGS(queries_.GetAddressOf())), "Boundary timestamp heap");
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D3D12_HEAP_PROPERTIES heap{}; heap.Type = D3D12_HEAP_TYPE_READBACK;
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D3D12_RESOURCE_DESC desc{};
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desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER; desc.Width = 4 * sizeof(uint64_t);
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desc.Height = 1; desc.DepthOrArraySize = 1; desc.MipLevels = 1;
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desc.SampleDesc.Count = 1; desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
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dx(device->CreateCommittedResource(&heap, D3D12_HEAP_FLAG_NONE, &desc,
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D3D12_RESOURCE_STATE_COPY_DEST, nullptr, IID_PPV_ARGS(readback_.GetAddressOf())), "Boundary timestamp readback");
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}
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void input_begin(ID3D12GraphicsCommandList* list) { list->EndQuery(queries_.Get(), D3D12_QUERY_TYPE_TIMESTAMP, 0); }
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void input_end(ID3D12GraphicsCommandList* list) { list->EndQuery(queries_.Get(), D3D12_QUERY_TYPE_TIMESTAMP, 1); }
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void output_begin(ID3D12GraphicsCommandList* list) { list->EndQuery(queries_.Get(), D3D12_QUERY_TYPE_TIMESTAMP, 2); }
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void output_end(ID3D12GraphicsCommandList* list) {
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list->EndQuery(queries_.Get(), D3D12_QUERY_TYPE_TIMESTAMP, 3);
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list->ResolveQueryData(queries_.Get(), D3D12_QUERY_TYPE_TIMESTAMP, 0, 4, readback_.Get(), 0);
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}
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void submitted(uint64_t ticket) { ticket_ = ticket; }
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// Caller has observed the slot's completion fence, including ResolveQueryData.
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void report(ID3D12CommandQueue* queue, const void* feature) {
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if (!ticket_) return;
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uint64_t ticks[4]{}, frequency = 0;
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D3D12_RANGE read{0, sizeof(ticks)}, written{0, 0};
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void* mapped = nullptr;
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dx(readback_->Map(0, &read, &mapped), "Map completed boundary timestamps");
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std::memcpy(ticks, mapped, sizeof(ticks)); readback_->Unmap(0, &written);
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dx(queue->GetTimestampFrequency(&frequency), "Boundary timestamp frequency");
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if (!frequency || !ticks[0] || ticks[0] > ticks[1] || ticks[1] > ticks[2] || ticks[2] > ticks[3])
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throw std::runtime_error("Invalid completed boundary timestamps");
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const double ms = 1000. / double(frequency);
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std::printf("D4R_GPU_BOUNDARY feature=%p ticket=%llu input_copy_ms=%.6f external_span_ms=%.6f output_copy_ms=%.6f total_ms=%.6f input_start_ticks=%llu input_end_ticks=%llu output_start_ticks=%llu output_end_ticks=%llu frequency=%llu diagnostics_cpu_bytes=32 serializing=0\n",
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feature, (unsigned long long)ticket_, double(ticks[1] - ticks[0]) * ms,
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double(ticks[2] - ticks[1]) * ms, double(ticks[3] - ticks[2]) * ms,
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double(ticks[3] - ticks[0]) * ms, (unsigned long long)ticks[0],
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(unsigned long long)ticks[1], (unsigned long long)ticks[2],
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(unsigned long long)ticks[3], (unsigned long long)frequency);
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ticket_ = 0;
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}
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};
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}
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@@ -1,5 +1,6 @@
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#pragma once
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#include "d3d12_external.h"
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#include "d3d12_boundary_timing.h"
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#include "pixel_conversion.h"
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#include "cuda_image_api.h"
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#include "ngx_parameters.h"
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@@ -201,6 +202,7 @@ class Feature {
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struct CopySlot {
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ComPtr<ID3D12CommandAllocator> input_allocator, output_allocator;
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ComPtr<ID3D12GraphicsCommandList> input, output;
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std::unique_ptr<BoundaryTiming> timing;
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uint64_t done = 0;
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};
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struct AsyncFrame {
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@@ -265,7 +267,7 @@ public:
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jobs_changed_.notify_all();
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if (worker_.joinable()) worker_.join();
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if (copy_completion_) {
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try { wait_copies(copy_value_); }
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try { wait_copies(copy_value_); report_completed_copies(); }
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catch (const std::exception& e) { std::fprintf(stderr, "D4R_ASYNC_CLEANUP_FAILURE %s\n", e.what()); }
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}
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std::lock_guard<std::mutex> lock(rt_->mutex); cleanup();
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@@ -275,6 +277,7 @@ public:
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if (!std::getenv("D4R_ASYNC_INTEROP")) return;
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wait_worker();
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if (copy_value_) wait_copies(copy_value_);
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report_completed_copies();
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rt_->drain_async_queue();
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}
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@@ -347,6 +350,13 @@ public:
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}
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}
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private:
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void report_completed_copies() {
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if (!copy_completion_ || !queue_) return;
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const auto completed = copy_completion_->GetCompletedValue();
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if (completed == UINT64_MAX) throw std::runtime_error("Device removed during boundary timing");
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for (auto& slot : copy_slots_) if (slot->timing && slot->done && slot->done <= completed)
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slot->timing->report(queue_.Get(), this);
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}
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void wait_copies(uint64_t value) {
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if (copy_completion_->GetCompletedValue() >= value) return;
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dx(copy_completion_->SetEventOnCompletion(value, copy_event_.value), "Async copy completion event");
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@@ -359,6 +369,7 @@ private:
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if (!worker_failure_.empty()) throw std::runtime_error(worker_failure_);
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}
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CopySlot& copy_slot() {
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report_completed_copies();
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if (!copy_completion_) {
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dx(rt_->device->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(copy_completion_.GetAddressOf())), "Async copy fence");
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copy_event_.value = CreateEventW(nullptr, FALSE, FALSE, nullptr);
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@@ -372,6 +383,7 @@ private:
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for (auto& slot : copy_slots_) if (slot->done < selected->done) selected = slot.get();
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// Bounded ownership; this wait is outside the runtime mutex.
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wait_copies(selected->done);
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report_completed_copies();
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}
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if (selected) {
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dx(selected->input_allocator->Reset(), "Async input allocator Reset");
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@@ -386,6 +398,7 @@ private:
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dx(rt_->device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, allocator.Get(), nullptr, IID_PPV_ARGS(list.GetAddressOf())), "Async copy list");
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};
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create(slot->input_allocator, slot->input); create(slot->output_allocator, slot->output);
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if (std::getenv("D4R_PROFILE_GPU_BOUNDARY")) slot->timing = std::make_unique<BoundaryTiming>(rt_->device.Get());
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copy_slots_.push_back(std::move(slot)); return *copy_slots_.back();
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}
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bool resize_needed(void* parameters) {
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@@ -438,8 +451,14 @@ private:
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frame->resources.emplace_back(resource);
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d4r_ngx_set_d3d12_resource(frame->parameters, names[i], resource);
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}
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record_inputs(slot.input.Get(), parameters); dx(slot.input->Close(), "Async input Close");
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record_output(slot.output.Get(), parameters); dx(slot.output->Close(), "Async output Close");
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if (slot.timing) slot.timing->input_begin(slot.input.Get());
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record_inputs(slot.input.Get(), parameters);
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if (slot.timing) slot.timing->input_end(slot.input.Get());
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dx(slot.input->Close(), "Async input Close");
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if (slot.timing) slot.timing->output_begin(slot.output.Get());
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record_output(slot.output.Get(), parameters);
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if (slot.timing) slot.timing->output_end(slot.output.Get());
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dx(slot.output->Close(), "Async output Close");
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if (!worker_.joinable()) worker_ = std::thread([this] { work(); });
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ID3D12CommandList* input[] = {slot.input.Get()}, *output[] = {slot.output.Get()};
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// Allocate the job before any GPU wait is published. Worker cannot
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@@ -457,6 +476,7 @@ private:
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queue->ExecuteCommandLists(1, output);
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slot.done = ++copy_value_;
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dx(queue->Signal(copy_completion_.Get(), slot.done), "Async output-copy retirement Signal");
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if (slot.timing) slot.timing->submitted(frame->ticket.output);
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} catch (const std::exception& e) {
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jobs_.pop_back(); worker_failure_ = e.what();
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{ std::lock_guard<std::mutex> order(rt_->async_mutex);
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@@ -43,6 +43,7 @@ def report(directory, metadata_directory=None):
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kernels = collections.defaultdict(list)
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hook_threads = collections.defaultdict(list)
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apis = collections.defaultdict(list)
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boundaries = collections.defaultdict(list)
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replay = collections.defaultdict(lambda: collections.defaultdict(dict))
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for path in sorted(directory.glob('*.log')):
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data = path.read_bytes()
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@@ -58,6 +59,12 @@ def report(directory, metadata_directory=None):
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if name != 'interval_ms' or number > 0:
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commands[kind.lower() + '.' + name].append(number)
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for line in text.splitlines():
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if line.startswith('D4R_GPU_BOUNDARY '):
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fields = dict(re.findall(r'(\w+)=(\S+)', line))
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if all(key in fields for key in ('feature', 'ticket', 'input_copy_ms', 'external_span_ms',
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'output_copy_ms', 'total_ms', 'input_start_ticks',
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'output_end_ticks', 'frequency')):
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boundaries[fields['feature']].append(fields)
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if line.startswith('D4R_CUDA_API_PROFILE '):
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fields = dict(re.findall(r'(\w+)=(\S+)', line))
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if all(key in fields for key in ('api', 'calls', 'total_ms', 'max_ms', 'period_ms', 'thread')):
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@@ -75,16 +82,35 @@ def report(directory, metadata_directory=None):
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commandStages={name: stats(values) for name, values in commands.items()},
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commandHookSamples=[],
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cudaApi=[],
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gpuBoundaryStages={},
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replayPairs=[],
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kernels=[], notes=[
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'CPU stage times include waits and host work; they are not isolated GPU timings.',
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'CUDA API profiles measure host call duration without GPU events or added synchronization; they still include existing waits.',
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'D3D12 boundary timestamps span copies and HIP/scheduling across the external fence; they do not isolate kernel execution or measure Present.',
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'Boundary timestamps are read after existing completion fences; only 32 timing bytes are read, with no extra completion wait. GPU clock idle behavior can affect intervals.',
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'Command record intervals are between NGX recording calls on one thread, not Present/FPS.',
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'Hook estimates use random one-in-64 samples; driver timing covers generated forwarding methods only.',
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'Hook access includes lock waits; summing threads does not measure serial frame latency or CPU execution time.',
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'HIP-event profiling synchronizes every sampled launch and changes scheduling.',
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'Occupancy is an API prediction, not a measured hardware counter.',
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'Bandwidth and WMMA utilization require additional supported hardware tooling.'])
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boundary_stages = collections.defaultdict(list)
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for rows in boundaries.values():
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rows.sort(key=lambda row: int(row['ticket']))
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for row in rows:
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for key in ('input_copy_ms', 'external_span_ms', 'output_copy_ms', 'total_ms'):
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boundary_stages[key].append(float(row[key]))
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for previous, current in zip(rows, rows[1:]):
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if int(current['ticket']) != int(previous['ticket']) + 2 or current['frequency'] != previous['frequency']:
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continue
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frequency = int(current['frequency'])
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before = int(current['input_start_ticks']) - int(previous['output_end_ticks'])
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interval = int(current['input_start_ticks']) - int(previous['input_start_ticks'])
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if frequency > 0 and before >= 0 and interval > 0:
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boundary_stages['between_boundaries_ms'].append(before * 1000. / frequency)
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boundary_stages['input_interval_ms'].append(interval * 1000. / frequency)
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result['gpuBoundaryStages'] = {name: stats(values) for name, values in boundary_stages.items()}
|
||||
for name, pairs in replay.items():
|
||||
complete = [row for row in pairs.values() if set(row) == {'control', 'candidate'}]
|
||||
if complete:
|
||||
@@ -132,7 +158,7 @@ def main():
|
||||
parser.add_argument('--metadata-directory', type=pathlib.Path, help='llvm-readobj --notes output for native code objects')
|
||||
args = parser.parse_args()
|
||||
result = report(args.directory, args.metadata_directory)
|
||||
if not any(result[key] for key in ('cpuStages', 'kernels', 'commandStages', 'commandHookSamples', 'replayPairs', 'cudaApi')):
|
||||
if not any(result[key] for key in ('cpuStages', 'kernels', 'commandStages', 'commandHookSamples', 'replayPairs', 'cudaApi', 'gpuBoundaryStages')):
|
||||
parser.error('no complete stage or HIP-event records found')
|
||||
if args.output:
|
||||
args.output.write_text(json.dumps(result, indent=2) + '\n', encoding='utf-8')
|
||||
@@ -140,6 +166,8 @@ def main():
|
||||
print(f"CPU {name}: n={row['samples']} mean={row['mean']:.3f} ms median={row['median']:.3f} ms p95={row['p95']:.3f} ms")
|
||||
for name, row in result['commandStages'].items():
|
||||
print(f"COMMAND {name}: n={row['samples']} mean={row['mean']:.3f} ms median={row['median']:.3f} ms p95={row['p95']:.3f} ms")
|
||||
for name, row in result['gpuBoundaryStages'].items():
|
||||
print(f"GPU BOUNDARY {name}: n={row['samples']} mean={row['mean']:.3f} ms median={row['median']:.3f} ms p95={row['p95']:.3f} ms")
|
||||
for row in result['cudaApi'][:20]:
|
||||
print(f"CUDA API {row['api']} {row['thread']}: n={row['calls']} mean={row['meanMs']:.6f} ms total={row['totalMs']:.3f} ms max={row['maxMs']:.3f} ms")
|
||||
for row in result['commandHookSamples']:
|
||||
|
||||
Reference in new issue
Block a user