TL;DR: Add an experimental FSR Ray Regeneration backend on Windows, run the K

network natively on HIP with Vulkan->HIP shared memory, extend K kernels to
gfx11 (RDNA3), and add dependency/packaging/test tooling around them.

Windows: FSR RR backend, native HIP K runner, gfx11 K kernels, tooling

FSR Ray Regeneration (experimental)
- Add fsr_rr_backend.{h,cpp}, fsr_rr_passes.h and the fsr_rr/ prepare and
  compose compute shaders. They run AMD's FidelityFX denoiser
  (amd_fidelityfx_denoiser_dx12.dll, SDK 2.3, not bundled) on a private
  vkd3d-proton device.
- Add the amdxc64 shim (tools/windows/amdxc64_shim) and two vkd3d-proton
  patches for libcxx includes. AMD's amdxc64.dll is never loaded.
- d4r_nvngx_windows: RrFeature now selects between the native DLSS RR
  backend and the FSR backend (D4R_RR_BACKEND=fsr). After the denoiser it
  runs an internal Super Sampling stage (feature 1) to upscale. If SR is
  unavailable and output != render size, the frame fails; it is never
  returned noisy.
- d4r.ini / player_config: new [RayReconstruction] FsrDenoiser,
  FsrStabilityBias (auto or >= 0) and FsrDetail (0-1), with validation, and
  matching D4R_FSR_* environment variables.
- Add the FSR RR fixture, output-check and ngx test scripts, and a shader
  compile script.

Native HIP K runner (Windows)
- CMake: add d4r_engine_k_hip (d4r-k-hip) plus separate volk/engine copies,
  because VK_USE_PLATFORM_WIN32_KHR changes volk's entry points.
- Share Vulkan memory with HIP via Win32 opaque handles on Windows
  (VK_KHR_external_memory_win32) and via fds on Linux. Handle types are now
  intptr_t, and the platform choice is in D4R_EXT_MEMORY_* macros.
- HipNetwork: add debugRepeatHashes and debugNodeMicros, exposed as
  D4R_HIP_REPEAT_CHECK, D4R_HIP_REPEAT_ALL and D4R_HIP_NODE_PROFILE in
  replay.cpp.
- replay.cpp: display-resolution-motion frames (FrameFlagDisplayMotion) no
  longer require near2rnd == out2rnd. Both values must still be in (0, 1].

K kernels on gfx11
- Allow position-token and enc1 tiling on __GFX11__ as well as gfx12.
- Add an opt-in ds_bpermute cross-half exchange
  (D4R_WINDOWS_GFX11_DS_EXCHANGE, enabled for K on Windows gfx11). M keeps
  its LDS path.
- Fix a block-barrier race in the position layer. Without POS_VSHARE a fast
  wave could overwrite its hb rows while a slower wave still read them for a
  later head, giving rare wrong results on gfx1101 (enc0 outputs differing
  between identical launches).

Packaging and install
- install.bat, d4r.ini, WINDOWS_README: FSR option, and
  install_dependencies.py to install pinned NVIDIA dependencies with staged,
  hash-verified replacement and rollback.
- Update the release package, local package refresh and test scripts.
- Add the InteropBatchInputCopies option (default false). Batching is faster
  on some synthetic runs, but player temporal exactness is unresolved.

Tooling and tests
- K model: capture_k_weights, build_k_model, compare_k_outputs,
  benchmark_k_hip, build_capture_runtime, test_k_model and the
  zluda-k-output-capture patch. Captured weights and models are private
  local assets and must not enter release archives.
- Synthetic probes: test_m_ngx, test_sr_dynamic,
  prepare_rr_dynamic_fixture and the d3d12/rr_ngx probe updates.
- Add tests/windows/test_install_dependencies.py.

Docs
- Update the windows-fsr-rr, k-performance, local-package, rr-interop and
  rr-model-cache docs. Add windows-parity-handoff.md and
  windows-parity-continuation-prompt.md.
This commit is contained in:
ayo committed 2026-10-17 01:43:06 -04:00
1 parent 247fe1092d
commit a617c818de
62 files changed
+5894 -89

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+2 -2
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@@ -3,8 +3,8 @@
#define PWIN_F32ACC
#ifndef D4R_K_POS_MT
#define D4R_K_POS_MT 2
#elif !defined(__GFX12__) || !defined(D4R_K_FP16_BASELINE)
#error "experimental position token tiling requires gfx12 strict K baseline"
#elif (!defined(__GFX12__) && !defined(__GFX11__)) || !defined(D4R_K_FP16_BASELINE)
#error "experimental position token tiling requires gfx11/gfx12 strict K baseline"
#endif
#include "pwin_pos.h"
POS_DECODER(dltss_pwin_dec0_layer, 2, 32, 64, 40, 48, D4R_K_POS_MT)
+2 -2
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@@ -4,8 +4,8 @@
#define PWIN_F32ACC
#ifndef D4R_K_POS_MT
#define D4R_K_POS_MT 2
#elif !defined(__GFX12__) || !defined(D4R_K_FP16_BASELINE)
#error "experimental position token tiling requires gfx12 strict K baseline"
#elif (!defined(__GFX12__) && !defined(__GFX11__)) || !defined(D4R_K_FP16_BASELINE)
#error "experimental position token tiling requires gfx11/gfx12 strict K baseline"
#endif
// Reuse V across the window's waves. Paired gfx1201 replays retain every half
// code and reduce enc0 time by about 5%; gfx11 and arithmetic experiments keep
+2 -2
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@@ -2,8 +2,8 @@
// d4r-build-flags: -mcumode
#define PWIN_F32ACC
#ifdef D4R_K_ENC1_POS_MT
#if !defined(__GFX12__) || !defined(D4R_K_FP16_BASELINE)
#error "experimental enc1 token tiling requires gfx12 strict K baseline"
#if (!defined(__GFX12__) && !defined(__GFX11__)) || !defined(D4R_K_FP16_BASELINE)
#error "experimental enc1 token tiling requires gfx11/gfx12 strict K baseline"
#endif
#if D4R_K_ENC1_POS_MT != 1 && D4R_K_ENC1_POS_MT != 2 && D4R_K_ENC1_POS_MT != 4
#error "enc1 token tiles per wave must be 1, 2 or 4"
+7
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@@ -121,6 +121,13 @@ __device__ void pos_core(const PwinParams& p, const u8v* __restrict__ img, const
}
}
#ifndef POS_VSHARE
// Without the shared V^T slots every wave computed V of ALL 64 tokens from hb in every head, i.e. it read the rows of
// the other waves. The residual stage below overwrites this wave's own hb rows with the MLP input; without a
// block barrier a fast wave does that while a slower one still reads those rows for a later head (a rare,
// timing-dependent wrong result seen on gfx1101: enc0 outputs differing between identical launches).
block_sync();
#endif
STAMP(3);
// ---- residual, MLP init acc = x1 + b2, MLP input m = x1 * g2 (-> hb)
#pragma unroll