Fix 8-bit DLSS VRAM interop

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ayo committed 2026-09-27 17:22:04 -04:00
1 parent bcc1fa6560
commit 818dd8bf42
7 files changed
+130 -37

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+33 -10
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@@ -386,6 +386,12 @@ int main(int argc, char** argv)
const bool qualityScene = std::getenv("D4R_HARNESS_QUALITY_SCENE") != nullptr;
const bool poleScene = std::getenv("D4R_HARNESS_POLE_SCENE") != nullptr;
const char* replayDir = std::getenv("D4R_HARNESS_REPLAY_DIR");
const bool rgba8 = std::getenv("D4R_HARNESS_RGBA8") != nullptr;
if (rgba8 && (qualityScene || motionScene || jitterScene || replayDir != nullptr))
{
std::fprintf(stderr, "RGBA8 format probe requires the static synthetic scene\n");
return 2;
}
const uint32_t replayStart = std::getenv("D4R_HARNESS_REPLAY_START") != nullptr
? static_cast<uint32_t>(std::atoi(std::getenv("D4R_HARNESS_REPLAY_START"))) : 1;
const bool temporal = std::getenv("D4R_HARNESS_TEMPORAL") != nullptr || motionScene || jitterScene || qualityScene ||
@@ -464,19 +470,33 @@ int main(int argc, char** argv)
std::vector<uint16_t> motion(static_cast<size_t>(motionWidth) * motionHeight * 2, 0);
const float exposureValue = 1.0f;
std::vector<uint16_t> outputInit(static_cast<size_t>(outWidth) * outHeight * 4, 0);
std::vector<uint8_t> color8;
std::vector<uint8_t> outputInit8;
if (rgba8)
{
color8.resize(color.size());
for (size_t index = 0; index < color.size(); ++index)
color8[index] = static_cast<uint8_t>(std::lround(
std::clamp(static_cast<float>(std::bit_cast<_Float16>(color[index])), 0.0f, 1.0f) * 255.0f));
outputInit8.resize(static_cast<size_t>(outWidth) * outHeight * 4);
}
const auto srv = D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE;
ID3D12Resource* colorTexture = create_texture(resourceWidth, inHeight, DXGI_FORMAT_R16G16B16A16_FLOAT, D3D12_RESOURCE_FLAG_NONE);
ID3D12Resource* colorTexture = create_texture(resourceWidth, inHeight,
rgba8 ? DXGI_FORMAT_R8G8B8A8_UNORM : DXGI_FORMAT_R16G16B16A16_FLOAT, D3D12_RESOURCE_FLAG_NONE);
ID3D12Resource* depthTexture = create_texture(resourceWidth, inHeight, DXGI_FORMAT_R32_FLOAT, D3D12_RESOURCE_FLAG_NONE);
ID3D12Resource* motionTexture = create_texture(motionWidth, motionHeight, DXGI_FORMAT_R16G16_FLOAT, D3D12_RESOURCE_FLAG_NONE);
ID3D12Resource* exposureTexture = create_texture(1, 1, DXGI_FORMAT_R32_FLOAT, D3D12_RESOURCE_FLAG_NONE);
ID3D12Resource* outputTexture = create_texture(outWidth, outHeight, DXGI_FORMAT_R16G16B16A16_FLOAT,
ID3D12Resource* outputTexture = create_texture(outWidth, outHeight,
rgba8 ? DXGI_FORMAT_R8G8B8A8_UNORM : DXGI_FORMAT_R16G16B16A16_FLOAT,
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS);
upload(colorTexture, color.data(), resourceWidth * 8, srv);
upload(colorTexture, rgba8 ? static_cast<const void*>(color8.data()) : static_cast<const void*>(color.data()),
resourceWidth * (rgba8 ? 4 : 8), srv);
upload(depthTexture, depth.data(), resourceWidth * 4, srv);
upload(motionTexture, motion.data(), motionWidth * 4, srv);
upload(exposureTexture, &exposureValue, 4, srv);
upload(outputTexture, outputInit.data(), outWidth * 8, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
upload(outputTexture, rgba8 ? static_cast<const void*>(outputInit8.data()) : static_cast<const void*>(outputInit.data()),
outWidth * (rgba8 ? 4 : 8), D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
std::printf("synthetic inputs uploaded\n");
trace_stage("synthetic inputs uploaded");
@@ -501,7 +521,9 @@ int main(int argc, char** argv)
wchar_t dataPath[MAX_PATH];
GetTempPathW(MAX_PATH, dataPath);
NgxResult result = init(241534723ULL, dataPath, g_device, 0x15, nullptr);
const char* appIdSetting = std::getenv("D4R_HARNESS_APP_ID");
const unsigned long long appId = appIdSetting != nullptr ? std::strtoull(appIdSetting, nullptr, 10) : 241534723ULL;
NgxResult result = init(appId, dataPath, g_device, 0x15, nullptr);
trace_stage(result == NGX_SUCCESS ? "NGX init succeeded" : "NGX init failed");
std::printf("NVSDK_NGX_D3D12_Init_Ext -> 0x%08x\n", result);
if (result != NGX_SUCCESS)
@@ -786,7 +808,7 @@ int main(int argc, char** argv)
if (saveFrames)
{
const std::vector<uint8_t> frameOutput =
read_back(outputTexture, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, outWidth * 8);
read_back(outputTexture, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, outWidth * (rgba8 ? 4 : 8));
const std::string framePath = std::string(argv[2]) + ".frame" + std::to_string(frame);
if (FILE* frameFile = std::fopen(framePath.c_str(), "wb"))
{
@@ -796,7 +818,8 @@ int main(int argc, char** argv)
}
}
const std::vector<uint8_t> output = read_back(outputTexture, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, outWidth * 8);
const std::vector<uint8_t> output = read_back(outputTexture, D3D12_RESOURCE_STATE_UNORDERED_ACCESS,
outWidth * (rgba8 ? 4 : 8));
FILE* file = std::fopen(argv[2], "wb");
if (file != nullptr)
{
@@ -804,9 +827,9 @@ int main(int argc, char** argv)
std::fclose(file);
}
size_t nonzero = 0;
for (size_t index = 0; index < output.size(); index += 2)
nonzero += (output[index] | output[index + 1]) != 0;
std::printf("output read back: %zu of %zu halves nonzero, written to %s\n", nonzero, output.size() / 2, argv[2]);
for (uint8_t value : output)
nonzero += value != 0;
std::printf("output read back: %zu of %zu bytes nonzero, written to %s\n", nonzero, output.size(), argv[2]);
release(feature);
shutdown();