TL;DR: Add an experimental FSR Ray Regeneration backend on Windows, run the K
network natively on HIP with Vulkan->HIP shared memory, extend K kernels to
gfx11 (RDNA3), and add dependency/packaging/test tooling around them.
Windows: FSR RR backend, native HIP K runner, gfx11 K kernels, tooling
FSR Ray Regeneration (experimental)
- Add fsr_rr_backend.{h,cpp}, fsr_rr_passes.h and the fsr_rr/ prepare and
compose compute shaders. They run AMD's FidelityFX denoiser
(amd_fidelityfx_denoiser_dx12.dll, SDK 2.3, not bundled) on a private
vkd3d-proton device.
- Add the amdxc64 shim (tools/windows/amdxc64_shim) and two vkd3d-proton
patches for libcxx includes. AMD's amdxc64.dll is never loaded.
- d4r_nvngx_windows: RrFeature now selects between the native DLSS RR
backend and the FSR backend (D4R_RR_BACKEND=fsr). After the denoiser it
runs an internal Super Sampling stage (feature 1) to upscale. If SR is
unavailable and output != render size, the frame fails; it is never
returned noisy.
- d4r.ini / player_config: new [RayReconstruction] FsrDenoiser,
FsrStabilityBias (auto or >= 0) and FsrDetail (0-1), with validation, and
matching D4R_FSR_* environment variables.
- Add the FSR RR fixture, output-check and ngx test scripts, and a shader
compile script.
Native HIP K runner (Windows)
- CMake: add d4r_engine_k_hip (d4r-k-hip) plus separate volk/engine copies,
because VK_USE_PLATFORM_WIN32_KHR changes volk's entry points.
- Share Vulkan memory with HIP via Win32 opaque handles on Windows
(VK_KHR_external_memory_win32) and via fds on Linux. Handle types are now
intptr_t, and the platform choice is in D4R_EXT_MEMORY_* macros.
- HipNetwork: add debugRepeatHashes and debugNodeMicros, exposed as
D4R_HIP_REPEAT_CHECK, D4R_HIP_REPEAT_ALL and D4R_HIP_NODE_PROFILE in
replay.cpp.
- replay.cpp: display-resolution-motion frames (FrameFlagDisplayMotion) no
longer require near2rnd == out2rnd. Both values must still be in (0, 1].
K kernels on gfx11
- Allow position-token and enc1 tiling on __GFX11__ as well as gfx12.
- Add an opt-in ds_bpermute cross-half exchange
(D4R_WINDOWS_GFX11_DS_EXCHANGE, enabled for K on Windows gfx11). M keeps
its LDS path.
- Fix a block-barrier race in the position layer. Without POS_VSHARE a fast
wave could overwrite its hb rows while a slower wave still read them for a
later head, giving rare wrong results on gfx1101 (enc0 outputs differing
between identical launches).
Packaging and install
- install.bat, d4r.ini, WINDOWS_README: FSR option, and
install_dependencies.py to install pinned NVIDIA dependencies with staged,
hash-verified replacement and rollback.
- Update the release package, local package refresh and test scripts.
- Add the InteropBatchInputCopies option (default false). Batching is faster
on some synthetic runs, but player temporal exactness is unresolved.
Tooling and tests
- K model: capture_k_weights, build_k_model, compare_k_outputs,
benchmark_k_hip, build_capture_runtime, test_k_model and the
zluda-k-output-capture patch. Captured weights and models are private
local assets and must not enter release archives.
- Synthetic probes: test_m_ngx, test_sr_dynamic,
prepare_rr_dynamic_fixture and the d3d12/rr_ngx probe updates.
- Add tests/windows/test_install_dependencies.py.
Docs
- Update the windows-fsr-rr, k-performance, local-package, rr-interop and
rr-model-cache docs. Add windows-parity-handoff.md and
windows-parity-continuation-prompt.md.
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"""Native installer preservation, rollback and pin contract tests; no downloads."""
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import hashlib
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import importlib.util
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import json
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from pathlib import Path
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import tempfile
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import unittest
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from unittest.mock import patch
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REPO = Path(__file__).resolve().parents[2]
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spec = importlib.util.spec_from_file_location('install_dependencies', REPO / 'tools/windows/install_dependencies.py')
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installer = importlib.util.module_from_spec(spec)
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spec.loader.exec_module(installer)
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class InstallTests(unittest.TestCase):
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def setUp(self):
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self.work = tempfile.TemporaryDirectory(prefix='d4r-installer-test-')
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self.addCleanup(self.work.cleanup)
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self.root = Path(self.work.name)
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self.runtime = self.root / 'game/d4r'
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self.runtime.mkdir(parents=True)
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self.assets = []
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for index in range(3):
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source = self.root / f'source{index}'
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source.write_bytes(f'new{index}'.encode())
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relative = f'{index}/test.dll'
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target = self.runtime / relative
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target.parent.mkdir()
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target.write_bytes(f'old{index}'.encode())
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self.assets.append((source, relative, installer.sha(source)))
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self.backups = self.root / 'backups'
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def assert_originals(self):
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for index, (_, relative, _) in enumerate(self.assets):
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self.assertEqual((self.runtime / relative).read_bytes(), f'old{index}'.encode())
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self.assertFalse(list(self.runtime.rglob('*.install-*')))
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self.assertFalse(list(self.runtime.rglob('*.rollback-*')))
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def test_backup_idempotence_unrelated(self):
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unrelated = self.runtime / 'd4r.ini'
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unrelated.write_bytes(b'\xef\xbb\xbf; keep\r\n')
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result = installer.transaction(self.runtime, self.assets, self.backups)
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self.assertEqual(result['changed'], 3)
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manifest = json.loads((Path(result['backup']) / 'backup-manifest.json').read_text())
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for index, entry in enumerate(manifest['files']):
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self.assertEqual(Path(entry['backup']).read_bytes(), f'old{index}'.encode())
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self.assertEqual(installer.transaction(self.runtime, self.assets, self.backups)['changed'], 0)
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self.assertEqual(len(list(self.backups.iterdir())), 1)
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self.assertEqual(unrelated.read_bytes(), b'\xef\xbb\xbf; keep\r\n')
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def test_failure_rolls_back_replacements_and_new_files(self):
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(self.runtime / self.assets[0][1]).unlink()
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replace = installer.os.replace
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def fail_third(source, destination):
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if '.install-' in str(source) and destination == self.runtime / self.assets[2][1]:
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raise OSError('injected replacement failure')
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return replace(source, destination)
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with patch.object(installer.os, 'replace', side_effect=fail_third):
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with self.assertRaisesRegex(OSError, 'injected'):
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installer.transaction(self.runtime, self.assets, self.backups)
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self.assertFalse((self.runtime / self.assets[0][1]).exists())
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for index in (1, 2):
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self.assertEqual((self.runtime / self.assets[index][1]).read_bytes(), f'old{index}'.encode())
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self.assertFalse(list(self.runtime.rglob('*.install-*')))
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def test_concurrent_destination_edit_survives_rollback(self):
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replace = installer.os.replace
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def change_second(source, destination):
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result = replace(source, destination)
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if '.install-' in str(source) and destination == self.runtime / self.assets[0][1]:
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(self.runtime / self.assets[1][1]).write_bytes(b'concurrent')
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return result
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with patch.object(installer.os, 'replace', side_effect=change_second):
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with self.assertRaisesRegex(RuntimeError, 'changed after backup'):
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installer.transaction(self.runtime, self.assets, self.backups)
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self.assertEqual((self.runtime / self.assets[0][1]).read_bytes(), b'old0')
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self.assertEqual((self.runtime / self.assets[1][1]).read_bytes(), b'concurrent')
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def test_invalid_staging_never_mutates_runtime(self):
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self.assets[2][0].write_bytes(b'tampered')
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with self.assertRaisesRegex(RuntimeError, 'Staged DLL SHA256'):
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installer.transaction(self.runtime, self.assets, self.backups)
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self.assert_originals()
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def test_pins_match_existing_installer(self):
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original = (REPO / 'scripts/windows/install-dlss.ps1').read_text()
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for _, _, url, digest in installer.PINS.values():
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self.assertIn(digest, original)
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if url:
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self.assertIn(url, original)
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for url, digest in (installer.DRIVER, installer.SEVENZIP):
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self.assertIn(url, original)
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self.assertIn(digest, original)
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def test_fsr_denoiser_pin_matches_setup_script_and_is_optional(self):
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name, relative, url, digest = installer.FSR_DENOISER
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script = (REPO / 'scripts/windows/setup-fsr-rr.ps1').read_text()
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self.assertIn(digest, script)
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self.assertIn(url, script)
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self.assertEqual((name, relative), ('amd_fidelityfx_denoiser_dx12.dll',) * 2)
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self.assertNotIn('fsr', installer.PINS) # the NVIDIA pin table and dll-pins.txt stay NVIDIA-only
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def test_fsr_collect_is_cached_verified_and_opt_in(self):
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cache = self.root / 'cache'
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payload = b'amd denoiser stand-in'
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digest = hashlib.sha256(payload).hexdigest()
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(cache / 'amd').mkdir(parents=True)
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(cache / 'amd' / 'amd_fidelityfx_denoiser_dx12.dll').write_bytes(payload)
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fake = ('amd_fidelityfx_denoiser_dx12.dll', 'amd_fidelityfx_denoiser_dx12.dll', 'https://unused.invalid', digest)
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with patch.object(installer, 'FSR_DENOISER', fake), patch.object(installer, 'collect', wraps=installer.collect):
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with patch.object(installer, 'PINS', {}):
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self.assertEqual(installer.collect(cache, True, False), [])
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assets = installer.collect(cache, True, True)
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self.assertEqual([(a[1], a[2]) for a in assets], [('amd_fidelityfx_denoiser_dx12.dll', digest)])
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(cache / 'amd' / 'amd_fidelityfx_denoiser_dx12.dll').write_bytes(b'tampered')
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with patch.object(installer, 'FSR_DENOISER', fake), patch.object(installer, 'PINS', {}):
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with self.assertRaisesRegex(RuntimeError, 'Invalid offline cache'):
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installer.collect(cache, True, True)
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def test_ini_selection_of_fsr(self):
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ini = self.runtime / 'd4r.ini'
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cases = (
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(['[RayReconstruction]', 'Backend = fsr'], True),
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(['[RayReconstruction]', 'Backend = FSR ; note'], True),
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(['[RayReconstruction]', 'Backend = native'], False),
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(['[Other]', 'Backend = fsr'], False),
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([';[RayReconstruction]', '; Backend = fsr'], False),
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([''], False),
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)
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for lines, expected in cases:
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ini.write_text('\n'.join(lines) + '\n', encoding='utf-8')
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self.assertEqual(installer.ini_selects_fsr(self.runtime), expected, lines)
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def test_select_fsr_backend_preserves_ini_and_backs_up(self):
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original = ('; keep\n[RayReconstruction]\n; note\nBackend = off ; trailing\nModelDir = auto\n[Debug]\nLog = normal\n').encode()
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ini = self.runtime / 'd4r.ini'
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ini.write_bytes(b'\xef\xbb\xbf' + original)
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backup = installer.enable_fsr(self.runtime, self.backups)
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self.assertEqual(backup.read_bytes(), b'\xef\xbb\xbf' + original)
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updated = ini.read_bytes()
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self.assertTrue(updated.startswith(b'\xef\xbb\xbf'))
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self.assertIn(b'Backend = fsr ; trailing', updated)
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self.assertEqual(updated.replace(b'Backend = fsr', b'Backend = off'), b'\xef\xbb\xbf' + original)
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self.assertIsNone(installer.enable_fsr(self.runtime, self.backups))
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self.assertEqual(len(list(self.backups.iterdir())), 1)
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ini.write_bytes(b'[Debug]\nLog = normal\n')
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installer.enable_fsr(self.runtime, self.backups)
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self.assertTrue(installer.ini_selects_fsr(self.runtime))
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ini.write_bytes(b'[RayReconstruction]')
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installer.enable_fsr(self.runtime, self.backups)
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self.assertTrue(installer.ini_selects_fsr(self.runtime))
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def test_offline_bad_cache_preserved(self):
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cache = self.root / 'cache.dll'
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cache.write_bytes(b'old')
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with self.assertRaisesRegex(RuntimeError, 'Invalid offline cache'):
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installer.verified_download(cache, 'https://unused.invalid', '0' * 64, True)
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self.assertEqual(cache.read_bytes(), b'old')
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def test_cache_backups_outside_game(self):
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with self.assertRaisesRegex(RuntimeError, 'outside game'):
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installer.external(self.runtime / 'cache', self.runtime.parent)
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installer.external(self.backups, self.runtime.parent)
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def test_tools_ignore_unlisted_private_products_and_reject_tamper(self):
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bundle = self.root / 'bundle'
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names = ('python/python.exe', 'recipe/tools/windows/build_rr_model.py',
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'recipe/tools/windows/deploy_rr_model.py', 'recipe/engine/rr/native_kernels.txt')
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for name in names:
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target = bundle / name
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target.parent.mkdir(parents=True, exist_ok=True)
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target.write_bytes(name.encode())
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private = bundle / 'private.weights'
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private.write_bytes(b'never copy')
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manifest = dict(kind='local-rr-model-tools', modelsBundled=False, nvidiaBinariesBundled=False,
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files={name: installer.sha(bundle / name) for name in names})
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(bundle / 'rr-tools.json').write_text(json.dumps(manifest))
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target = installer.prepare_model_tools(bundle, self.root / 'cache')
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self.assertFalse((target / private.name).exists())
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(target / names[0]).write_bytes(b'tampered')
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with self.assertRaisesRegex(RuntimeError, 'cache changed'):
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installer.prepare_model_tools(bundle, self.root / 'cache')
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if __name__ == '__main__':
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unittest.main()
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