Add exact input-kernel experiments and preserve translated controls

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xdfnx-dev committed 2026-10-02 15:34:22 +03:00
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@@ -76,6 +76,15 @@ probe/game children so disabled diagnostic flags stay disabled; GPU comparisons
now require actual valid timing samples. Commands, rejected experiments and
the initial diagnostic/cache failures are recorded in `windows-performance.md`.
A subsequent input-rounding CU/WGP experiment completes eighty finite frames
with all forty candidate RGB images exact, holding the other thirteen objects
identical. Neither input candidate improves standalone timing; the game keeps
translated input. The private recipe/test tools retain these reproducible
experiments, while the installer still accepts only the two validated output
variants. Rebuilt output objects retain their SHA256 values, and the ordinary
translated-output control comparison passes four further finite frames. See
[windows-performance.md](windows-performance.md#rejected-k-input-rounding-overrides).
The next diagnostics add `-ProfileCudaApi` (ZLUDA patch 0015): aggregate host
CUDA API durations without HIP-event waits. Boundary stages now separate
prepare, copy-list setup, input/output submission and output-copy drain.