Add private WGP output validation and record measured K experiments
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@@ -4,6 +4,7 @@ param(
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[string]$Kernel = 'hiluma_engine_output_depthinv_mvlo_hdr_max_v2_rel',
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[string]$HipRoot = 'C:\Program Files\AMD\ROCm\7.2',
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[string]$ZludaRoot,
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[ValidateSet('cu','wgp')][string]$ShaderMode='cu',
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[string]$OutputDirectory
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)
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$ErrorActionPreference='Stop'
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@@ -11,5 +12,5 @@ $repo=[IO.Path]::GetFullPath((Join-Path $PSScriptRoot '../..'))
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if (!$ZludaRoot) { $ZludaRoot=Join-Path $repo 'dist/zluda-windows-final' }
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if (!$OutputDirectory) { $OutputDirectory=Join-Path $repo 'build/private-textures-gfx1201' }
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& python (Join-Path $repo 'tools/windows/build_native_texture.py') --dlss-dll $DlssDll --hip-root $HipRoot `
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--zluda-root $ZludaRoot --kernel $Kernel --output-directory $OutputDirectory
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--zluda-root $ZludaRoot --kernel $Kernel --output-directory $OutputDirectory --shader-mode $ShaderMode
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if ($LASTEXITCODE) { throw "Native texture build failed ($LASTEXITCODE); inspect the output work directory." }
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