Build native Windows packages for both RDNA4 targets
Add explicit gfx1200/gfx1201 builds, runtime selection and per-target code objects. Guard staging, packaging and installation against mixed architectures; retain gfx1201 compatibility and strict K/M arithmetic. Adapt realdody's target configuration and MSVC binary16/BOOL portability fixes from ae530b0. Do not import its forced gfx12 layout on RDNA3. Add exhaustive binary16 and C++/PowerShell target contract regressions. Validation: 20 CTest gates on RX 9070 XT; four software-only gfx1200 gates; MSVC portability compile checks; exact 4K K async and M control outputs; isolated package install/restore and mixed-target rejection tests. No physical gfx1200 validation is claimed. Co-authored-by: realdody <[email protected]>
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@@ -52,8 +52,9 @@ def generate(source):
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slot = 9 # IUnknown(3), ID3D12Object(4), DeviceChild(1), CommandList(1).
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for version, interface, methods in sorted(classes):
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for result, name, arguments in methods:
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result = ' '.join(result.split())
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arguments = ' '.join(arguments.split())
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# MinGW WINBOOL and Microsoft SDK BOOL have the same ABI.
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result = ' '.join(result.split()).replace('WINBOOL', 'BOOL')
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arguments = ' '.join(arguments.split()).replace('WINBOOL', 'BOOL')
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declarations = [arg.strip() for arg in arguments.split(',')] if arguments else []
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names = []
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for declaration in declarations:
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