TL;DR: Add an experimental FSR Ray Regeneration backend on Windows, run the K
network natively on HIP with Vulkan->HIP shared memory, extend K kernels to
gfx11 (RDNA3), and add dependency/packaging/test tooling around them.
Windows: FSR RR backend, native HIP K runner, gfx11 K kernels, tooling
FSR Ray Regeneration (experimental)
- Add fsr_rr_backend.{h,cpp}, fsr_rr_passes.h and the fsr_rr/ prepare and
compose compute shaders. They run AMD's FidelityFX denoiser
(amd_fidelityfx_denoiser_dx12.dll, SDK 2.3, not bundled) on a private
vkd3d-proton device.
- Add the amdxc64 shim (tools/windows/amdxc64_shim) and two vkd3d-proton
patches for libcxx includes. AMD's amdxc64.dll is never loaded.
- d4r_nvngx_windows: RrFeature now selects between the native DLSS RR
backend and the FSR backend (D4R_RR_BACKEND=fsr). After the denoiser it
runs an internal Super Sampling stage (feature 1) to upscale. If SR is
unavailable and output != render size, the frame fails; it is never
returned noisy.
- d4r.ini / player_config: new [RayReconstruction] FsrDenoiser,
FsrStabilityBias (auto or >= 0) and FsrDetail (0-1), with validation, and
matching D4R_FSR_* environment variables.
- Add the FSR RR fixture, output-check and ngx test scripts, and a shader
compile script.
Native HIP K runner (Windows)
- CMake: add d4r_engine_k_hip (d4r-k-hip) plus separate volk/engine copies,
because VK_USE_PLATFORM_WIN32_KHR changes volk's entry points.
- Share Vulkan memory with HIP via Win32 opaque handles on Windows
(VK_KHR_external_memory_win32) and via fds on Linux. Handle types are now
intptr_t, and the platform choice is in D4R_EXT_MEMORY_* macros.
- HipNetwork: add debugRepeatHashes and debugNodeMicros, exposed as
D4R_HIP_REPEAT_CHECK, D4R_HIP_REPEAT_ALL and D4R_HIP_NODE_PROFILE in
replay.cpp.
- replay.cpp: display-resolution-motion frames (FrameFlagDisplayMotion) no
longer require near2rnd == out2rnd. Both values must still be in (0, 1].
K kernels on gfx11
- Allow position-token and enc1 tiling on __GFX11__ as well as gfx12.
- Add an opt-in ds_bpermute cross-half exchange
(D4R_WINDOWS_GFX11_DS_EXCHANGE, enabled for K on Windows gfx11). M keeps
its LDS path.
- Fix a block-barrier race in the position layer. Without POS_VSHARE a fast
wave could overwrite its hb rows while a slower wave still read them for a
later head, giving rare wrong results on gfx1101 (enc0 outputs differing
between identical launches).
Packaging and install
- install.bat, d4r.ini, WINDOWS_README: FSR option, and
install_dependencies.py to install pinned NVIDIA dependencies with staged,
hash-verified replacement and rollback.
- Update the release package, local package refresh and test scripts.
- Add the InteropBatchInputCopies option (default false). Batching is faster
on some synthetic runs, but player temporal exactness is unresolved.
Tooling and tests
- K model: capture_k_weights, build_k_model, compare_k_outputs,
benchmark_k_hip, build_capture_runtime, test_k_model and the
zluda-k-output-capture patch. Captured weights and models are private
local assets and must not enter release archives.
- Synthetic probes: test_m_ngx, test_sr_dynamic,
prepare_rr_dynamic_fixture and the d3d12/rr_ngx probe updates.
- Add tests/windows/test_install_dependencies.py.
Docs
- Update the windows-fsr-rr, k-performance, local-package, rr-interop and
rr-model-cache docs. Add windows-parity-handoff.md and
windows-parity-continuation-prompt.md.
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// Experimental app-local amdxc64.dll for running AMD's FSR Ray Regeneration denoiser on a vkd3d-proton device
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// (D3D12 over Vulkan) on native Windows RDNA3. AMD's real amdxc64.dll expects AMD's own ID3D12Device and must not
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// see a vkd3d device. This shim only answers the capability queries the denoiser makes (recovered from the call
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// sites in amd_fidelityfx_denoiser_dx12.dll 1.2.0.2740): it advertises the FP8 wave-matrix shape the denoiser's
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// shaders use. The shaders themselves are executed by dxil-spirv's FP8 emulation inside vkd3d-proton, not by
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// hardware FP8. It does not forward anything to AMD's driver.
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#include <windows.h>
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#include <stdint.h>
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#include <string.h>
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#include <stdio.h>
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static void trace(const char* what, const GUID* g) {
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const char* path = getenv("D4R_AMDXC_LOG"); if (!path) return;
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FILE* f = fopen(path, "a"); if (!f) return;
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if (g) fprintf(f, "%s {%08lx-%04x-%04x-%02x%02x-%02x%02x%02x%02x%02x%02x}\n", what, g->Data1, g->Data2, g->Data3, g->Data4[0], g->Data4[1], g->Data4[2], g->Data4[3], g->Data4[4], g->Data4[5], g->Data4[6], g->Data4[7]);
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else fprintf(f, "%s\n", what);
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fclose(f);
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}
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static const GUID IID_Factory = {0x014937ec, 0x9288, 0x446f, {0xa9, 0xac, 0xd7, 0x5a, 0x8e, 0x3a, 0x98, 0x4f}};
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static const GUID IID_WaveMatrix = {0xf714e11a, 0xb54e, 0x4e0f, {0xab, 0xc5, 0xdf, 0x58, 0xb1, 0x81, 0x33, 0xd1}};
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static const GUID IID_Intrinsics = {0xba019d53, 0xccab, 0x4cbd, {0xb5, 0x6a, 0x72, 0x30, 0xed, 0x43, 0x30, 0xad}};
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static const GUID IID_DeviceInfo = {0xb58d6601, 0x7401, 0x4234, {0x81, 0x80, 0x6f, 0xeb, 0xfc, 0x0e, 0x48, 0x4c}};
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typedef struct Obj { void** vtbl; LONG refs; } Obj;
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static ULONG WINAPI AddRef_(void* self) { return (ULONG)InterlockedIncrement(&((Obj*)self)->refs); }
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static ULONG WINAPI Release_(void* self) { return (ULONG)InterlockedDecrement(&((Obj*)self)->refs); } // statics: never freed
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static HRESULT WINAPI QI_(void* self, const GUID* iid, void** out) { (void)iid; *out = self; AddRef_(self); return S_OK; }
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static HRESULT WINAPI Unused_(void* self) { (void)self; return (HRESULT)0x80004001; } // E_NOTIMPL
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static HRESULT WINAPI Ok_(void* self) { (void)self; return S_OK; }
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static HRESULT WINAPI OkOpcode_(void* self, uint32_t opcode) { (void)self; (void)opcode; trace("EnableOpcode", NULL); return S_OK; }
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// IID_WaveMatrix slot 16: (count in/out, properties); entry = M, N, K (u64), then 0xb, 0xb, 1, 1 (u32), flag (u8)
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static HRESULT WINAPI WaveMatrixProperties_(void* self, uint64_t* count, uint8_t* props) {
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(void)self; trace("WaveMatrixProperties", NULL);
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if (*count < 1) { *count = 1; return S_OK; }
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memset(props, 0, 0x30);
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uint64_t shape[3] = {16, 16, 16}; memcpy(props, shape, sizeof(shape));
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uint32_t types[4] = {0xb, 0xb, 1, 1}; memcpy(props + 0x18, types, sizeof(types));
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props[0x28] = 0;
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*count = 1;
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return S_OK;
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}
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// IID_DeviceInfo slot 3: (request[0x50], size). Command 2 fills 0x40 nonzero bytes at +0x10.
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static HRESULT WINAPI DeviceInfo_(void* self, uint8_t* request, uint64_t size) {
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(void)self; trace("DeviceInfo", NULL);
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if (size < 0x50) return (HRESULT)0x80070057;
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uint32_t command; memcpy(&command, request, 4);
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if (command != 2) return (HRESULT)0x80004001;
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uint64_t info[8] = {0x1101, 1, 0x20, 0x2000, 64, 1, 1, 1}; // placeholders, see docs/windows-fsr-rr.md
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memcpy(request + 0x10, info, sizeof(info));
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return S_OK;
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}
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#define VT 24
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static void* vt_factory[VT], *vt_wave[VT], *vt_intr[VT], *vt_info[VT];
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static Obj factory = {vt_factory, 1}, wave = {vt_wave, 1}, intr = {vt_intr, 1}, info = {vt_info, 1};
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static HRESULT WINAPI CreateInterface_(void* self, void* device, const GUID* iid, void** out) {
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(void)self; (void)device; *out = NULL; trace("CreateInterface", iid);
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Obj* o = NULL;
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if (IsEqualGUID(iid, &IID_WaveMatrix)) o = &wave;
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else if (IsEqualGUID(iid, &IID_Intrinsics)) o = &intr;
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else if (IsEqualGUID(iid, &IID_DeviceInfo)) o = &info;
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if (!o) return (HRESULT)0x80004002; // E_NOINTERFACE
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AddRef_(o); *out = o; return S_OK;
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}
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static void init_tables(void) {
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void** all[4] = {vt_factory, vt_wave, vt_intr, vt_info};
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for (int t = 0; t < 4; ++t) {
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all[t][0] = (void*)QI_; all[t][1] = (void*)AddRef_; all[t][2] = (void*)Release_;
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for (int i = 3; i < VT; ++i) all[t][i] = (void*)Unused_;
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}
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vt_factory[3] = (void*)CreateInterface_;
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vt_wave[16] = (void*)WaveMatrixProperties_;
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vt_intr[3] = (void*)Ok_; vt_intr[4] = (void*)OkOpcode_; vt_intr[5] = (void*)Ok_;
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vt_info[3] = (void*)DeviceInfo_;
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}
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__declspec(dllexport) HRESULT WINAPI AmdExtD3DCreateInterface(void* device, const GUID* iid, void** out) {
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static volatile LONG ready = 0; (void)device; *out = NULL; trace("AmdExtD3DCreateInterface", iid);
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if (!ready) { init_tables(); InterlockedExchange(&ready, 1); } // idempotent: concurrent init writes the same values
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if (!IsEqualGUID(iid, &IID_Factory)) return (HRESULT)0x80004002; // E_NOINTERFACE
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AddRef_(&factory); *out = &factory; return S_OK;
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}
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