kernels/tex: native token-lane parts for preset L's enc0 and dec0
L's unfolded enc0 and dec0 are still ZLUDA's compile of NVIDIA's PTX and cost 2.95 ms of the preset's 5.86 ms per frame (RX 9070 XT, 1280x720 -> 4K). The embedding, the patch expand, the Swin block (32 channels, 2 heads, at pixel resolution) and the patch merge are now native token-lane code; the texture work around them stays ZLUDA's compile. enc0l_tail.hip cuts in at the barrier after the feature staging and dec0l_block.hip before the output code that reads the block's f16 result out of the last MMAs; make_ptx.py splices either in when D4R_TEX_SRC names it and build.sh selects both for the gfx12 native-FP8 builds. swin_tex.h carries the indexing the two tails share; swin_tok.h gains the pixel-order token layout (SWIN_TOK_NATURAL), ZLUDA's attention key order (SWIN_PV_ZLUDA_ORDER) and swin_tok_core, which the encoded tests reuse. swin_common.h takes the block weight layout (moved out of swin_block.h) and the exact and approximate reciprocal / mix forms the tails need without the HIP headers (D4R_NO_HIP_RUNTIME). The f32 sums stay in ZLUDA's order (K slots of the FP8 WMMAs, key order of the f16 attention product) and rsqrt/rcp use the hardware approximations ZLUDA lowers to, so the harness's final frame is byte-identical to the translated kernels: all four enc0 flag variants, 720p and 1080p render, 1440p and 4K output, static and moving scenes, 100 frames, and the accuracy set. With M's own sum order about one token in 20,000 differed. M's layers compile to the same instructions and its frame is byte-identical. enc0 1.69 -> 0.63 ms and dec0 1.26 -> 0.54 ms at 720p->4K, 2.73 -> 1.16 and 2.28 -> 1.01 at 1080p->4K; the preset 5.83 -> 4.06 and 8.63 -> 5.69 ms. -DD4R_SWIN_K32_MIX rounds the f16 products earlier for 0.56 and 0.49 ms and is not byte-identical, so it is not built by default. The repo's tests pass (36, 3 skipped).
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@@ -6,7 +6,11 @@
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// D4R_FP8_WMMA (gfx12 layout only): the GEMMs whose operands are both e4m3 values run as native FP8 WMMAs on
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// e4m3 bytes (weights prepared as bytes, activations encoded when loaded); P V stays f16.
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#pragma once
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// (D4R_NO_HIP_RUNTIME: built without the HIP headers, as part of a ZLUDA-compiled texture kernel; see
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// ../tex/enc0l_tail.hip, which supplies the few runtime names used here)
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#ifndef D4R_NO_HIP_RUNTIME
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#include <hip/hip_runtime.h>
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#endif
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#include <stdint.h>
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#include "../common/wmma_layout.h"
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#ifdef D4R_ACCURACY
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@@ -249,9 +253,25 @@ __device__ __forceinline__ half_t f16(float v)
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return (half_t)v;
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}
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// SWIN_APPROX_RECIP: the reciprocal square root and the reciprocal as the hardware approximations ZLUDA lowers
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// rsqrt.approx / rcp.approx to (v_rsq_f32, v_rcp_f32) instead of correctly rounded divisions. The two differ in
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// the last f32 bit for some arguments, which changes about one token in 20,000 after the f16 rounding: a kernel
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// that has to reproduce ZLUDA's compile of the PTX byte for byte (../tex/enc0l_tail.hip) needs this form.
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__device__ __forceinline__ half_t rsqrt16(half_t s)
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{
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#ifdef SWIN_APPROX_RECIP
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return f16(__builtin_amdgcn_rsqf((float)(s + (half_t)(1.0f / 8192.0f))));
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#else
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return f16(1.0f / __builtin_sqrtf((float)(s + (half_t)(1.0f / 8192.0f))));
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#endif
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}
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__device__ __forceinline__ half_t recip16(half_t s)
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{
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#ifdef SWIN_APPROX_RECIP
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return f16(__builtin_amdgcn_rcpf((float)s));
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#else
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return f16(1.0f / (float)s);
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#endif
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}
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// natural channel c -> pair-order column, and inverse (per 32-channel group)
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@@ -455,7 +475,12 @@ __device__ __forceinline__ T16 t16_splat(half_t h)
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// acc = f16(P + acc), rounded once (v_fma_mix: verified == f16(exact sum) on 8.4M cases)
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__device__ __forceinline__ hv2 mix2(float p0, float p1, hv2 c)
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{
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#ifdef MIX_COPY
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#if defined(MIX_ONE)
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// Without inline asm (a texture tail is compiled by ZLUDA's LLVM, which has no assembler): the same two
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// instructions, selected from fma(P, one, f32(c)) rounded to f16. MIX_ONE must be a float 1.0 the compiler
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// cannot fold: with a constant the fma becomes an f32 add followed by a second rounding.
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return (hv2){(half_t)__builtin_fmaf(p0, MIX_ONE, (float)c[0]), (half_t)__builtin_fmaf(p1, MIX_ONE, (float)c[1])};
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#elif defined(MIX_COPY)
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hv2 r = c;
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asm(MIX_PAD "v_fma_mixlo_f16 %0, %1, 1.0, %2 op_sel_hi:[0,0,1]" : "+v"(r) : "v"(p0), "v"(c));
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asm("v_fma_mixhi_f16 %0, %1, 1.0, %2 op_sel:[0,0,1] op_sel_hi:[0,0,1]" : "+v"(r) : "v"(p1), "v"(c));
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@@ -636,3 +661,31 @@ __device__ __forceinline__ void expand_weights(const uint8_t* w, wslot* w16, con
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#endif
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w16[idx] = v;
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}
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// ---------------------------------------------------------------- weight layout of a block
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// (NVIDIA's weight offsets and the slot layout of the prepared images; used by swin_block.h and swin_tok.h)
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template <int C, int NW, int NPM, int CIN = 0> struct SwinLayout
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{
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static constexpr int PREB = CIN ? 4 * C * CIN + 8 * C : 0; // patch-expand weights + bias first
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static constexpr int NTE = CIN ? 4 * C / NW / 16 : 0;
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static constexpr int NPL = C / 32, NT = C / 16, NT8 = C / 8, INNER = 32 * NW, NC = C / 8;
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static constexpr int HS = 96 * C + 512;
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static constexpr int G1 = PREB, E = PREB + 2 * C + NW * HS, BO = E, G2 = E + 2 * C, M0 = E + 4 * C;
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static constexpr int B2 = M0 + 64 * C + 64;
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__host__ __device__ static constexpr int head(int h) { return PREB + 2 * C + HS * h; }
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__host__ __device__ static constexpr int b1(int c) { return c == 0 ? M0 : M0 + 66 * C + 64 + (64 * C + 64) * (c - 1); }
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static constexpr int PM0 = M0 + 66 * C + 64 + (64 * C + 64) * (NC - 1);
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static constexpr int PMB = PM0 + 4 * C * NPM;
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// weight image (slots of 16 K values, see expand_weights)
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__host__ __device__ static constexpr int qv(int h, int q) { return (2 * h + q) * 2 * C; }
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static constexpr int WO = 4 * C * NW;
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static constexpr int W1 = WO + 2 * NW * C;
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__host__ __device__ static constexpr int w1(int c) { return W1 + 4 * C * c; }
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__host__ __device__ static constexpr int w2(int c) { return W1 + 4 * C * c + 2 * C; }
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static constexpr int PM = W1 + 4 * C * NC;
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__host__ __device__ static constexpr int pm(int g) { return PM + 8 * C * g; }
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static constexpr int PE = PM + (NPM / 32) * 8 * C;
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__host__ __device__ static constexpr int pe(int w) { return PE + w * (CIN / 32) * 2 * NTE * 16; }
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static constexpr int TOTAL = PE + (CIN ? NW * (CIN / 32) * 2 * NTE * 16 : 0);
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static constexpr int NDESC = 2 * NW + 1 + 2 * NC + NPM / 32 + (CIN ? NW : 0);
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};
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