engine: Super Resolution presets E and F, the DLSS 3 CNN, on RDNA2
Presets E (5) and F (6) run on d4r's own Vulkan engine without cooperative matrices: the input and reconstruction kernels translated from the user's DLL (engine/compile_sr_e.py, rr/ptx2rr.py), the network engine/sr/e_net.comp with packed v_pk_fma_f16 accumulation (engine/cnn_sr/mma_f16.glsl, the default head; --head-accumulation f32 keeps the f32 head). Runtime runtime_e.inc (EModel/EEngine), game adapter game_e.cpp, replay d4r-e; the shim serves them from engine\e and engine\f (D4R_ENGINE_MODEL_E_DIR / _F_DIR), LDR or HDR, any render size, not with AutoExposure. build-engine-models.sh builds both. Translator fixes that apply to every translated kernel: .relu on f16/f16x2 fma/add/mul was ignored; add.rz was always taken for the roundf idiom (lost the log1pf correction term); formatted image stores expand at the call site (SPIR-V image type fix); f16 mma.sync m16n8k8/k16, .const loads, shared 16-bit stores, aligned 32-bit arena words (D4R_WORD_ARENA), unified arena. Steam Deck gfx1033: 2.55 ms at 640x360 -> 1280x720, 6.20 ms at 1080p output; Rounded Quality sizes take mid_3x3 (reconstruction 2.44 -> 1.23 ms). Ray Reconstruction CNN presets A-C (compile_rr3.py, the packed RR flavor) stay out of this commit; engine/README.md already documents their tuning.
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@@ -24,6 +24,10 @@ struct VkTable {
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PFN_vkCmdPipelineBarrier CmdPipelineBarrier = nullptr;
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PFN_vkCmdUpdateBuffer CmdUpdateBuffer = nullptr;
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PFN_vkCmdWriteTimestamp CmdWriteTimestamp = nullptr;
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PFN_vkCmdResetQueryPool CmdResetQueryPool = nullptr;
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PFN_vkCreateQueryPool CreateQueryPool = nullptr;
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PFN_vkDestroyQueryPool DestroyQueryPool = nullptr;
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PFN_vkGetQueryPoolResults GetQueryPoolResults = nullptr;
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PFN_vkCreateBuffer CreateBuffer = nullptr;
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PFN_vkCreateComputePipelines CreateComputePipelines = nullptr;
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PFN_vkCreateDescriptorPool CreateDescriptorPool = nullptr;
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@@ -44,6 +48,7 @@ struct VkTable {
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PFN_vkDestroyShaderModule DestroyShaderModule = nullptr;
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PFN_vkFreeMemory FreeMemory = nullptr;
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PFN_vkGetBufferMemoryRequirements GetBufferMemoryRequirements = nullptr;
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PFN_vkGetBufferDeviceAddress GetBufferDeviceAddress = nullptr;
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PFN_vkGetImageMemoryRequirements GetImageMemoryRequirements = nullptr;
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PFN_vkMapMemory MapMemory = nullptr;
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PFN_vkUnmapMemory UnmapMemory = nullptr;
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@@ -72,6 +77,10 @@ bool loadVulkan(PFN_vkGetInstanceProcAddr instanceProc, VkInstance instance, VkD
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#define vkCmdPipelineBarrier ::d4r::vkTable.CmdPipelineBarrier
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#define vkCmdUpdateBuffer ::d4r::vkTable.CmdUpdateBuffer
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#define vkCmdWriteTimestamp ::d4r::vkTable.CmdWriteTimestamp
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#define vkCmdResetQueryPool ::d4r::vkTable.CmdResetQueryPool
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#define vkCreateQueryPool ::d4r::vkTable.CreateQueryPool
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#define vkDestroyQueryPool ::d4r::vkTable.DestroyQueryPool
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#define vkGetQueryPoolResults ::d4r::vkTable.GetQueryPoolResults
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#define vkCreateBuffer ::d4r::vkTable.CreateBuffer
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#define vkCreateComputePipelines ::d4r::vkTable.CreateComputePipelines
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#define vkCreateDescriptorPool ::d4r::vkTable.CreateDescriptorPool
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@@ -92,6 +101,7 @@ bool loadVulkan(PFN_vkGetInstanceProcAddr instanceProc, VkInstance instance, VkD
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#define vkDestroyShaderModule ::d4r::vkTable.DestroyShaderModule
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#define vkFreeMemory ::d4r::vkTable.FreeMemory
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#define vkGetBufferMemoryRequirements ::d4r::vkTable.GetBufferMemoryRequirements
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#define vkGetBufferDeviceAddress ::d4r::vkTable.GetBufferDeviceAddress
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#define vkGetImageMemoryRequirements ::d4r::vkTable.GetImageMemoryRequirements
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#define vkMapMemory ::d4r::vkTable.MapMemory
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#define vkUnmapMemory ::d4r::vkTable.UnmapMemory
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