Merge PR #27: experimental packed and in-place DLSS output
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84e6048066
11 files changed
+1012
-22
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@@ -504,6 +504,13 @@ int main(int argc, char** argv)
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const bool exposureRGBA32 = std::getenv("D4R_HARNESS_EXPOSURE_RGBA32") != nullptr;
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const char* replayDir = std::getenv("D4R_HARNESS_REPLAY_DIR");
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const bool rgba8 = std::getenv("D4R_HARNESS_RGBA8") != nullptr;
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// D4R_HARNESS_OUTPUT_RGB10A2=1: an R10G10B10A2_UNORM output texture (inputs unchanged), as some games pass
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const bool rgb10 = std::getenv("D4R_HARNESS_OUTPUT_RGB10A2") != nullptr;
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if (rgb10 && (rgba8 || std::getenv("D4R_HARNESS_QUALITY_SCENE") != nullptr))
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{
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std::fprintf(stderr, "RGB10A2 output cannot be combined with RGBA8 or the quality scene\n");
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return 2;
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}
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if (rgba8 && (qualityScene || motionScene || jitterScene || replayDir != nullptr))
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{
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std::fprintf(stderr, "RGBA8 format probe requires the static synthetic scene\n");
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@@ -627,7 +634,9 @@ int main(int argc, char** argv)
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ID3D12Resource* exposureTexture = create_texture(1, 1,
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exposureRGBA32 ? DXGI_FORMAT_R32G32B32A32_FLOAT : DXGI_FORMAT_R32_FLOAT, D3D12_RESOURCE_FLAG_NONE);
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ID3D12Resource* outputTexture = create_texture(outWidth, outHeight,
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rgba8 ? DXGI_FORMAT_R8G8B8A8_UNORM : DXGI_FORMAT_R16G16B16A16_FLOAT,
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rgba8 ? DXGI_FORMAT_R8G8B8A8_UNORM
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: rgb10 ? DXGI_FORMAT_R10G10B10A2_UNORM
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: DXGI_FORMAT_R16G16B16A16_FLOAT,
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D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS);
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upload(colorTexture, rgba8 ? static_cast<const void*>(color8.data()) : static_cast<const void*>(color.data()),
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resourceWidth * (rgba8 ? 4 : 8), srv);
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@@ -636,8 +645,10 @@ int main(int argc, char** argv)
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upload(exposureTexture, exposureRGBA32 ? static_cast<const void*>(exposureRGBA.data())
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: static_cast<const void*>(&exposureValue),
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exposureRGBA32 ? 16 : 4, srv);
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upload(outputTexture, rgba8 ? static_cast<const void*>(outputInit8.data()) : static_cast<const void*>(outputInit.data()),
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outWidth * (rgba8 ? 4 : 8), D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
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const std::vector<uint8_t> outputInit10(rgb10 ? static_cast<size_t>(outWidth) * outHeight * 4 : 0);
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upload(outputTexture, rgba8 ? static_cast<const void*>(outputInit8.data())
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: rgb10 ? static_cast<const void*>(outputInit10.data()) : static_cast<const void*>(outputInit.data()),
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outWidth * (rgba8 || rgb10 ? 4 : 8), D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
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std::printf("synthetic inputs uploaded\n");
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trace_stage("synthetic inputs uploaded");
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@@ -970,7 +981,7 @@ int main(int argc, char** argv)
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if (saveFrames)
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{
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const std::vector<uint8_t> frameOutput =
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read_back(outputTexture, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, outWidth * (rgba8 ? 4 : 8));
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read_back(outputTexture, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, outWidth * (rgba8 || rgb10 ? 4 : 8));
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const std::string framePath = std::string(argv[2]) + ".frame" + std::to_string(frame);
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if (FILE* frameFile = std::fopen(framePath.c_str(), "wb"))
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{
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@@ -981,7 +992,7 @@ int main(int argc, char** argv)
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}
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const std::vector<uint8_t> output = read_back(outputTexture, D3D12_RESOURCE_STATE_UNORDERED_ACCESS,
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outWidth * (rgba8 ? 4 : 8));
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outWidth * (rgba8 || rgb10 ? 4 : 8));
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FILE* file = std::fopen(argv[2], "wb");
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if (file != nullptr)
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{
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@@ -1041,7 +1052,7 @@ int main(int argc, char** argv)
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Sleep(frameWaitMs);
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}
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const std::vector<uint8_t> cycleOutput = read_back(outputTexture, D3D12_RESOURCE_STATE_UNORDERED_ACCESS,
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outWidth * (rgba8 ? 4 : 8));
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outWidth * (rgba8 || rgb10 ? 4 : 8));
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if (verifyRecreation)
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{
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auto& reference = recreationReference[cycle % 2];
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+183
-8
@@ -34,6 +34,9 @@
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// D4R_SHIM_VRAM_INTEROP=1 keep inputs and output in VRAM (see "VRAM interop")
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// D4R_SHIM_SPLIT_FRAME=1 with VRAM interop and the d4r vkd3d-proton patch,
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// present each frame's own DLSS result (see "Split frames")
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// D4R_SHIM_INPLACE=1 experimental, with VKD3D_D4R_LINEAR_TEXTURES=1 in the patched vkd3d-proton: the output
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// kernel writes the game's output texture itself (no game-side output copy).
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// D4R_SHIM_OUTPUT_PACKED=1 lets M's output kernel store R10G10B10A2 texels itself.
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#define WIDL_EXPLICIT_AGGREGATE_RETURNS
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#include <windows.h>
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#include <d3d12.h>
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@@ -1611,6 +1614,12 @@ struct FrameParams
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bool vram = false; // inputs and output stay in VRAM (VRAM interop)
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bool split = false; // this frame presents its own result (split frames)
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unsigned motionDilation = 0; // actually applied, worker only
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// D4R_SHIM_INPLACE: the game's linear output texture, written without a game-side copy (0 = none)
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CudaDevicePtr outputInPlace = 0;
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uint32_t outputInPlacePitch = 0;
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// D4R_SHIM_OUTPUT_PACKED: the output kernel stores the game's R10G10B10A2 texels itself, so the game-side
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// copy (or the in-place texture) takes them without the RGBA16F conversion image and blit
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bool packedOutput = false;
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};
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struct FrameTiming
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@@ -1732,6 +1741,9 @@ struct Feature
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// D4R_SHIM_OUTPUT_DIRECT: this frame's result is stored by the native output kernel straight into its
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// destination buffer (worker only), so the array -> buffer copy is skipped.
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bool outputRedirected = false;
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// The previous frame's output kernel was the native one and honoured the redirect (worker writes, game
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// thread reads): only then is a frame recorded for packed output.
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std::atomic<bool> packedReady{false};
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bool outputDirectAllowed = false; // the forced preset's output kernel honours the redirect
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// D4R_SHIM_LINEAR_INPUTS: NGX samples the interop buffers directly through pitch-linear
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// texture objects (rows padded to 256 bytes), so the buffer -> array copies disappear.
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@@ -2140,6 +2152,7 @@ struct VulkanInterop
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ID3D12DXVKInteropDevice1* interop = nullptr;
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ID3D12DXVKInteropDeviceD4R2* lifetime = nullptr;
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ID3D12DXVKInteropDeviceD4R* split = nullptr; // only with the d4r vkd3d-proton patch
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ID3D12DXVKInteropDeviceD4R3* linear = nullptr; // experimental: linear exportable game textures
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VkDevice device = VK_NULL_HANDLE;
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VkPhysicalDeviceMemoryProperties memory = {};
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VkPhysicalDevice physical = VK_NULL_HANDLE;
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@@ -2245,6 +2258,9 @@ static void init_vram_interop()
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g_vk.split = nullptr;
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if (FAILED(g.device->QueryInterface(__uuidof(ID3D12DXVKInteropDeviceD4R2), reinterpret_cast<void**>(&g_vk.lifetime))))
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g_vk.lifetime = nullptr;
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if (env_uint("D4R_SHIM_INPLACE", 0) == 0 ||
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FAILED(g.device->QueryInterface(__uuidof(ID3D12DXVKInteropDeviceD4R3), reinterpret_cast<void**>(&g_vk.linear))))
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g_vk.linear = nullptr;
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g_vk.ready = ok;
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logf("VRAM interop: %s (VkDevice %p), split frames %s", ok ? "ready" : "missing Vulkan entry points",
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static_cast<void*>(g_vk.device), g_vk.split != nullptr ? "available" : "unavailable (stock vkd3d-proton)");
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@@ -2470,6 +2486,52 @@ static size_t vk_texel_bytes(VkFormat format)
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}
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}
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// D4R_SHIM_INPLACE (experimental): a game texture that vkd3d-proton created linear and exportable is imported
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// into CUDA once, so DLSS reads or writes its texels without a game-side copy. Imports are kept for the
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// process lifetime (ROCm does not free mapped external memory, see g_vramPool).
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struct InPlaceTexture
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{
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CudaDevicePtr texels = 0;
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size_t rowPitch = 0;
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};
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static std::mutex g_inPlaceMutex;
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static std::vector<std::pair<uint64_t, CudaDevicePtr>> g_inPlaceImports; // VkDeviceMemory -> CUDA mapping
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// Game thread.
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static bool describe_in_place(ID3D12Resource* resource, InPlaceTexture& texture)
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{
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UINT64 memory = 0, size = 0, offset = 0, pitch = 0;
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if (g_vk.linear == nullptr || FAILED(g_vk.linear->GetVulkanLinearImageInfo(resource, &memory, &size, &offset, &pitch)))
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return false;
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CudaDevicePtr base = 0;
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{
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std::lock_guard<std::mutex> lock(g_inPlaceMutex);
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for (const auto& entry : g_inPlaceImports)
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if (entry.first == memory)
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base = entry.second;
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}
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if (base == 0)
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{
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void* external = nullptr;
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const int imported = g.worker.call([&] {
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return g_vk.import(g_vk.device, memory, size, &base, &external);
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});
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if (imported != 0 || base == 0)
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{
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logf("in-place: importing %llu bytes of texture memory failed (%d)", static_cast<unsigned long long>(size), imported);
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return false;
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}
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logf("in-place: imported %llu bytes of game texture memory (offset %llu, row pitch %llu)",
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static_cast<unsigned long long>(size), static_cast<unsigned long long>(offset),
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static_cast<unsigned long long>(pitch));
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std::lock_guard<std::mutex> lock(g_inPlaceMutex);
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g_inPlaceImports.emplace_back(memory, base);
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}
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texture.texels = base + offset;
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texture.rowPitch = static_cast<size_t>(pitch);
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return true;
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}
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// How one input or the output moves between its D3D12 texture and a buffer.
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struct VramCopy
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{
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@@ -3858,6 +3920,44 @@ static int synchronize_default_stream(Feature& feature, bool* querySleep = nullp
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return g.cu.ctxSynchronize();
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}
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// A frame recorded for packed output whose output kernel then did not pack it (it was not the native one
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// after all): the RGBA16F result is converted on the host, rounding as the kernel store and the game-side
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// blit do. Slow, and only expected around a kernel change.
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static int pack_output_on_host(Feature& feature, CudaMemcpy2D copy, size_t packedPitch, uint32_t frame)
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{
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const size_t width = feature.output.width, height = feature.output.height;
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std::vector<uint16_t> halves(width * height * 4);
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std::vector<uint32_t> packed(width * height);
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const CudaDevicePtr target = copy.dstDevice;
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copy.dstMemoryType = CUDA_MEMORY_HOST;
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copy.dstHost = halves.data();
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copy.dstPitch = width * 8;
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int result = g.cu.memcpy2D(©);
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if (result != 0)
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return result;
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const auto unorm = [](uint16_t half, float scale) {
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float value = half_to_float(half);
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value = value > 0.0f ? value : 0.0f;
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value = value < 1.0f ? value : 1.0f;
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return static_cast<uint32_t>(value * scale + 0.5f);
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};
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for (size_t texel = 0; texel < packed.size(); ++texel)
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packed[texel] = unorm(halves[texel * 4], 1023.0f) | unorm(halves[texel * 4 + 1], 1023.0f) << 10 |
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unorm(halves[texel * 4 + 2], 1023.0f) << 20 | unorm(halves[texel * 4 + 3], 3.0f) << 30;
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CudaMemcpy2D upload = {};
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upload.srcMemoryType = CUDA_MEMORY_HOST;
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upload.srcHost = packed.data();
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upload.srcPitch = width * 4;
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upload.dstMemoryType = CUDA_MEMORY_DEVICE;
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upload.dstDevice = target;
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upload.dstPitch = packedPitch;
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upload.WidthInBytes = width * 4;
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upload.Height = height;
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result = g.cu.memcpy2D(&upload);
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logf("frame %u: output kernel did not pack its result; converted on the host (%d)", frame, result);
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return result;
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}
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// VRAM interop, worker thread: copies the finished result into a free output
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// slot's imported buffer and publishes it; evaluate() copies it on to the game.
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static void publish_vram(Feature* feature, uint32_t frame, const FrameParams& params, FrameTiming& timing,
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@@ -3873,7 +3973,7 @@ static void publish_vram(Feature* feature, uint32_t frame, const FrameParams& pa
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frame_retired(feature, frame);
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return;
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}
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const VramBuffer& buffer = feature->outputs[target].vram;
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VramBuffer buffer = feature->outputs[target].vram;
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const size_t rowBytes = static_cast<size_t>(feature->output.width) * 8;
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CudaMemcpy2D copy = {};
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copy.srcMemoryType = CUDA_MEMORY_ARRAY;
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@@ -3883,7 +3983,18 @@ static void publish_vram(Feature* feature, uint32_t frame, const FrameParams& pa
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copy.dstPitch = rowBytes;
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copy.WidthInBytes = rowBytes;
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copy.Height = feature->output.height;
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int result = rowBytes * feature->output.height > buffer.bytes ? -1 : feature->outputRedirected ? 0 : copy_2d(copy);
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if (params.outputInPlace != 0)
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{
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// no game-side copy was recorded: a result the output kernel did not redirect goes to the texture here
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buffer.device = copy.dstDevice = params.outputInPlace;
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copy.dstPitch = params.outputInPlacePitch;
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buffer.bytes = static_cast<size_t>(params.outputInPlacePitch) * feature->output.height;
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}
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int result = rowBytes / (params.packedOutput ? 2 : 1) * feature->output.height > buffer.bytes ? -1
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: feature->outputRedirected ? 0
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: params.packedOutput ? pack_output_on_host(*feature, copy, params.outputInPlace != 0 ? copy.dstPitch
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: rowBytes / 2, frame)
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: copy_2d(copy);
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if (result == 0)
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{
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const auto syncStart = timing.enabled ? ProfileClock::now() : ProfileClock::time_point{};
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@@ -4100,10 +4211,20 @@ static void run_evaluation(Feature* feature, int slotIndex, uint32_t frame, Fram
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(nativeOutput || feature->outputRedirected))
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{
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// split frames write their own slot; the staged path downloads from outputLinear
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const size_t rowBytes = static_cast<size_t>(feature->output.width) * 8, bytes = rowBytes * feature->output.height;
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size_t rowBytes = static_cast<size_t>(feature->output.width) * 8;
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const size_t bytes = rowBytes * feature->output.height;
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CudaDevicePtr target = 0;
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if (params.vram && params.split && feature->outputs[frame % kOutputSlots].vram.bytes >= bytes)
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if (params.packedOutput)
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rowBytes = static_cast<size_t>(feature->output.width) * 4;
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if (params.vram && params.split && params.outputInPlace != 0)
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{
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target = params.outputInPlace;
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rowBytes = params.outputInPlacePitch;
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}
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else if (params.vram && params.split && feature->outputs[frame % kOutputSlots].vram.bytes >= bytes)
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target = feature->outputs[frame % kOutputSlots].vram.device;
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if (params.packedOutput)
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rowBytes |= 1; // the bridge's flag for R10G10B10A2 texels (row pitches are multiples of 8)
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else if (!params.vram && overlapped && ensure_linear(feature->outputLinear, feature->outputLinearBytes, bytes))
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target = feature->outputLinear;
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const bool redirect = nativeOutput && target != 0 &&
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@@ -4138,6 +4259,7 @@ static void run_evaluation(Feature* feature, int slotIndex, uint32_t frame, Fram
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g.cu.setArrayRedirect(feature->output.array, 0, 0);
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feature->outputRedirected = false;
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}
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feature->packedReady = feature->outputRedirected;
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const auto evalReturned = timing.enabled ? ProfileClock::now() : ProfileClock::time_point{};
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const int eventEndResult = eventStartResult == 0 ? g.cu.eventRecord(feature->profileEnd, nullptr) : -1;
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const auto syncStart = timing.enabled ? ProfileClock::now() : ProfileClock::time_point{};
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@@ -4981,6 +5103,49 @@ static NgxResult evaluate(ID3D12GraphicsCommandList* list, const NgxHandle* hand
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if (!ensure_vram_buffer(*feature, slot.vram[index], geometry.size()))
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return NGX_FAIL_PLATFORM_ERROR;
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}
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// M's downsample kernel has only formatted stores, which the native store can pack (kernels/tex/tex_common.h).
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p.packedOutput = feature->split && feature->outputDirectAllowed && feature->preset == 13 && vramOutput.convert &&
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outputDesc.Format == DXGI_FORMAT_R10G10B10A2_UNORM && vramOutput.width % 2 == 0 &&
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env_uint("D4R_SHIM_OUTPUT_DIRECT", 0) != 0 && env_uint("D4R_SHIM_OUTPUT_PACKED", 0) != 0 &&
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feature->packedReady.load();
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static bool packedLogged = false;
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if (p.packedOutput && !packedLogged)
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{
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packedLogged = true;
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logf("frame %u: packed output (the output kernel stores R10G10B10A2 texels; no conversion blit)", frame);
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}
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InPlaceTexture outputTexture;
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const size_t outputTexelBytes = p.packedOutput ? 4 : 8;
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if (feature->split && feature->outputDirectAllowed && (!vramOutput.convert || p.packedOutput) &&
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env_uint("D4R_SHIM_OUTPUT_DIRECT", 0) != 0 &&
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describe_in_place(output, outputTexture) && outputTexture.rowPitch % 8 == 0 &&
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outputTexture.rowPitch / 8 <= 0xffffu &&
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outputTexture.rowPitch >= static_cast<size_t>(vramOutput.width) * outputTexelBytes)
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{
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p.outputInPlace = outputTexture.texels;
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p.outputInPlacePitch = static_cast<uint32_t>(outputTexture.rowPitch);
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}
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static bool outputInPlaceLogged = false;
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if (p.outputInPlace != 0 && !outputInPlaceLogged)
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{
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outputInPlaceLogged = true;
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logf("frame %u: output in place (the output kernel writes the game's %s texture; no game-side copy)", frame,
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p.packedOutput ? "R10G10B10A2" : "RGBA16F");
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}
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static bool inPlaceLogged = false;
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if (g_vk.linear != nullptr && !inPlaceLogged)
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{
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inPlaceLogged = true;
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if (p.outputInPlace == 0)
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{
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UINT64 memory = 0, size = 0, offset = 0, pitch = 0;
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const HRESULT linear = g_vk.linear->GetVulkanLinearImageInfo(output, &memory, &size, &offset, &pitch);
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logf("in-place: output copied on the first frame (split %d, direct output allowed %d, format %d, needs conversion %d, "
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"linear exportable texture %d, row pitch %llu)", static_cast<int>(feature->split), feature->outputDirectAllowed,
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static_cast<int>(outputDesc.Format), vramOutput.convert, SUCCEEDED(linear),
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static_cast<unsigned long long>(pitch));
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}
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}
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if (vramInputs[0].convert && !ensure_conversion_image(*feature, feature->colorConversion,
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vramInputs[0].width, vramInputs[0].height,
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VK_FORMAT_R16G16B16A16_SFLOAT))
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@@ -5091,14 +5256,24 @@ static NgxResult evaluate(ID3D12GraphicsCommandList* list, const NgxHandle* hand
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if (p.vram && feature->split)
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p.split = SUCCEEDED(g_vk.split->SplitCommandListForExternalWait(
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list, reinterpret_cast<UINT64>(feature->splitSemaphore), frame));
|
||||
if (!p.split)
|
||||
{
|
||||
p.outputInPlace = 0; // only a split frame waits for the result before the game reads its texture
|
||||
p.packedOutput = false;
|
||||
}
|
||||
if (p.split)
|
||||
{
|
||||
// Runs in the second half of the list, once frame's result is in place.
|
||||
const int target = static_cast<int>(frame % kOutputSlots);
|
||||
transition(list, output, outputState, D3D12_RESOURCE_STATE_COPY_DEST);
|
||||
if (!record_vram_output(list, feature->outputs[target].vram, vramOutput, feature->outputConversion))
|
||||
logf("frame %u: BeginVkCommandBufferInterop failed for the output", frame);
|
||||
transition(list, output, D3D12_RESOURCE_STATE_COPY_DEST, outputState);
|
||||
if (p.outputInPlace == 0)
|
||||
{
|
||||
if (p.packedOutput)
|
||||
vramOutput.convert = false; // the buffer already holds the texture's own texels
|
||||
transition(list, output, outputState, D3D12_RESOURCE_STATE_COPY_DEST);
|
||||
if (!record_vram_output(list, feature->outputs[target].vram, vramOutput, feature->outputConversion))
|
||||
logf("frame %u: BeginVkCommandBufferInterop failed for the output", frame);
|
||||
transition(list, output, D3D12_RESOURCE_STATE_COPY_DEST, outputState);
|
||||
}
|
||||
if (timing.enabled)
|
||||
timing.presentedFrame = frame;
|
||||
}
|
||||
|
||||
@@ -57,3 +57,13 @@ ID3D12DXVKInteropDeviceD4R2 : public ID3D12DXVKInteropDeviceD4R
|
||||
};
|
||||
__CRT_UUID_DECL(ID3D12DXVKInteropDeviceD4R2, 0x4f8c9462, 0x8197, 0x4dc1, 0xa5, 0x84, 0xcf, 0x44, 0xd9, 0x70, 0x6d, 0xb2)
|
||||
|
||||
|
||||
// Experimental (VKD3D_D4R_LINEAR_TEXTURES=1 in the patched vkd3d-proton): the dedicated, exportable memory
|
||||
// behind a linear-tiled texture and the layout of its only subresource.
|
||||
MIDL_INTERFACE("7b1e5d0a-93c4-4e8f-b6a2-51c08f2e4d73")
|
||||
ID3D12DXVKInteropDeviceD4R3 : public ID3D12DXVKInteropDeviceD4R2
|
||||
{
|
||||
virtual HRESULT STDMETHODCALLTYPE GetVulkanLinearImageInfo(ID3D12Resource* resource, UINT64* memory, UINT64* memorySize,
|
||||
UINT64* offset, UINT64* rowPitch) = 0;
|
||||
};
|
||||
__CRT_UUID_DECL(ID3D12DXVKInteropDeviceD4R3, 0x7b1e5d0a, 0x93c4, 0x4e8f, 0xb6, 0xa2, 0x51, 0xc0, 0x8f, 0x2e, 0x4d, 0x73)
|
||||
@@ -9,7 +9,10 @@ inline void d4r_sleep_us(unsigned int microseconds)
|
||||
using Delay = LONG(WINAPI*)(BOOLEAN, LARGE_INTEGER*);
|
||||
static const auto delay = reinterpret_cast<Delay>(reinterpret_cast<void*>(
|
||||
GetProcAddress(GetModuleHandleW(L"ntdll.dll"), "NtDelayExecution")));
|
||||
if (microseconds == 0)
|
||||
// D4R_SHIM_SPIN_POLL=1 (measurement only): every poll yields instead of sleeping, so frame timings are
|
||||
// not quantised to the ~250 us a 200 us sleep takes. Costs a CPU core per waiting thread.
|
||||
static const bool spin = GetEnvironmentVariableA("D4R_SHIM_SPIN_POLL", nullptr, 0) > 1;
|
||||
if (microseconds == 0 || spin)
|
||||
{
|
||||
SwitchToThread();
|
||||
return;
|
||||
|
||||
@@ -0,0 +1,479 @@
|
||||
// Standalone check (no Wine, no DLSS): does a HIP texture object created on memory imported from Vulkan
|
||||
// see what Vulkan writes to that memory afterwards?
|
||||
//
|
||||
// 1. Vulkan creates a linear-tiled RGBA16F image (or, with --buffer, a plain buffer) on exportable memory
|
||||
// and uploads pattern A.
|
||||
// 2. HIP imports the memory, creates a pitch-linear texture object on it and samples it in a kernel.
|
||||
// 3. Vulkan uploads pattern B. HIP samples again, and also reads the memory with hipMemcpy.
|
||||
// 4. HIP copies the texels out and back (a rewrite with their own bytes) and samples once more.
|
||||
//
|
||||
// The d4r NGX shim sees step 3's sample return pattern A for game textures while hipMemcpy returns B.
|
||||
// usage: hip_vk_texture_stale_repro [--buffer] [--hip-first] [--prewrites N] [--game-usage] [WIDTH HEIGHT]
|
||||
// --buffer export a VkBuffer (written with vkCmdCopyBuffer) instead of a linear VkImage
|
||||
// --hip-first initialise HIP before the Vulkan object exists (default: after pattern A is uploaded)
|
||||
// --prewrites N Vulkan uploads N times (ending on A) before HIP imports the memory (default 1)
|
||||
// --game-usage create the image as vkd3d-proton would a render target: more usages, mutable format
|
||||
#include <hip/hip_runtime.h>
|
||||
#include <vulkan/vulkan.h>
|
||||
|
||||
#include <cstdio>
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <unistd.h>
|
||||
#include <vector>
|
||||
|
||||
__global__ void sample_texture(hipTextureObject_t texture, float* out, int width, int height)
|
||||
{
|
||||
const int x = blockIdx.x * blockDim.x + threadIdx.x, y = blockIdx.y * blockDim.y + threadIdx.y;
|
||||
if (x >= width || y >= height)
|
||||
return;
|
||||
const float4 texel = tex2D<float4>(texture, x + 0.5f, y + 0.5f);
|
||||
float* pixel = out + (static_cast<size_t>(y) * width + x) * 4;
|
||||
pixel[0] = texel.x, pixel[1] = texel.y, pixel[2] = texel.z, pixel[3] = texel.w;
|
||||
}
|
||||
|
||||
#define VK_CHECK(call) \
|
||||
do \
|
||||
{ \
|
||||
const VkResult vkResult_ = (call); \
|
||||
if (vkResult_ != VK_SUCCESS) \
|
||||
{ \
|
||||
std::fprintf(stderr, "%s failed: %d\n", #call, vkResult_); \
|
||||
std::exit(1); \
|
||||
} \
|
||||
} while (0)
|
||||
#define HIP_CHECK(call) \
|
||||
do \
|
||||
{ \
|
||||
const hipError_t hipResult_ = (call); \
|
||||
if (hipResult_ != hipSuccess) \
|
||||
{ \
|
||||
std::fprintf(stderr, "%s failed: %s\n", #call, hipGetErrorName(hipResult_)); \
|
||||
std::exit(1); \
|
||||
} \
|
||||
} while (0)
|
||||
|
||||
// Values k/256 only: exact as halves.
|
||||
static uint16_t half_of(unsigned k)
|
||||
{
|
||||
if (k == 0)
|
||||
return 0;
|
||||
int exponent = 0;
|
||||
while ((k >> exponent) > 1)
|
||||
++exponent; // k = 1.m * 2^exponent
|
||||
const unsigned mantissa = (k << (10 - exponent)) & 0x3ffu;
|
||||
return static_cast<uint16_t>((exponent - 8 + 15) << 10 | mantissa);
|
||||
}
|
||||
|
||||
// Pattern 0 ("A") and 1 ("B") differ in every texel.
|
||||
static unsigned pattern_value(int pattern, int x, int y, int channel)
|
||||
{
|
||||
const unsigned base = (x * 7 + y * 13 + channel * 29) % 200;
|
||||
return pattern == 0 ? base + 1 : 256 - base;
|
||||
}
|
||||
|
||||
static void fill_pattern(uint16_t* texels, int width, int height, size_t rowPitch, int pattern)
|
||||
{
|
||||
for (int y = 0; y < height; ++y)
|
||||
{
|
||||
uint16_t* row = reinterpret_cast<uint16_t*>(reinterpret_cast<uint8_t*>(texels) + y * rowPitch);
|
||||
for (int x = 0; x < width; ++x)
|
||||
for (int channel = 0; channel < 4; ++channel)
|
||||
row[x * 4 + channel] = half_of(pattern_value(pattern, x, y, channel));
|
||||
}
|
||||
}
|
||||
|
||||
// Which pattern the floats hold: 'A', 'B', or '?' with the number of texels matching each.
|
||||
static char classify(const float* values, int width, int height, size_t* matchA, size_t* matchB)
|
||||
{
|
||||
*matchA = *matchB = 0;
|
||||
for (int y = 0; y < height; ++y)
|
||||
for (int x = 0; x < width; ++x)
|
||||
{
|
||||
bool a = true, b = true;
|
||||
for (int channel = 0; channel < 4; ++channel)
|
||||
{
|
||||
const float value = values[(static_cast<size_t>(y) * width + x) * 4 + channel];
|
||||
a &= value == pattern_value(0, x, y, channel) / 256.0f;
|
||||
b &= value == pattern_value(1, x, y, channel) / 256.0f;
|
||||
}
|
||||
*matchA += a, *matchB += b;
|
||||
}
|
||||
const size_t texels = static_cast<size_t>(width) * height;
|
||||
return *matchA == texels ? 'A' : *matchB == texels ? 'B' : '?';
|
||||
}
|
||||
|
||||
static float half_to_float(uint16_t half)
|
||||
{
|
||||
const int exponent = (half >> 10) & 31, mantissa = half & 0x3ff;
|
||||
if (exponent == 0)
|
||||
return mantissa / 1024.0f / 16384.0f;
|
||||
float value = 1.0f + mantissa / 1024.0f;
|
||||
for (int shift = exponent - 15; shift != 0; shift += shift < 0 ? 1 : -1)
|
||||
value = shift < 0 ? value / 2 : value * 2;
|
||||
return value;
|
||||
}
|
||||
|
||||
struct Vulkan
|
||||
{
|
||||
VkInstance instance = VK_NULL_HANDLE;
|
||||
VkPhysicalDevice physical = VK_NULL_HANDLE;
|
||||
VkDevice device = VK_NULL_HANDLE;
|
||||
VkQueue queue = VK_NULL_HANDLE;
|
||||
VkCommandPool pool = VK_NULL_HANDLE;
|
||||
VkCommandBuffer cmd = VK_NULL_HANDLE;
|
||||
VkPhysicalDeviceMemoryProperties memory = {};
|
||||
};
|
||||
|
||||
static uint32_t memory_type(const Vulkan& vk, uint32_t typeBits, VkMemoryPropertyFlags wanted)
|
||||
{
|
||||
for (uint32_t index = 0; index < vk.memory.memoryTypeCount; ++index)
|
||||
if ((typeBits & (1u << index)) && (vk.memory.memoryTypes[index].propertyFlags & wanted) == wanted)
|
||||
return index;
|
||||
std::fprintf(stderr, "no memory type with flags 0x%x\n", wanted);
|
||||
std::exit(1);
|
||||
}
|
||||
|
||||
static void submit(const Vulkan& vk)
|
||||
{
|
||||
VK_CHECK(vkEndCommandBuffer(vk.cmd));
|
||||
VkSubmitInfo info = {VK_STRUCTURE_TYPE_SUBMIT_INFO};
|
||||
info.commandBufferCount = 1;
|
||||
info.pCommandBuffers = &vk.cmd;
|
||||
VK_CHECK(vkQueueSubmit(vk.queue, 1, &info, VK_NULL_HANDLE));
|
||||
VK_CHECK(vkQueueWaitIdle(vk.queue));
|
||||
}
|
||||
|
||||
static void begin(const Vulkan& vk)
|
||||
{
|
||||
VkCommandBufferBeginInfo info = {VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO};
|
||||
info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
||||
VK_CHECK(vkResetCommandBuffer(vk.cmd, 0));
|
||||
VK_CHECK(vkBeginCommandBuffer(vk.cmd, &info));
|
||||
}
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
bool useBuffer = false, hipFirst = false, gameUsage = false, zeroInit = false;
|
||||
int prewrites = 1, forcedType = -1;
|
||||
int width = 1280, height = 720, positional = 0;
|
||||
for (int index = 1; index < argc; ++index)
|
||||
{
|
||||
if (!std::strcmp(argv[index], "--buffer"))
|
||||
useBuffer = true;
|
||||
else if (!std::strcmp(argv[index], "--hip-first"))
|
||||
hipFirst = true;
|
||||
else if (!std::strcmp(argv[index], "--zero-init"))
|
||||
zeroInit = true; // allocate with VK_MEMORY_ALLOCATE_ZERO_INITIALIZE_BIT_EXT, as vkd3d-proton does
|
||||
else if (!std::strcmp(argv[index], "--game-usage"))
|
||||
gameUsage = true;
|
||||
else if (!std::strcmp(argv[index], "--memory-type") && index + 1 < argc)
|
||||
forcedType = std::atoi(argv[++index]); // Vulkan memory type index for the shared object
|
||||
else if (!std::strcmp(argv[index], "--prewrites") && index + 1 < argc)
|
||||
prewrites = std::atoi(argv[++index]);
|
||||
else
|
||||
(positional++ == 0 ? width : height) = std::atoi(argv[index]);
|
||||
}
|
||||
if (hipFirst)
|
||||
HIP_CHECK(hipInit(0));
|
||||
|
||||
// --- Vulkan device ---
|
||||
Vulkan vk;
|
||||
VkApplicationInfo app = {VK_STRUCTURE_TYPE_APPLICATION_INFO};
|
||||
app.apiVersion = VK_API_VERSION_1_2;
|
||||
VkInstanceCreateInfo instanceInfo = {VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO};
|
||||
instanceInfo.pApplicationInfo = &app;
|
||||
VK_CHECK(vkCreateInstance(&instanceInfo, nullptr, &vk.instance));
|
||||
uint32_t count = 0;
|
||||
VK_CHECK(vkEnumeratePhysicalDevices(vk.instance, &count, nullptr));
|
||||
std::vector<VkPhysicalDevice> devices(count);
|
||||
VK_CHECK(vkEnumeratePhysicalDevices(vk.instance, &count, devices.data()));
|
||||
VkPhysicalDeviceProperties properties = {};
|
||||
for (VkPhysicalDevice candidate : devices)
|
||||
{
|
||||
vkGetPhysicalDeviceProperties(candidate, &properties);
|
||||
if (properties.vendorID == 0x1002 && properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU)
|
||||
{
|
||||
vk.physical = candidate;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (vk.physical == VK_NULL_HANDLE)
|
||||
{
|
||||
std::fprintf(stderr, "no discrete AMD Vulkan device\n");
|
||||
return 1;
|
||||
}
|
||||
std::printf("Vulkan device: %s (driver version 0x%x)\n", properties.deviceName, properties.driverVersion);
|
||||
vkGetPhysicalDeviceMemoryProperties(vk.physical, &vk.memory);
|
||||
uint32_t families = 0;
|
||||
vkGetPhysicalDeviceQueueFamilyProperties(vk.physical, &families, nullptr);
|
||||
std::vector<VkQueueFamilyProperties> familyProperties(families);
|
||||
vkGetPhysicalDeviceQueueFamilyProperties(vk.physical, &families, familyProperties.data());
|
||||
uint32_t family = 0;
|
||||
while (family < families && !(familyProperties[family].queueFlags & VK_QUEUE_GRAPHICS_BIT))
|
||||
++family;
|
||||
const float priority = 1.0f;
|
||||
VkDeviceQueueCreateInfo queueInfo = {VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO};
|
||||
queueInfo.queueFamilyIndex = family;
|
||||
queueInfo.queueCount = 1;
|
||||
queueInfo.pQueuePriorities = &priority;
|
||||
const char* extensions[] = {VK_KHR_EXTERNAL_MEMORY_FD_EXTENSION_NAME, "VK_EXT_zero_initialize_device_memory"};
|
||||
VkPhysicalDeviceZeroInitializeDeviceMemoryFeaturesEXT zeroFeature = {
|
||||
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ZERO_INITIALIZE_DEVICE_MEMORY_FEATURES_EXT};
|
||||
zeroFeature.zeroInitializeDeviceMemory = VK_TRUE;
|
||||
VkDeviceCreateInfo deviceInfo = {VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO, zeroInit ? &zeroFeature : nullptr};
|
||||
deviceInfo.queueCreateInfoCount = 1;
|
||||
deviceInfo.pQueueCreateInfos = &queueInfo;
|
||||
deviceInfo.enabledExtensionCount = zeroInit ? 2 : 1;
|
||||
deviceInfo.ppEnabledExtensionNames = extensions;
|
||||
VK_CHECK(vkCreateDevice(vk.physical, &deviceInfo, nullptr, &vk.device));
|
||||
vkGetDeviceQueue(vk.device, family, 0, &vk.queue);
|
||||
VkCommandPoolCreateInfo poolInfo = {VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO};
|
||||
poolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
|
||||
poolInfo.queueFamilyIndex = family;
|
||||
VK_CHECK(vkCreateCommandPool(vk.device, &poolInfo, nullptr, &vk.pool));
|
||||
VkCommandBufferAllocateInfo cmdInfo = {VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO};
|
||||
cmdInfo.commandPool = vk.pool;
|
||||
cmdInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
||||
cmdInfo.commandBufferCount = 1;
|
||||
VK_CHECK(vkAllocateCommandBuffers(vk.device, &cmdInfo, &vk.cmd));
|
||||
|
||||
// --- the shared object: a linear image or a buffer on exportable device-local memory ---
|
||||
VkExternalMemoryImageCreateInfo externalImage = {VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO};
|
||||
externalImage.handleTypes = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT;
|
||||
VkExternalMemoryBufferCreateInfo externalBuffer = {VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO};
|
||||
externalBuffer.handleTypes = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT;
|
||||
VkImage image = VK_NULL_HANDLE;
|
||||
VkBuffer shared = VK_NULL_HANDLE;
|
||||
VkMemoryRequirements requirements = {};
|
||||
size_t rowPitch = static_cast<size_t>(width) * 8, texelOffset = 0;
|
||||
VkMemoryDedicatedAllocateInfo dedicated = {VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO};
|
||||
if (useBuffer)
|
||||
{
|
||||
rowPitch = (rowPitch + 255) & ~static_cast<size_t>(255);
|
||||
VkBufferCreateInfo info = {VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, &externalBuffer};
|
||||
info.size = rowPitch * height;
|
||||
info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
|
||||
VK_CHECK(vkCreateBuffer(vk.device, &info, nullptr, &shared));
|
||||
vkGetBufferMemoryRequirements(vk.device, shared, &requirements);
|
||||
dedicated.buffer = shared;
|
||||
}
|
||||
else
|
||||
{
|
||||
VkImageCreateInfo info = {VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, &externalImage};
|
||||
info.imageType = VK_IMAGE_TYPE_2D;
|
||||
info.format = VK_FORMAT_R16G16B16A16_SFLOAT;
|
||||
info.extent = {static_cast<uint32_t>(width), static_cast<uint32_t>(height), 1};
|
||||
info.mipLevels = info.arrayLayers = 1;
|
||||
info.samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
info.tiling = VK_IMAGE_TILING_LINEAR;
|
||||
info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
|
||||
if (gameUsage)
|
||||
{
|
||||
info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_STORAGE_BIT;
|
||||
info.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
|
||||
}
|
||||
info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
VK_CHECK(vkCreateImage(vk.device, &info, nullptr, &image));
|
||||
vkGetImageMemoryRequirements(vk.device, image, &requirements);
|
||||
dedicated.image = image;
|
||||
}
|
||||
VkExportMemoryAllocateInfo exportInfo = {VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO, &dedicated};
|
||||
exportInfo.handleTypes = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT;
|
||||
VkMemoryAllocateFlagsInfo allocateFlags = {VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO, &exportInfo};
|
||||
allocateFlags.flags = VK_MEMORY_ALLOCATE_ZERO_INITIALIZE_BIT_EXT;
|
||||
VkMemoryAllocateInfo allocation = {VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
|
||||
zeroInit ? static_cast<const void*>(&allocateFlags) : &exportInfo};
|
||||
allocation.allocationSize = requirements.size;
|
||||
allocation.memoryTypeIndex = memory_type(vk, requirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
||||
if (forcedType >= 0)
|
||||
allocation.memoryTypeIndex = static_cast<uint32_t>(forcedType);
|
||||
VkDeviceMemory sharedMemory = VK_NULL_HANDLE;
|
||||
VK_CHECK(vkAllocateMemory(vk.device, &allocation, nullptr, &sharedMemory));
|
||||
if (useBuffer)
|
||||
VK_CHECK(vkBindBufferMemory(vk.device, shared, sharedMemory, 0));
|
||||
else
|
||||
{
|
||||
VK_CHECK(vkBindImageMemory(vk.device, image, sharedMemory, 0));
|
||||
const VkImageSubresource subresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0};
|
||||
VkSubresourceLayout layout = {};
|
||||
vkGetImageSubresourceLayout(vk.device, image, &subresource, &layout);
|
||||
rowPitch = layout.rowPitch;
|
||||
texelOffset = layout.offset;
|
||||
}
|
||||
std::printf("shared %s: %dx%d RGBA16F, row pitch %zu, offset %zu, allocation %llu bytes, memory type %u\n",
|
||||
useBuffer ? "VkBuffer" : "linear VkImage", width, height, rowPitch, texelOffset,
|
||||
static_cast<unsigned long long>(requirements.size), allocation.memoryTypeIndex);
|
||||
|
||||
// --- host-visible staging buffer for uploads and Vulkan-side readback ---
|
||||
const size_t stagingBytes = rowPitch * height;
|
||||
VkBufferCreateInfo stagingInfo = {VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO};
|
||||
stagingInfo.size = stagingBytes;
|
||||
stagingInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
|
||||
VkBuffer staging = VK_NULL_HANDLE;
|
||||
VK_CHECK(vkCreateBuffer(vk.device, &stagingInfo, nullptr, &staging));
|
||||
VkMemoryRequirements stagingRequirements = {};
|
||||
vkGetBufferMemoryRequirements(vk.device, staging, &stagingRequirements);
|
||||
VkMemoryAllocateInfo stagingAllocation = {VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO};
|
||||
stagingAllocation.allocationSize = stagingRequirements.size;
|
||||
stagingAllocation.memoryTypeIndex = memory_type(
|
||||
vk, stagingRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
|
||||
VkDeviceMemory stagingMemory = VK_NULL_HANDLE;
|
||||
VK_CHECK(vkAllocateMemory(vk.device, &stagingAllocation, nullptr, &stagingMemory));
|
||||
VK_CHECK(vkBindBufferMemory(vk.device, staging, stagingMemory, 0));
|
||||
void* stagingMap = nullptr;
|
||||
VK_CHECK(vkMapMemory(vk.device, stagingMemory, 0, VK_WHOLE_SIZE, 0, &stagingMap));
|
||||
|
||||
VkBufferImageCopy region = {};
|
||||
region.bufferRowLength = static_cast<uint32_t>(rowPitch / 8);
|
||||
region.imageSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1};
|
||||
region.imageExtent = {static_cast<uint32_t>(width), static_cast<uint32_t>(height), 1};
|
||||
const VkBufferCopy bufferRegion = {0, 0, stagingBytes};
|
||||
bool imageInitialised = false;
|
||||
const auto vulkan_upload = [&](int pattern) {
|
||||
std::memset(stagingMap, 0, stagingBytes);
|
||||
fill_pattern(static_cast<uint16_t*>(stagingMap), width, height, rowPitch, pattern);
|
||||
begin(vk);
|
||||
if (useBuffer)
|
||||
vkCmdCopyBuffer(vk.cmd, staging, shared, 1, &bufferRegion);
|
||||
else
|
||||
{
|
||||
if (!imageInitialised)
|
||||
{
|
||||
VkImageMemoryBarrier barrier = {VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER};
|
||||
barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
|
||||
barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
|
||||
barrier.srcQueueFamilyIndex = barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
barrier.image = image;
|
||||
barrier.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
|
||||
vkCmdPipelineBarrier(vk.cmd, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0,
|
||||
nullptr, 0, nullptr, 1, &barrier);
|
||||
imageInitialised = true;
|
||||
}
|
||||
vkCmdCopyBufferToImage(vk.cmd, staging, image, VK_IMAGE_LAYOUT_GENERAL, 1, ®ion);
|
||||
}
|
||||
submit(vk);
|
||||
};
|
||||
std::vector<float> floats(static_cast<size_t>(width) * height * 4);
|
||||
size_t matchA = 0, matchB = 0;
|
||||
const auto report = [&](const char* what, char expected, const char* source) {
|
||||
const char seen = classify(floats.data(), width, height, &matchA, &matchB);
|
||||
std::printf(" %-34s %-22s pattern %c (texels matching A: %zu, B: %zu) %s\n", what, source, seen, matchA, matchB,
|
||||
seen == expected ? "ok" : "MISMATCH");
|
||||
return seen == expected;
|
||||
};
|
||||
const auto halves_to_floats = [&](const uint16_t* texels) {
|
||||
for (int y = 0; y < height; ++y)
|
||||
{
|
||||
const uint16_t* row = reinterpret_cast<const uint16_t*>(reinterpret_cast<const uint8_t*>(texels) + y * rowPitch);
|
||||
for (int x = 0; x < width * 4; ++x)
|
||||
floats[static_cast<size_t>(y) * width * 4 + x] = half_to_float(row[x]);
|
||||
}
|
||||
};
|
||||
const auto vulkan_read = [&](const char* what, char expected) {
|
||||
std::memset(stagingMap, 0, stagingBytes);
|
||||
begin(vk);
|
||||
if (useBuffer)
|
||||
vkCmdCopyBuffer(vk.cmd, shared, staging, 1, &bufferRegion);
|
||||
else
|
||||
vkCmdCopyImageToBuffer(vk.cmd, image, VK_IMAGE_LAYOUT_GENERAL, staging, 1, ®ion);
|
||||
submit(vk);
|
||||
halves_to_floats(static_cast<const uint16_t*>(stagingMap));
|
||||
return report(what, expected, "Vulkan copy");
|
||||
};
|
||||
|
||||
for (int write = prewrites - 1; write >= 0; --write)
|
||||
vulkan_upload(write & 1); // alternating, ending on A
|
||||
std::printf("Vulkan uploaded %d time(s) before the import, ending on pattern A\n", prewrites);
|
||||
|
||||
// --- HIP: import, texture object, sampling kernel ---
|
||||
if (!hipFirst)
|
||||
HIP_CHECK(hipInit(0));
|
||||
int fd = -1;
|
||||
VkMemoryGetFdInfoKHR fdInfo = {VK_STRUCTURE_TYPE_MEMORY_GET_FD_INFO_KHR};
|
||||
fdInfo.memory = sharedMemory;
|
||||
fdInfo.handleType = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT;
|
||||
const auto getMemoryFd = reinterpret_cast<PFN_vkGetMemoryFdKHR>(vkGetDeviceProcAddr(vk.device, "vkGetMemoryFdKHR"));
|
||||
VK_CHECK(getMemoryFd(vk.device, &fdInfo, &fd));
|
||||
hipExternalMemoryHandleDesc handle = {};
|
||||
handle.type = hipExternalMemoryHandleTypeOpaqueFd;
|
||||
handle.handle.fd = fd;
|
||||
handle.size = requirements.size;
|
||||
handle.flags = hipExternalMemoryDedicated;
|
||||
hipExternalMemory_t external = nullptr;
|
||||
HIP_CHECK(hipImportExternalMemory(&external, &handle));
|
||||
close(fd);
|
||||
hipExternalMemoryBufferDesc mapping = {};
|
||||
mapping.size = requirements.size;
|
||||
void* base = nullptr;
|
||||
HIP_CHECK(hipExternalMemoryGetMappedBuffer(&base, external, &mapping));
|
||||
uint8_t* texels = static_cast<uint8_t*>(base) + texelOffset;
|
||||
std::printf("HIP imported the memory at %p\n", base);
|
||||
|
||||
hipResourceDesc resource = {};
|
||||
resource.resType = hipResourceTypePitch2D;
|
||||
resource.res.pitch2D.devPtr = texels;
|
||||
resource.res.pitch2D.desc = hipCreateChannelDesc(16, 16, 16, 16, hipChannelFormatKindFloat);
|
||||
resource.res.pitch2D.width = width;
|
||||
resource.res.pitch2D.height = height;
|
||||
resource.res.pitch2D.pitchInBytes = rowPitch;
|
||||
hipTextureDesc sampler = {};
|
||||
sampler.addressMode[0] = sampler.addressMode[1] = hipAddressModeClamp;
|
||||
sampler.filterMode = hipFilterModePoint;
|
||||
sampler.readMode = hipReadModeElementType;
|
||||
sampler.normalizedCoords = 0;
|
||||
hipTextureObject_t texture = nullptr;
|
||||
HIP_CHECK(hipCreateTextureObject(&texture, &resource, &sampler, nullptr));
|
||||
float* deviceOut = nullptr;
|
||||
HIP_CHECK(hipMalloc(&deviceOut, floats.size() * sizeof(float)));
|
||||
const auto hip_sample = [&](const char* what, char expected) {
|
||||
HIP_CHECK(hipMemset(deviceOut, 0, floats.size() * sizeof(float)));
|
||||
const dim3 block(16, 16), grid((width + 15) / 16, (height + 15) / 16);
|
||||
hipLaunchKernelGGL(sample_texture, grid, block, 0, 0, texture, deviceOut, width, height);
|
||||
HIP_CHECK(hipDeviceSynchronize());
|
||||
HIP_CHECK(hipMemcpy(floats.data(), deviceOut, floats.size() * sizeof(float), hipMemcpyDeviceToHost));
|
||||
return report(what, expected, "HIP texture sample");
|
||||
};
|
||||
std::vector<uint16_t> hostTexels(stagingBytes / 2);
|
||||
const auto hip_memcpy = [&](const char* what, char expected) {
|
||||
HIP_CHECK(hipMemcpy(hostTexels.data(), texels, stagingBytes, hipMemcpyDeviceToHost));
|
||||
halves_to_floats(hostTexels.data());
|
||||
return report(what, expected, "hipMemcpy to host");
|
||||
};
|
||||
|
||||
bool ok = true;
|
||||
std::printf("after import (Vulkan last wrote A):\n");
|
||||
ok &= hip_sample("texture created after A", 'A');
|
||||
ok &= hip_memcpy("", 'A');
|
||||
|
||||
vulkan_upload(1);
|
||||
std::printf("Vulkan uploaded pattern B:\n");
|
||||
ok &= vulkan_read("", 'B');
|
||||
ok &= hip_memcpy("", 'B');
|
||||
ok &= hip_sample("same texture object", 'B');
|
||||
hipTextureObject_t second = nullptr;
|
||||
HIP_CHECK(hipCreateTextureObject(&second, &resource, &sampler, nullptr));
|
||||
std::swap(texture, second);
|
||||
ok &= hip_sample("new texture object", 'B');
|
||||
std::swap(texture, second);
|
||||
|
||||
// HIP rewrites the texels with their own bytes.
|
||||
void* scratch = nullptr;
|
||||
HIP_CHECK(hipMalloc(&scratch, stagingBytes));
|
||||
HIP_CHECK(hipMemcpy(scratch, texels, stagingBytes, hipMemcpyDeviceToDevice));
|
||||
HIP_CHECK(hipMemcpy(texels, scratch, stagingBytes, hipMemcpyDeviceToDevice));
|
||||
HIP_CHECK(hipDeviceSynchronize());
|
||||
std::printf("HIP copied the texels out and back:\n");
|
||||
ok &= hip_sample("same texture object", 'B');
|
||||
ok &= vulkan_read("", 'B');
|
||||
|
||||
vulkan_upload(0);
|
||||
std::printf("Vulkan uploaded pattern A again:\n");
|
||||
ok &= hip_memcpy("", 'A');
|
||||
ok &= hip_sample("same texture object", 'A');
|
||||
|
||||
std::printf("%s\n", ok ? "RESULT: consistent - HIP texture sampling follows Vulkan's writes"
|
||||
: "RESULT: INCONSISTENT - see MISMATCH lines");
|
||||
return ok ? 0 : 3;
|
||||
}
|
||||
@@ -1399,8 +1399,9 @@ static CUresult write_redirect_tail(CUsurfObject object, CUdeviceptr pointer, ui
|
||||
static unsigned char ring[256][16];
|
||||
static unsigned int next;
|
||||
unsigned char* tail = ring[next++ % 256];
|
||||
// dword 21: 0x5232 ('R2') << 16 | pitch / 8 (0 = off); dwords 22-23: pointer
|
||||
const uint32_t word = pitch != 0 ? 0x52320000u | ((pitch >> 3) & 0xffffu) : 0u;
|
||||
// dword 21: 0x5232 ('R2', RGBA16F texels) << 16 | pitch / 8 (0 = off); dwords 22-23: pointer.
|
||||
// Row pitches are multiples of 8, so bit 0 of `pitch` selects 'R3': R10G10B10A2_UNORM texels.
|
||||
const uint32_t word = pitch != 0 ? ((pitch & 1u) != 0 ? 0x52330000u : 0x52320000u) | ((pitch >> 3) & 0xffffu) : 0u;
|
||||
memset(tail, 0, 16);
|
||||
memcpy(tail, &word, 4);
|
||||
memcpy(tail + 4, &pointer, 8);
|
||||
|
||||
Reference in new issue
Block a user