diff --git a/engine/game.cpp b/engine/game.cpp index c983b35..cc22d14 100644 --- a/engine/game.cpp +++ b/engine/game.cpp @@ -22,7 +22,7 @@ bool gameMotionFormat(VkFormat format) { } bool gameDepthFormat(VkFormat format, VkImageAspectFlags aspect) { if (aspect & VK_IMAGE_ASPECT_DEPTH_BIT) return depthAspect(format); - return format == VK_FORMAT_R32_SFLOAT || format == VK_FORMAT_R16_SFLOAT || format == VK_FORMAT_R16_UNORM; + return format == VK_FORMAT_R32_SFLOAT || format == VK_FORMAT_R32_UINT || format == VK_FORMAT_R16_SFLOAT || format == VK_FORMAT_R16_UNORM; } bool gameOutputFormat(VkFormat format) { return gameColorFormat(format); }