Build native Windows packages for both RDNA4 targets
Add explicit gfx1200/gfx1201 builds, runtime selection and per-target code objects. Guard staging, packaging and installation against mixed architectures; retain gfx1201 compatibility and strict K/M arithmetic. Adapt realdody's target configuration and MSVC binary16/BOOL portability fixes from ae530b0. Do not import its forced gfx12 layout on RDNA3. Add exhaustive binary16 and C++/PowerShell target contract regressions. Validation: 20 CTest gates on RX 9070 XT; four software-only gfx1200 gates; MSVC portability compile checks; exact 4K K async and M control outputs; isolated package install/restore and mixed-target rejection tests. No physical gfx1200 validation is claimed. Co-authored-by: realdody <[email protected]>
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@@ -8,6 +8,14 @@ The user reports 49-51 FPS for K in the measured scene after the command-hook
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fix and locally built output-store optimization. This is a local
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development package; no NVIDIA proprietary DLL is included.
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Builds also accept gfx1200 (for example RX 9060/9060 XT). This target is
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**compile-tested only**; no physical gfx1200 validation has been performed.
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RX 9070 and other gfx1201 cards also remain untested. Use a package built for
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the GPU's actual HIP architecture: its `gpu-target.json`, host shim and ELF
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code objects must agree. Installation/runtime reject mixed targets. See
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[windows-gpu-support.md](windows-gpu-support.md) for separate-target build
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commands, the fork review and the first hardware diagnostic gate.
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Build the shim/diagnostics, corrected ZLUDA, K/M native objects and patched
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OptiScaler using the scripts in `scripts/windows`, then run:
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