Build native Windows packages for both RDNA4 targets
Add explicit gfx1200/gfx1201 builds, runtime selection and per-target code objects. Guard staging, packaging and installation against mixed architectures; retain gfx1201 compatibility and strict K/M arithmetic. Adapt realdody's target configuration and MSVC binary16/BOOL portability fixes from ae530b0. Do not import its forced gfx12 layout on RDNA3. Add exhaustive binary16 and C++/PowerShell target contract regressions. Validation: 20 CTest gates on RX 9070 XT; four software-only gfx1200 gates; MSVC portability compile checks; exact 4K K async and M control outputs; isolated package install/restore and mixed-target rejection tests. No physical gfx1200 validation is claimed. Co-authored-by: realdody <[email protected]>
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@@ -58,6 +58,7 @@ class PixelProgram {
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public:
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PixelProgram(diag::HipApi& hip, const std::filesystem::path& module) : hip_(hip) {
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try {
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diag::require_code_object_target(module, diag::HipApi::target_arch());
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hip.check(hip.hipModuleLoad(&module_, diag::utf8(module.c_str()).c_str()), "Load native GPU format conversion");
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hip.check(hip.hipModuleGetFunction(&decode_, module_, "d4r_pixel_decode"), "Resolve GPU pixel decode");
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hip.check(hip.hipModuleGetFunction(&encode_, module_, "d4r_pixel_encode"), "Resolve GPU pixel encode");
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