TL;DR: Add an experimental FSR Ray Regeneration backend on Windows, run the K
network natively on HIP with Vulkan->HIP shared memory, extend K kernels to
gfx11 (RDNA3), and add dependency/packaging/test tooling around them.
Windows: FSR RR backend, native HIP K runner, gfx11 K kernels, tooling
FSR Ray Regeneration (experimental)
- Add fsr_rr_backend.{h,cpp}, fsr_rr_passes.h and the fsr_rr/ prepare and
compose compute shaders. They run AMD's FidelityFX denoiser
(amd_fidelityfx_denoiser_dx12.dll, SDK 2.3, not bundled) on a private
vkd3d-proton device.
- Add the amdxc64 shim (tools/windows/amdxc64_shim) and two vkd3d-proton
patches for libcxx includes. AMD's amdxc64.dll is never loaded.
- d4r_nvngx_windows: RrFeature now selects between the native DLSS RR
backend and the FSR backend (D4R_RR_BACKEND=fsr). After the denoiser it
runs an internal Super Sampling stage (feature 1) to upscale. If SR is
unavailable and output != render size, the frame fails; it is never
returned noisy.
- d4r.ini / player_config: new [RayReconstruction] FsrDenoiser,
FsrStabilityBias (auto or >= 0) and FsrDetail (0-1), with validation, and
matching D4R_FSR_* environment variables.
- Add the FSR RR fixture, output-check and ngx test scripts, and a shader
compile script.
Native HIP K runner (Windows)
- CMake: add d4r_engine_k_hip (d4r-k-hip) plus separate volk/engine copies,
because VK_USE_PLATFORM_WIN32_KHR changes volk's entry points.
- Share Vulkan memory with HIP via Win32 opaque handles on Windows
(VK_KHR_external_memory_win32) and via fds on Linux. Handle types are now
intptr_t, and the platform choice is in D4R_EXT_MEMORY_* macros.
- HipNetwork: add debugRepeatHashes and debugNodeMicros, exposed as
D4R_HIP_REPEAT_CHECK, D4R_HIP_REPEAT_ALL and D4R_HIP_NODE_PROFILE in
replay.cpp.
- replay.cpp: display-resolution-motion frames (FrameFlagDisplayMotion) no
longer require near2rnd == out2rnd. Both values must still be in (0, 1].
K kernels on gfx11
- Allow position-token and enc1 tiling on __GFX11__ as well as gfx12.
- Add an opt-in ds_bpermute cross-half exchange
(D4R_WINDOWS_GFX11_DS_EXCHANGE, enabled for K on Windows gfx11). M keeps
its LDS path.
- Fix a block-barrier race in the position layer. Without POS_VSHARE a fast
wave could overwrite its hb rows while a slower wave still read them for a
later head, giving rare wrong results on gfx1101 (enc0 outputs differing
between identical launches).
Packaging and install
- install.bat, d4r.ini, WINDOWS_README: FSR option, and
install_dependencies.py to install pinned NVIDIA dependencies with staged,
hash-verified replacement and rollback.
- Update the release package, local package refresh and test scripts.
- Add the InteropBatchInputCopies option (default false). Batching is faster
on some synthetic runs, but player temporal exactness is unresolved.
Tooling and tests
- K model: capture_k_weights, build_k_model, compare_k_outputs,
benchmark_k_hip, build_capture_runtime, test_k_model and the
zluda-k-output-capture patch. Captured weights and models are private
local assets and must not enter release archives.
- Synthetic probes: test_m_ngx, test_sr_dynamic,
prepare_rr_dynamic_fixture and the d3d12/rr_ngx probe updates.
- Add tests/windows/test_install_dependencies.py.
Docs
- Update the windows-fsr-rr, k-performance, local-package, rr-interop and
rr-model-cache docs. Add windows-parity-handoff.md and
windows-parity-continuation-prompt.md.
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// The FSR Ray Regeneration backend's own two compute passes (tools/windows/fsr_rr/fsr_rr_prepare.comp and
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// fsr_rr_compose.comp), recorded into the game's D3D12 command list through vkd3d-proton's Vulkan
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// interop. Descriptors are pushed (VK_KHR_push_descriptor, which vkd3d-proton requires), so nothing
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// here outlives the command buffer that recorded it except the pipelines.
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#pragma once
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#include <vulkan/vulkan_core.h>
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#include <cstddef>
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#include <cstdint>
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#include <cstring>
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#include "fsr_rr/fsr_rr_shaders_spv.h"
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struct D4rFsrRrPrepareConstants
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{
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float clipToView[16];
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float viewToPreviousView[16];
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float renderSize[4];
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float motion[4];
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uint32_t colorDepthBase[4];
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uint32_t motionBaseFlags[4];
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float depthParams[4];
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float detail[4];
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};
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static_assert(sizeof(D4rFsrRrPrepareConstants) == 224, "fsr_rr_prepare.comp push constants");
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enum D4rFsrRrPrepareFlags : uint32_t
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{
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kFsrRrHardwareDepth = 1u,
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kFsrRrRoughnessPacked = 2u,
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kFsrRrSpecularHit = 4u,
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kFsrRrSpecularHitInW = 8u,
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kFsrRrDiffuseHit = 16u,
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kFsrRrDiffuseHitInW = 32u,
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kFsrRrNormalsUnorm = 64u,
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kFsrRrBeforeParticles = 128u,
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kFsrRrInvalidNormalPassthrough = 256u,
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};
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// One image a pass reads or writes: the view and the layout the image is in while the pass runs.
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struct D4rFsrRrImage
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{
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VkImageView view = VK_NULL_HANDLE;
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VkImageLayout layout = VK_IMAGE_LAYOUT_GENERAL;
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};
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struct D4rFsrRrPasses
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{
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static constexpr uint32_t kPrepareInputs = 10, kPrepareOutputs = 8, kComposeImages = 8;
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VkDevice device = VK_NULL_HANDLE;
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VkSampler sampler = VK_NULL_HANDLE;
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VkDescriptorSetLayout prepareSet = VK_NULL_HANDLE, composeSet = VK_NULL_HANDLE;
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VkPipelineLayout prepareLayout = VK_NULL_HANDLE, composeLayout = VK_NULL_HANDLE;
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VkPipeline preparePipeline = VK_NULL_HANDLE, composePipeline = VK_NULL_HANDLE;
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PFN_vkCreateSampler createSampler = nullptr;
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PFN_vkDestroySampler destroySampler = nullptr;
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PFN_vkCreateDescriptorSetLayout createSetLayout = nullptr;
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PFN_vkDestroyDescriptorSetLayout destroySetLayout = nullptr;
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PFN_vkCreatePipelineLayout createLayout = nullptr;
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PFN_vkDestroyPipelineLayout destroyLayout = nullptr;
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PFN_vkCreateShaderModule createShader = nullptr;
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PFN_vkDestroyShaderModule destroyShader = nullptr;
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PFN_vkCreateComputePipelines createPipelines = nullptr;
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PFN_vkDestroyPipeline destroyPipeline = nullptr;
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PFN_vkCmdBindPipeline bindPipeline = nullptr;
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PFN_vkCmdPushConstants push = nullptr;
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PFN_vkCmdPushDescriptorSetKHR pushDescriptors = nullptr;
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PFN_vkCmdDispatch dispatch = nullptr;
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PFN_vkCmdPipelineBarrier barrier = nullptr;
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PFN_vkCreateImageView createView = nullptr;
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PFN_vkDestroyImageView destroyView = nullptr;
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bool pipeline(const uint32_t* code, size_t bytes, VkPipelineLayout layout, VkPipeline& result)
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{
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VkShaderModuleCreateInfo shader = {VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO};
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shader.codeSize = bytes;
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shader.pCode = code;
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VkShaderModule module = VK_NULL_HANDLE;
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if (createShader(device, &shader, nullptr, &module) != VK_SUCCESS)
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return false;
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VkComputePipelineCreateInfo info = {VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO};
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info.stage = {VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO};
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info.stage.stage = VK_SHADER_STAGE_COMPUTE_BIT;
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info.stage.module = module;
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info.stage.pName = "main";
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info.layout = layout;
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const VkResult status = createPipelines(device, VK_NULL_HANDLE, 1, &info, nullptr, &result);
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destroyShader(device, module, nullptr);
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return status == VK_SUCCESS;
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}
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bool set_layout(const VkDescriptorType* types, uint32_t count, uint32_t pushBytes, VkDescriptorSetLayout& set,
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VkPipelineLayout& layout)
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{
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VkDescriptorSetLayoutBinding bindings[kPrepareInputs + kPrepareOutputs] = {};
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for (uint32_t i = 0; i < count; ++i)
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{
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bindings[i].binding = i;
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bindings[i].descriptorType = types[i];
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bindings[i].descriptorCount = 1;
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bindings[i].stageFlags = VK_SHADER_STAGE_COMPUTE_BIT;
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bindings[i].pImmutableSamplers = types[i] == VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER ? &sampler : nullptr;
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}
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VkDescriptorSetLayoutCreateInfo info = {VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO};
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info.flags = VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR;
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info.bindingCount = count;
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info.pBindings = bindings;
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if (createSetLayout(device, &info, nullptr, &set) != VK_SUCCESS)
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return false;
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VkPushConstantRange range = {VK_SHADER_STAGE_COMPUTE_BIT, 0, pushBytes};
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VkPipelineLayoutCreateInfo pipelineLayout = {VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO};
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pipelineLayout.setLayoutCount = 1;
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pipelineLayout.pSetLayouts = &set;
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pipelineLayout.pushConstantRangeCount = 1;
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pipelineLayout.pPushConstantRanges = ⦥
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return createLayout(device, &pipelineLayout, nullptr, &layout) == VK_SUCCESS;
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}
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// `maxPushConstants`: VkPhysicalDeviceLimits::maxPushConstantsSize (the prepare pass needs 224).
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bool init(VkDevice d, PFN_vkGetDeviceProcAddr proc, uint32_t maxPushConstants)
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{
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device = d;
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if (maxPushConstants < sizeof(D4rFsrRrPrepareConstants))
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return false;
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#define D4R_LOAD(member, name) \
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member = reinterpret_cast<decltype(member)>(proc(d, "vk" #name)); \
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if (!member) \
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return false
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D4R_LOAD(createSampler, CreateSampler);
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D4R_LOAD(destroySampler, DestroySampler);
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D4R_LOAD(createSetLayout, CreateDescriptorSetLayout);
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D4R_LOAD(destroySetLayout, DestroyDescriptorSetLayout);
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D4R_LOAD(createLayout, CreatePipelineLayout);
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D4R_LOAD(destroyLayout, DestroyPipelineLayout);
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D4R_LOAD(createShader, CreateShaderModule);
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D4R_LOAD(destroyShader, DestroyShaderModule);
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D4R_LOAD(createPipelines, CreateComputePipelines);
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D4R_LOAD(destroyPipeline, DestroyPipeline);
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D4R_LOAD(bindPipeline, CmdBindPipeline);
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D4R_LOAD(push, CmdPushConstants);
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D4R_LOAD(pushDescriptors, CmdPushDescriptorSetKHR);
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D4R_LOAD(dispatch, CmdDispatch);
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D4R_LOAD(barrier, CmdPipelineBarrier);
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D4R_LOAD(createView, CreateImageView);
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D4R_LOAD(destroyView, DestroyImageView);
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#undef D4R_LOAD
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VkSamplerCreateInfo nearest = {VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO};
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nearest.magFilter = nearest.minFilter = VK_FILTER_NEAREST;
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nearest.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
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nearest.addressModeU = nearest.addressModeV = nearest.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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if (createSampler(d, &nearest, nullptr, &sampler) != VK_SUCCESS)
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return false;
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VkDescriptorType prepare[kPrepareInputs + kPrepareOutputs];
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for (uint32_t i = 0; i < kPrepareInputs + kPrepareOutputs; ++i)
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prepare[i] = i < kPrepareInputs ? VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER : VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
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VkDescriptorType compose[kComposeImages];
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for (VkDescriptorType& type : compose)
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type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
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return set_layout(prepare, kPrepareInputs + kPrepareOutputs, sizeof(D4rFsrRrPrepareConstants), prepareSet,
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prepareLayout) &&
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set_layout(compose, kComposeImages, 16, composeSet, composeLayout) &&
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pipeline(d4r_vk_fsr_rr_prepare, sizeof(d4r_vk_fsr_rr_prepare), prepareLayout, preparePipeline) &&
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pipeline(d4r_vk_fsr_rr_compose, sizeof(d4r_vk_fsr_rr_compose), composeLayout, composePipeline);
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}
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void destroy()
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{
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if (device == VK_NULL_HANDLE || destroyPipeline == nullptr)
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return;
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destroyPipeline(device, preparePipeline, nullptr);
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destroyPipeline(device, composePipeline, nullptr);
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destroyLayout(device, prepareLayout, nullptr);
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destroyLayout(device, composeLayout, nullptr);
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destroySetLayout(device, prepareSet, nullptr);
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destroySetLayout(device, composeSet, nullptr);
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destroySampler(device, sampler, nullptr);
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*this = D4rFsrRrPasses{};
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}
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// Everything the D3D12 side wrote before is visible to the pass, and the pass's writes to what
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// the D3D12 side records after.
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void full_barrier(VkCommandBuffer cmd)
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{
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VkMemoryBarrier memory = {VK_STRUCTURE_TYPE_MEMORY_BARRIER};
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memory.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT;
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memory.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
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barrier(cmd, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 1, &memory, 0, nullptr,
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0, nullptr);
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}
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void record(VkCommandBuffer cmd, VkPipeline pipeline, VkPipelineLayout layout, const D4rFsrRrImage* images,
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uint32_t count, uint32_t sampledCount, const void* constants, uint32_t constantBytes, uint32_t width,
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uint32_t height)
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{
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VkDescriptorImageInfo infos[kPrepareInputs + kPrepareOutputs] = {};
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VkWriteDescriptorSet writes[kPrepareInputs + kPrepareOutputs] = {};
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for (uint32_t i = 0; i < count; ++i)
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{
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infos[i].sampler = i < sampledCount ? sampler : VK_NULL_HANDLE;
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infos[i].imageView = images[i].view;
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infos[i].imageLayout = images[i].layout;
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writes[i].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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writes[i].dstBinding = i;
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writes[i].descriptorCount = 1;
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writes[i].descriptorType =
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i < sampledCount ? VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER : VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
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writes[i].pImageInfo = &infos[i];
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}
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bindPipeline(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline);
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pushDescriptors(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, layout, 0, count, writes);
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push(cmd, layout, VK_SHADER_STAGE_COMPUTE_BIT, 0, constantBytes, constants);
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dispatch(cmd, (width + 7) / 8, (height + 7) / 8, 1);
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}
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// images: the 10 sampled inputs, then the 8 storage outputs (fsr_rr_prepare.comp's bindings)
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void record_prepare(VkCommandBuffer cmd, const D4rFsrRrImage* images, const D4rFsrRrPrepareConstants& constants,
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uint32_t width, uint32_t height)
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{
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full_barrier(cmd);
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record(cmd, preparePipeline, prepareLayout, images, kPrepareInputs + kPrepareOutputs, kPrepareInputs,
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&constants, sizeof(constants), width, height);
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full_barrier(cmd);
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}
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// images: denoised diffuse, denoised specular, diffuse albedo, specular albedo, residual, composed, noisy diffuse,
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// noisy specular. haloLimit: fsr_rr_compose.comp's limit (0: off)
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void record_compose(VkCommandBuffer cmd, const D4rFsrRrImage* images, uint32_t width, uint32_t height,
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float haloLimit = 0.0f)
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{
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uint32_t limitBits;
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std::memcpy(&limitBits, &haloLimit, sizeof(limitBits));
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const uint32_t constants[4] = {width, height, limitBits, 0};
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full_barrier(cmd);
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record(cmd, composePipeline, composeLayout, images, kComposeImages, 0, constants, sizeof(constants), width,
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height);
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full_barrier(cmd);
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}
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};
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