TL;DR: Add an experimental FSR Ray Regeneration backend on Windows, run the K

network natively on HIP with Vulkan->HIP shared memory, extend K kernels to
gfx11 (RDNA3), and add dependency/packaging/test tooling around them.

Windows: FSR RR backend, native HIP K runner, gfx11 K kernels, tooling

FSR Ray Regeneration (experimental)
- Add fsr_rr_backend.{h,cpp}, fsr_rr_passes.h and the fsr_rr/ prepare and
  compose compute shaders. They run AMD's FidelityFX denoiser
  (amd_fidelityfx_denoiser_dx12.dll, SDK 2.3, not bundled) on a private
  vkd3d-proton device.
- Add the amdxc64 shim (tools/windows/amdxc64_shim) and two vkd3d-proton
  patches for libcxx includes. AMD's amdxc64.dll is never loaded.
- d4r_nvngx_windows: RrFeature now selects between the native DLSS RR
  backend and the FSR backend (D4R_RR_BACKEND=fsr). After the denoiser it
  runs an internal Super Sampling stage (feature 1) to upscale. If SR is
  unavailable and output != render size, the frame fails; it is never
  returned noisy.
- d4r.ini / player_config: new [RayReconstruction] FsrDenoiser,
  FsrStabilityBias (auto or >= 0) and FsrDetail (0-1), with validation, and
  matching D4R_FSR_* environment variables.
- Add the FSR RR fixture, output-check and ngx test scripts, and a shader
  compile script.

Native HIP K runner (Windows)
- CMake: add d4r_engine_k_hip (d4r-k-hip) plus separate volk/engine copies,
  because VK_USE_PLATFORM_WIN32_KHR changes volk's entry points.
- Share Vulkan memory with HIP via Win32 opaque handles on Windows
  (VK_KHR_external_memory_win32) and via fds on Linux. Handle types are now
  intptr_t, and the platform choice is in D4R_EXT_MEMORY_* macros.
- HipNetwork: add debugRepeatHashes and debugNodeMicros, exposed as
  D4R_HIP_REPEAT_CHECK, D4R_HIP_REPEAT_ALL and D4R_HIP_NODE_PROFILE in
  replay.cpp.
- replay.cpp: display-resolution-motion frames (FrameFlagDisplayMotion) no
  longer require near2rnd == out2rnd. Both values must still be in (0, 1].

K kernels on gfx11
- Allow position-token and enc1 tiling on __GFX11__ as well as gfx12.
- Add an opt-in ds_bpermute cross-half exchange
  (D4R_WINDOWS_GFX11_DS_EXCHANGE, enabled for K on Windows gfx11). M keeps
  its LDS path.
- Fix a block-barrier race in the position layer. Without POS_VSHARE a fast
  wave could overwrite its hb rows while a slower wave still read them for a
  later head, giving rare wrong results on gfx1101 (enc0 outputs differing
  between identical launches).

Packaging and install
- install.bat, d4r.ini, WINDOWS_README: FSR option, and
  install_dependencies.py to install pinned NVIDIA dependencies with staged,
  hash-verified replacement and rollback.
- Update the release package, local package refresh and test scripts.
- Add the InteropBatchInputCopies option (default false). Batching is faster
  on some synthetic runs, but player temporal exactness is unresolved.

Tooling and tests
- K model: capture_k_weights, build_k_model, compare_k_outputs,
  benchmark_k_hip, build_capture_runtime, test_k_model and the
  zluda-k-output-capture patch. Captured weights and models are private
  local assets and must not enter release archives.
- Synthetic probes: test_m_ngx, test_sr_dynamic,
  prepare_rr_dynamic_fixture and the d3d12/rr_ngx probe updates.
- Add tests/windows/test_install_dependencies.py.

Docs
- Update the windows-fsr-rr, k-performance, local-package, rr-interop and
  rr-model-cache docs. Add windows-parity-handoff.md and
  windows-parity-continuation-prompt.md.
This commit is contained in:
ayo committed 2026-10-17 01:43:06 -04:00
1 parent 247fe1092d
commit a617c818de
62 files changed
+5894 -89

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@@ -21,6 +21,13 @@ int main(int argc, char** argv) try {
const bool floatGuides = mode.find("float-guides") != std::string::npos;
const bool switchGuides = mode.find("switch-guides") != std::string::npos;
const bool autoExposure = mode.find("auto-exposure") != std::string::npos;
const bool dynamicExtents = mode.find("dynamic-extents") != std::string::npos;
const bool twoFeatures = mode.find("two-features") != std::string::npos;
const bool maxResources = mode.find("max-resources") != std::string::npos;
const bool outputFloat32 = mode.find("output-float32") != std::string::npos;
const bool switchOutput = mode.find("switch-output") != std::string::npos;
if (switchOutput && (!outputFloat32 || maxResources)) throw std::runtime_error("Output switching requires float32 mode and resized resources");
if (maxResources && !dynamicExtents) throw std::runtime_error("Creation-sized resources require dynamic fixture");
DXGI_FORMAT depthFormat = DXGI_FORMAT_UNKNOWN;
if (mode.find("depth-d32s8-typeless") != std::string::npos) depthFormat = DXGI_FORMAT_R32G8X24_TYPELESS;
else if (mode.find("depth-d32s8") != std::string::npos) depthFormat = DXGI_FORMAT_D32_FLOAT_S8X24_UINT;
@@ -29,7 +36,25 @@ int main(int argc, char** argv) try {
const bool stencil = depthFormat == DXGI_FORMAT_R32G8X24_TYPELESS || depthFormat == DXGI_FORMAT_D32_FLOAT_S8X24_UINT;
if (enhanced && split) throw std::runtime_error("The split fixture currently tests legacy split barriers only");
rr_bridge::Layout layout(argv[2], argv[4], argv[3]);
if (outputFloat32) {
layout.outputFormat = VK_FORMAT_R32G32B32A32_SFLOAT; layout.outputBytes = 16;
layout.initializePacket();
}
const auto canonical = layout;
std::vector<std::array<uint32_t, 2>> extents;
if (dynamicExtents) {
if (switchGuides || floatGuides || depthFormat != DXGI_FORMAT_UNKNOWN)
throw std::runtime_error("Dynamic fixture currently uses canonical guides and R32 depth");
std::ifstream sizes(layout.inputs / "dynamic-extents.txt");
uint32_t width, height;
while (sizes >> width >> height) {
if (width < 64 || height < 64 || width > layout.rw || height > layout.rh)
throw std::runtime_error("Invalid bounded dynamic fixture extent");
extents.push_back({width, height});
}
if (!sizes.eof() || extents.size() != layout.frames.size())
throw std::runtime_error("Dynamic fixture extent count differs from frames");
}
if (floatGuides) {
for (size_t i : {size_t(0), size_t(3)}) {
layout.planes[i].format = VK_FORMAT_R32G32B32A32_SFLOAT; layout.planes[i].bytes = 16;
@@ -170,6 +195,8 @@ int main(int argc, char** argv) try {
d4r_ngx_set_uint(p, "DLSS.Feature.Create.Flags", creationFlags);
}
void* feature = nullptr; check(create(nullptr, 13, p, &feature), "RR CreateFeature");
void* peerFeature = nullptr;
if (twoFeatures) check(create(nullptr, 13, p, &peerFeature), "RR peer CreateFeature");
auto textures = std::make_unique<rr_bridge::D3D12Frames>(layout, device.Get(), depthFormat);
ComPtr<ID3D12Resource> stencilUpload, stencilReadback;
D3D12_PLACED_SUBRESOURCE_FOOTPRINT stencilFootprint{}; UINT64 stencilBytes = 0;
@@ -196,14 +223,30 @@ int main(int argc, char** argv) try {
auto upload = make_buffer(device.Get(), layout.bytes, D3D12_HEAP_TYPE_UPLOAD, D3D12_HEAP_FLAG_NONE, D3D12_RESOURCE_STATE_GENERIC_READ);
auto scratch = make_buffer(device.Get(), layout.bytes, D3D12_HEAP_TYPE_DEFAULT, D3D12_HEAP_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST);
auto readback = make_buffer(device.Get(), layout.bytes, D3D12_HEAP_TYPE_READBACK, D3D12_HEAP_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST);
ComPtr<ID3D12Resource> peerReadback;
if (twoFeatures) {
peerReadback = make_buffer(device.Get(), layout.bytes, D3D12_HEAP_TYPE_READBACK, D3D12_HEAP_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST);
std::filesystem::create_directories(layout.output / "peer");
}
ComPtr<ID3D12Fence> fence; dx(device->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&fence)), "NGX RR fixture fence");
Handle event; event.value = CreateEventW(nullptr, FALSE, FALSE, nullptr);
if (!event.value) throw std::runtime_error("NGX RR fixture event");
for (unsigned index = 0; index < layout.frames.size(); ++index) {
if (dynamicExtents) {
layout.rw = extents[index][0]; layout.rh = extents[index][1];
layout.initializePacket();
if (!maxResources) textures = std::make_unique<rr_bridge::D3D12Frames>(layout, device.Get(), depthFormat);
}
if (switchGuides) {
layout = index % 2 ? floatLayout : canonical;
textures = std::make_unique<rr_bridge::D3D12Frames>(layout, device.Get(), depthFormat);
}
if (switchOutput) {
layout.outputBytes = index % 2 ? 16 : 8;
layout.outputFormat = index % 2 ? VK_FORMAT_R32G32B32A32_SFLOAT : VK_FORMAT_R16G16B16A16_SFLOAT;
layout.initializePacket();
textures = std::make_unique<rr_bridge::D3D12Frames>(layout, device.Get(), depthFormat);
}
void* mapped = nullptr; D3D12_RANGE noRead{};
dx(upload->Map(0, &noRead, &mapped), "NGX RR upload map"); uploadFrame(mapped, index); upload->Unmap(0, nullptr);
ComPtr<ID3D12CommandAllocator> allocator; ComPtr<ID3D12GraphicsCommandList> list;
@@ -246,6 +289,8 @@ int main(int argc, char** argv) try {
for (size_t i = 0; i < 4; ++i)
d4r_ngx_set_d3d12_resource(p, optionalNames[i], layout.frames[index].optional[i] ? textures->inputs[i + 7].Get() : nullptr);
auto settings = layout.frames[index].settings;
d4r_ngx_set_uint(p, "DLSS.Render.Subrect.Dimensions.Width", layout.rw);
d4r_ngx_set_uint(p, "DLSS.Render.Subrect.Dimensions.Height", layout.rh);
d4r_ngx_set_float(p, "Jitter.Offset.X", settings.jitter[0]); d4r_ngx_set_float(p, "Jitter.Offset.Y", settings.jitter[1]);
d4r_ngx_set_float(p, "MV.Scale.X", settings.motionScale[0]); d4r_ngx_set_float(p, "MV.Scale.Y", settings.motionScale[1]);
d4r_ngx_set_float(p, "DLSS.Pre.Exposure", settings.preExposure);
@@ -257,6 +302,18 @@ int main(int argc, char** argv) try {
for (const auto* state : states) d4r_ngx_set_uint(p, state, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
d4r_ngx_set_uint(p, "D4R.Output.State", D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
}
if (mode.find("sr-bounds") != std::string::npos && index == 0) {
// This synthetic Quality fixture uses the pinned SR library's half-output minimum.
// Reject each axis below that minimum, then submit a valid frame on the same list.
require(layout.ow / 2 > 64 && layout.oh / 2 > 64, "SR bounds fixture is too small");
d4r_ngx_set_uint(p, "DLSS.Render.Subrect.Dimensions.Width", layout.ow / 2 - 1);
require(evaluate(list.Get(), feature, p, nullptr) != 1, "SR width below dynamic minimum accepted");
d4r_ngx_set_uint(p, "DLSS.Render.Subrect.Dimensions.Width", layout.rw);
d4r_ngx_set_uint(p, "DLSS.Render.Subrect.Dimensions.Height", layout.oh / 2 - 1);
require(evaluate(list.Get(), feature, p, nullptr) != 1, "SR height below dynamic minimum accepted");
d4r_ngx_set_uint(p, "DLSS.Render.Subrect.Dimensions.Height", layout.rh);
std::puts("RR_NGX_SR_BOUNDS width_below_min_rejected=1 height_below_min_rejected=1 command_list_preserved=1");
}
if (contracts && index == 0) {
auto rejects = [&](const char* name) { require(evaluate(list.Get(), feature, p, nullptr) != 1, name); };
if (depthFormat == DXGI_FORMAT_D32_FLOAT || stencil) {
@@ -268,15 +325,20 @@ int main(int argc, char** argv) try {
d4r_ngx_set_void(p, "ViewToClipMatrix", settings.viewToClip);
d4r_ngx_set_d3d12_resource(p, "DLSSD.SpecularHitDistance", textures->inputs[0].Get()); rejects("Invalid RR scalar guide format accepted");
d4r_ngx_set_d3d12_resource(p, "DLSSD.SpecularHitDistance", layout.frames[index].optional[0] ? textures->inputs[7].Get() : nullptr);
d4r_ngx_set_uint(p, "DLSS.Render.Subrect.Dimensions.Width", layout.rw + 1); rejects("Unsupported RR dynamic extent accepted");
d4r_ngx_set_uint(p, "DLSS.Render.Subrect.Dimensions.Width", canonical.rw + 1); rejects("RR extent exceeding creation size accepted");
d4r_ngx_set_uint(p, "DLSS.Render.Subrect.Dimensions.Width", layout.rw);
d4r_ngx_set_uint(p, "DLSS.Render.Subrect.Dimensions.Height", canonical.rh + 1); rejects("RR height exceeding creation size accepted");
d4r_ngx_set_uint(p, "DLSS.Render.Subrect.Dimensions.Height", layout.rh);
d4r_ngx_set_uint(p, "DLSS.Render.Subrect.Dimensions.Width", 63); rejects("RR width below engine minimum accepted");
d4r_ngx_set_uint(p, "DLSS.Render.Subrect.Dimensions.Width", layout.rw);
std::puts("RR_NGX_EXTENT_BOUNDS creation_max_rejected=1 engine_min_rejected=1 command_list_preserved=1");
d4r_ngx_set_uint(p, "DLSS.Depth.Type", 1); rejects("Unsupported RR encoding accepted");
d4r_ngx_set_uint(p, "DLSS.Depth.Type", 0);
d4r_ngx_set_uint(p, "DLSS.Input.Color.Subrect.Base.X", layout.rw); rejects("Invalid RR subrect accepted");
d4r_ngx_set_uint(p, "DLSS.Input.Color.Subrect.Base.X", 0);
d4r_ngx_set_d3d12_resource(p, "Output", textures->inputs[0].Get()); rejects("Aliased or invalid RR output accepted");
d4r_ngx_set_d3d12_resource(p, "Output", textures->output.Get());
std::puts("RR_NGX_NEGATIVE rejected=13 command_list_preserved=1");
std::puts("RR_NGX_NEGATIVE rejected=15 command_list_preserved=1");
}
if (split && index == 0) {
D3D12_RESOURCE_BARRIER barrier{}; barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
@@ -288,16 +350,35 @@ int main(int argc, char** argv) try {
std::puts("RR_NGX_SPLIT unfinished_rejected=1 paired_before_submit=1");
}
check(evaluate(list.Get(), feature, p, nullptr), "RR EvaluateFeature");
if (twoFeatures) {
// Preserve first feature output before a second live Vulkan backend
// consumes the same borrowed inputs and publishes to the same UAV.
// Both evaluations are delayed boundaries in one game command list.
auto* output = textures->output.Get();
if (enhanced) texture_copy_barrier(list.Get(), output, enhancedAccess(true), false, false);
else transition(list.Get(), output, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
auto source = rr_bridge::D3D12Frames::texture(output);
auto destination = rr_bridge::D3D12Frames::placed(peerReadback.Get(), layout.outputOffset, layout.outputPitch,
rr_bridge::D3D12Frames::format(layout.outputFormat), layout.ow, layout.oh);
list->CopyTextureRegion(&destination, 0, 0, 0, &source, nullptr);
if (enhanced) texture_copy_barrier(list.Get(), output, enhancedAccess(true), false, true);
else transition(list.Get(), output, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
check(evaluate(list.Get(), peerFeature, p, nullptr), "RR peer EvaluateFeature");
}
// Both pointer payloads and parameter scalars change before submission.
settings.worldToView[0] = 999; settings.viewToClip[5] = 999;
d4r_ngx_set_float(p, "DLSS.Pre.Exposure", 999);
d4r_ngx_set_d3d12_resource(p, "Color", nullptr);
if (dynamicExtents) {
d4r_ngx_set_uint(p, "DLSS.Render.Subrect.Dimensions.Width", 1);
d4r_ngx_set_uint(p, "DLSS.Render.Subrect.Dimensions.Height", 1);
}
auto output = textures->output;
if (enhanced) texture_copy_barrier(list.Get(), output.Get(), enhancedAccess(true), false, false);
else transition(list.Get(), output.Get(), D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
auto source = rr_bridge::D3D12Frames::texture(output.Get());
auto dest = rr_bridge::D3D12Frames::placed(readback.Get(), layout.outputOffset, layout.outputPitch,
DXGI_FORMAT_R16G16B16A16_FLOAT, layout.ow, layout.oh);
rr_bridge::D3D12Frames::format(layout.outputFormat), layout.ow, layout.oh);
list->CopyTextureRegion(&dest, 0, 0, 0, &source, nullptr);
if (enhanced) {
texture_copy_barrier(list.Get(), output.Get(), enhancedAccess(true), false, true);
@@ -309,6 +390,7 @@ int main(int argc, char** argv) try {
if (stencil) stencilCopy(list.Get(), textures->inputs[2].Get(), false);
if (index + 1 == layout.frames.size()) {
check(release(feature), "RR Release before submission"); feature = nullptr;
if (peerFeature) { check(release(peerFeature), "RR peer Release before submission"); peerFeature = nullptr; }
check(destroy(p), "RR Destroy parameters before submission"); p = nullptr;
textures.reset(); output.Reset();
}
@@ -321,6 +403,13 @@ int main(int argc, char** argv) try {
D3D12_RANGE range{0, SIZE_T(layout.bytes)}; dx(readback->Map(0, &range, &mapped), "NGX RR readback map");
try { layout.validate(mapped, index); } catch (...) { readback->Unmap(0, nullptr); throw; }
readback->Unmap(0, nullptr);
if (twoFeatures) {
dx(peerReadback->Map(0, &range, &mapped), "NGX RR first feature readback map");
auto peerLayout = layout; peerLayout.output /= "peer";
try { peerLayout.validate(mapped, index); } catch (...) { peerReadback->Unmap(0, nullptr); throw; }
peerReadback->Unmap(0, nullptr);
std::printf("RR_NGX_PEER_FRAME index=%u exact=1 both_features_live=1\n", index);
}
if (stencil) {
D3D12_RANGE stencilRange{0, SIZE_T(stencilBytes)};
dx(stencilReadback->Map(0, &stencilRange, &mapped), "RR stencil verification map");
@@ -331,6 +420,7 @@ int main(int argc, char** argv) try {
}
std::printf("RR_NGX_FRAME index=%u snapshot_mutated=1 exact=1 optional_mask=%u hardware_depth=%u depth_inverted=%u\n",
index, optionalMask, settings.hardwareDepth, settings.depthInverted);
if (dynamicExtents) std::printf("RR_NGX_EXTENT index=%u render=%ux%u exact=1\n", index, layout.rw, layout.rh);
}
check(shutdown(), "RR Shutdown");
if (contracts) std::puts("PASS RR_NGX_CONTRACTS capabilities=1 requirements=1 warp_rejected=1 invalid_inputs_rejected=1");
@@ -341,6 +431,11 @@ int main(int argc, char** argv) try {
if (floatGuides) std::puts("PASS RR_NGX_FLOAT_GUIDES color_rgba32=1 motion_rg32=1 normals_rgba32=1 roughness_r16=1");
if (switchGuides) std::puts("PASS RR_NGX_SWITCH_GUIDES alternate_each_frame=1 feature_recreated=0");
if (autoExposure) std::puts("PASS RR_NGX_FLAGS hdr=1 render_motion=1 auto_exposure=1");
if (dynamicExtents) std::puts("PASS RR_NGX_DYNAMIC_EXTENTS feature_recreated=0 snapshot_geometry_owned=1");
if (twoFeatures) std::puts("PASS RR_NGX_TWO_FEATURES delayed_boundaries=2 separate_vulkan_devices=1 release_both_before_submit=1");
if (maxResources) std::puts("PASS RR_NGX_MAX_RESOURCES creation_size_retained=1 dynamic_input_subrects=1");
if (outputFloat32) std::puts("PASS RR_NGX_OUTPUT_FLOAT32 gpu_conversion=1 half_reference_widening_exact=1");
if (switchOutput) std::puts("PASS RR_NGX_SWITCH_OUTPUT alternating_half_float=1 feature_recreated=0");
if (depthFormat != DXGI_FORMAT_UNKNOWN) std::printf("PASS RR_NGX_DEPTH format=%u stencil_preserved=%u\n", unsigned(depthFormat), stencil);
std::puts("PASS RR_NGX_LIFECYCLE feature=13 snapshot_mutation=1 release_before_submit=1 parameter_destroy_before_submit=1");
return 0;