Build native Windows packages for both RDNA4 targets

Add explicit gfx1200/gfx1201 builds, runtime selection and per-target
code objects. Guard staging, packaging and installation against mixed
architectures; retain gfx1201 compatibility and strict K/M arithmetic.

Adapt realdody's target configuration and MSVC binary16/BOOL portability
fixes from ae530b0. Do not import its forced gfx12 layout on RDNA3.
Add exhaustive binary16 and C++/PowerShell target contract regressions.

Validation: 20 CTest gates on RX 9070 XT; four software-only gfx1200 gates;
MSVC portability compile checks; exact 4K K async and M control outputs;
isolated package install/restore and mixed-target rejection tests.
No physical gfx1200 validation is claimed.

Co-authored-by: realdody <[email protected]>
This commit is contained in:
xdfnx-devandrealdody committed 2026-10-02 16:18:18 +03:00
1 parent 8f7058d2ba
commit 98de8e3a3e
51 files changed
+636 -127

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@@ -5,12 +5,13 @@ param(
[string]$HipRoot = 'C:\Program Files\AMD\ROCm\7.2',
[string]$ZludaRoot,
[ValidateSet('cu','wgp')][string]$ShaderMode='cu',
[ValidateSet('gfx1200','gfx1201')][string]$GpuArch='gfx1201',
[string]$OutputDirectory
)
$ErrorActionPreference='Stop'
$repo=[IO.Path]::GetFullPath((Join-Path $PSScriptRoot '../..'))
if (!$ZludaRoot) { $ZludaRoot=Join-Path $repo 'dist/zluda-windows-final' }
if (!$OutputDirectory) { $OutputDirectory=Join-Path $repo 'build/private-textures-gfx1201' }
if (!$OutputDirectory) { $OutputDirectory=Join-Path $repo "build/private-textures-$GpuArch" }
& python (Join-Path $repo 'tools/windows/build_native_texture.py') --dlss-dll $DlssDll --hip-root $HipRoot `
--zluda-root $ZludaRoot --kernel $Kernel --output-directory $OutputDirectory --shader-mode $ShaderMode
--zluda-root $ZludaRoot --kernel $Kernel --output-directory $OutputDirectory --shader-mode $ShaderMode --gpu-arch $GpuArch
if ($LASTEXITCODE) { throw "Native texture build failed ($LASTEXITCODE); inspect the output work directory." }