Fix Windows NVAPI loading the gfx1101 build on every other AMD GPU
0.1.5 shipped one d4r/zluda/nvapi64.dll (the gfx1101 build) for all targets, and compat_nvapi_path() preferred it over d4r/nvapi/<arch>/. Nothing on Windows ever set D4R_GPU_ARCH, so on any other GPU NVAPI failed with "No selected gfx1101 device", NGX CUDA init failed, and DLSS stayed unavailable (black frames, no OptiScaler upscaler section). - Select the NVAPI per architecture; never fall back to a shared DLL in a multi-target folder, and report a missing build by name. - The loader and runtime publish D4R_GPU_ARCH and D4R_GPU_LUID for the game's adapter, so NVAPI picks the right device with several GPUs. - nvapi64.dll exports the target it was built for; the runtime refuses a mismatch, and the packager and d4r-check read the same marker. - Release packaging no longer ships d4r/zluda/nvapi64.dll and rejects NVAPI builds for the wrong target, without a marker, or missing. - Move target resolution, device matching and loader choice into gpu_selection.h; regression tests cover all 11 targets, bad or missing D4R_GPU_ARCH, mixed installs, multi-GPU and missing files. - d4r-check: accept the FSR keys in the shipped d4r.ini.
This commit is contained in:
1 parent
df9f2cd012
commit
7da2f9ac39
16 files changed
+530
-46
No files matched your search
@@ -64,7 +64,10 @@ foreach ($gpu in $selected) {
|
||||
# One GPU-query tool serves every target: it reports each device's real architecture.
|
||||
if ($relative -eq 'd4r/d4r_gpu_inventory.exe') { if (!$inventoryStaged) { Stage $path 'd4r/d4r_gpu_inventory.exe'; $inventoryStaged=$true } }
|
||||
elseif ($relative -eq 'd4r/_nvngx.dll') { Stage $path "d4r/_nvngx_$arch.dll" }
|
||||
elseif ($relative -eq 'd4r/nvapi/nvapi64.dll') { Stage $path "d4r/nvapi/$arch/nvapi64.dll" }
|
||||
elseif ($relative -eq 'd4r/nvapi/nvapi64.dll') { Assert-D4RNvapiTarget $path $arch; Stage $path "d4r/nvapi/$arch/nvapi64.dll" }
|
||||
# The copy beside nvcuda.dll is one GPU's build: it is never shared. Each target's own build ships in
|
||||
# d4r/nvapi/<arch>/ (above); the old shared copy made every GPU load the first target's NVAPI.
|
||||
elseif ($relative -eq 'd4r/zluda/nvapi64.dll') { }
|
||||
elseif ($relative -like 'd4r/pixel_convert_*.hsaco') { Stage $path $relative }
|
||||
elseif ($relative.StartsWith('d4r/native/')) { Stage $path ("d4r/native/$arch/" + $relative.Substring('d4r/native/'.Length)) }
|
||||
elseif ($relative -eq 'd4r/nvapi/backend/nvapi64.dll' -or $relative -eq 'OptiScaler.dll' -or $relative.StartsWith('licenses/') -or
|
||||
@@ -76,6 +79,7 @@ foreach ($gpu in $selected) {
|
||||
# Installer-only files (launcher, PowerShell installer, docs) are not part of a drag-in install.
|
||||
}
|
||||
if ($objects -ne 17) { throw "Expected 17 code objects for $arch" }
|
||||
if (!(Test-Path -LiteralPath (Join-Path $PackageRoot "d4r/nvapi/$arch/nvapi64.dll") -PathType Leaf)) { throw "No d4r/nvapi/nvapi64.dll in the $arch input; the release needs one NVAPI build per target." }
|
||||
$commonStaged=$true
|
||||
$targets[$arch]=@{binarySourceCommit=$metadata.d4rCommit; hardwareValidation=$metadata.hardwareValidation;
|
||||
nativeFp8M=[bool]$metadata.nativeFp8M; tokenLanesM=[bool]$metadata.tokenLanesM}
|
||||
|
||||
Reference in new issue
Block a user