Add exact input-kernel experiments and preserve translated controls
This commit is contained in:
1 parent
4f008b3ed1
commit
8f7058d2ba
5 files changed
+102
-16
No files matched your search
@@ -76,6 +76,15 @@ probe/game children so disabled diagnostic flags stay disabled; GPU comparisons
|
||||
now require actual valid timing samples. Commands, rejected experiments and
|
||||
the initial diagnostic/cache failures are recorded in `windows-performance.md`.
|
||||
|
||||
A subsequent input-rounding CU/WGP experiment completes eighty finite frames
|
||||
with all forty candidate RGB images exact, holding the other thirteen objects
|
||||
identical. Neither input candidate improves standalone timing; the game keeps
|
||||
translated input. The private recipe/test tools retain these reproducible
|
||||
experiments, while the installer still accepts only the two validated output
|
||||
variants. Rebuilt output objects retain their SHA256 values, and the ordinary
|
||||
translated-output control comparison passes four further finite frames. See
|
||||
[windows-performance.md](windows-performance.md#rejected-k-input-rounding-overrides).
|
||||
|
||||
The next diagnostics add `-ProfileCudaApi` (ZLUDA patch 0015): aggregate host
|
||||
CUDA API durations without HIP-event waits. Boundary stages now separate
|
||||
prepare, copy-list setup, input/output submission and output-copy drain.
|
||||
|
||||
Reference in new issue
Block a user