engine/rr: native preset F (DLSS 4.5 Ray Reconstruction) and the reference's fused roundings

- engine/compile_rr2.py, runtime_rr2.inc, engine/rr/rr2_m.comp, exposure_f.comp,
  gen_rr2_enc0.py, rr2_pack.py, rr2_ref.py: the rr2_* model (nvngx_dlssd.dll 310.9's
  third network) as d4r's own shaders - exposure, enc0 gather/block split, enc1-5 and
  dec4-0 through one matrix shader, translated output passes; weights packed from the
  DLL, argument blocks from the capture
- ptx2rr: match the driver's fused roundings - opaque-zero OR around cvt.rn.f16.f32
  against v_fma_mix, half-away-from-zero formatted stores, UNORM 10:10:10:2 as RGBA32F
  of q/1023, OCML tanhF with the AMDGPU exp lowering, binary16 fma and fetch roundings;
  --probe for register bisection against ZLUDA
- dec0_m/swin_m/enc0_*: RR_MIX build option (D4R_RR_MIX=1), one v_fma_mix rounding per
  32-deep step, ~5% faster, not bit-exact; default build stays exact
- runtime_rr.inc: RModel/REngine dispatch to the D4RR0002 model; replay_rr: RGBA32F and
  A2B10G10R1010 texel sizes, roughnessPacked bit, larger debug staging
- shim: engine\rr-f model slot, 310.9 version probe so preset F is only claimed when the
  CUDA path has it; d4r.ini / d4r_config.py Model = F; run_rr_engine_compare.sh D4R_RR_DLL
- kernels/rr/swin_native.h + rr_swin_native_test.cpp: HIP port of encoder 1 for the
  FP8-product and rounding cost measurements
- engine/rr/README: preset F's block, options, capture-by-capture results, timings and
  the open camera-matrix difference
This commit is contained in:
woutermans committed 2026-10-13 13:59:17 +02:00
1 parent 065fe2c2a1
commit 8eb7a94533
31 files changed
+3547 -128

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@@ -71,10 +71,12 @@ void putMat(std::vector<uint8_t>& p, uint32_t offset, const Mat4& m) {
for (int i = 0; i < 16; ++i) putF(p, offset + 4 * i, static_cast<float>(m[i]));
}
} // namespace
#include "runtime_rr2.inc"
struct RModel::Impl {
Device device;
uint32_t preset = 0;
std::unique_ptr<R2Model> v2; // preset F ("D4RR0002"): engine/runtime_rr2.inc
// per stage, the shader's bindings after the three buffers (engine/rr/README.md): texture argument offsets, then
// surface argument offsets with their GLSL image format, both ascending
std::array<std::vector<uint32_t>, RStages> textures;
@@ -95,7 +97,14 @@ RModel::RModel(VkPhysicalDevice physical, VkDevice device, const std::string& di
auto text = read(directory + "/rr.txt");
std::istringstream lines(std::string(text.begin(), text.end()));
std::string line;
if (!std::getline(lines, line) || line.rfind("D4RR0001", 0) != 0) throw std::runtime_error("not a Ray Reconstruction model (rr.txt D4RR0001)");
if (!std::getline(lines, line)) throw std::runtime_error("not a Ray Reconstruction model (rr.txt)");
if (line.rfind("D4RR0002", 0) == 0) {
m.preset = 6;
m.v2 = std::make_unique<R2Model>();
m.v2->load(m.device, directory, lines, cache);
return;
}
if (line.rfind("D4RR0001", 0) != 0) throw std::runtime_error("not a Ray Reconstruction model (rr.txt D4RR0001)");
unsigned stage = 0;
const auto b = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, t = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, s = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
auto split = [](const std::string& list) {
@@ -153,6 +162,12 @@ uint32_t RModel::preset() const { return impl->preset; }
void RModel::recordUpload(VkCommandBuffer cb) {
auto& m = *impl;
if (m.uploaded) throw std::runtime_error("model upload already recorded");
if (m.v2) {
m.v2->recordUpload(cb);
memoryBarrier(cb, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT);
m.uploaded = true;
return;
}
for (unsigned i = 0; i < RStages; ++i) {
VkBufferCopy copy{0, 0, m.uploads[i].size};
vkCmdCopyBuffer(cb, m.uploads[i].handle, m.weights[i].handle, 1, &copy);
@@ -163,6 +178,7 @@ void RModel::recordUpload(VkCommandBuffer cb) {
struct REngine::Impl {
RModel::Impl& model;
std::unique_ptr<R2Engine> v2; // preset F
uint32_t rw, rh, ow, oh, w0, h0;
Buffer arena, expP, expSums, expState;
std::array<Buffer, RStages> params;
@@ -266,6 +282,12 @@ REngine::REngine(RModel& model, uint32_t renderWidth, uint32_t renderHeight, uin
: impl(std::make_unique<Impl>(*model.impl)) {
auto& e = *impl;
const Device& d = e.model.device;
if (e.model.v2) {
if (renderWidth < 64 || renderHeight < 64 || renderWidth > outputWidth || renderHeight > outputHeight || outputWidth > 16384 || outputHeight > 16384)
throw std::runtime_error("unsupported Ray Reconstruction dimensions");
e.v2 = std::make_unique<R2Engine>(d, *e.model.v2, renderWidth, renderHeight, outputWidth, outputHeight);
return;
}
if (renderWidth < 64 || renderHeight < 64 || renderWidth > outputWidth || renderHeight > outputHeight || outputWidth > 16384 || outputHeight > 16384)
throw std::runtime_error("unsupported Ray Reconstruction dimensions");
e.rw = renderWidth; e.rh = renderHeight; e.ow = outputWidth; e.oh = outputHeight;
@@ -326,9 +348,10 @@ REngine::REngine(RModel& model, uint32_t renderWidth, uint32_t renderHeight, uin
}
}
REngine::~REngine() = default;
VkImage REngine::outputImage() const { return impl->out.handle; }
VkImage REngine::outputImage() const { return impl->v2 ? impl->v2->out.handle : impl->out.handle; }
std::vector<REngine::DebugImage> REngine::debugImages() const {
const auto& e = *impl;
if (e.v2) return e.v2->debugImages();
std::vector<DebugImage> list;
const VkFormat half4 = VK_FORMAT_R16G16B16A16_SFLOAT;
for (int l = 0; l < 6; ++l) {
@@ -350,6 +373,7 @@ std::vector<REngine::DebugImage> REngine::debugImages() const {
void REngine::recordInitialize(VkCommandBuffer cb) {
auto& e = *impl;
if (e.v2) { e.v2->recordInitialize(cb); return; }
std::vector<VkImage> images;
for (auto* group : {&e.s112, &e.s120}) for (auto& t : *group) images.push_back(t.handle);
for (auto* group : {&e.s128, &e.d112, &e.d120}) for (auto& t : *group) images.push_back(t.handle);
@@ -373,6 +397,7 @@ void REngine::recordInitialize(VkCommandBuffer cb) {
void REngine::setFrame(const RFrameImages& images, const RFrameSettings& settings, FrameOutput finalOutput) {
auto& e = *impl;
if (e.v2) { e.v2->setFrame(images, settings, finalOutput); return; }
const Device& d = e.model.device;
if (!images.color || !images.motion || !images.depth || !images.normals || !images.roughness || !images.diffuseAlbedo || !images.specularAlbedo)
throw std::runtime_error("Ray Reconstruction needs colour, motion, depth and the four guides");
@@ -524,6 +549,7 @@ void REngine::setFrame(const RFrameImages& images, const RFrameSettings& setting
void REngine::recordFrame(VkCommandBuffer cb, VkQueryPool stamps, uint32_t first) {
auto& e = *impl;
if (e.v2) { e.v2->recordFrame(cb, stamps, first); return; }
if (!e.bound) throw std::runtime_error("REngine::setFrame was not called");
const auto& b = *e.bound;
const uint32_t f = e.frame, cur = f & 1u;