feat: add d4r inference engines and Windows parity tooling
Add native K/M/RR inference engines, HIP kernels, replay and validation harnesses, and Windows DLSS setup and runtime support. Include GPU profiling tools, build and packaging scripts, platform integration patches, and implementation documentation.
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// Diagnostic only: all finite OCP e4m3 encodings, including signed zero.
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#include "../../kernels/m/swin_common.h"
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struct PackParams { const half_t* input; uint32_t* output; };
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extern "C" __global__ void fp8_pack_probe(PackParams p) {
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const unsigned lane = blockIdx.x * 32 + threadIdx.x;
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if (lane >= 32) return;
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const auto packed = to_fp8(*(const sop*)(p.input + lane * 8));
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p.output[lane * 2] = packed[0]; p.output[lane * 2 + 1] = packed[1];
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}
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