feat: add d4r inference engines and Windows parity tooling
Add native K/M/RR inference engines, HIP kernels, replay and validation harnesses, and Windows DLSS setup and runtime support. Include GPU profiling tools, build and packaging scripts, platform integration patches, and implementation documentation.
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@@ -0,0 +1,55 @@
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#pragma once
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#include "d3d12_external.h"
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#include <cstring>
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namespace d4r::win {
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// Diagnostic timestamps, read only after the copy slot's existing completion
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// fence. No extra queue/CPU wait, and no image readback. The interval across
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// the external fence includes HIP execution and scheduling, not just kernels.
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class BoundaryTiming {
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ComPtr<ID3D12QueryHeap> queries_;
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ComPtr<ID3D12Resource> readback_;
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uint64_t ticket_ = 0;
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public:
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explicit BoundaryTiming(ID3D12Device* device) {
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D3D12_QUERY_HEAP_DESC query{};
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query.Type = D3D12_QUERY_HEAP_TYPE_TIMESTAMP; query.Count = 4;
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dx(device->CreateQueryHeap(&query, IID_PPV_ARGS(queries_.GetAddressOf())), "Boundary timestamp heap");
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D3D12_HEAP_PROPERTIES heap{}; heap.Type = D3D12_HEAP_TYPE_READBACK;
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D3D12_RESOURCE_DESC desc{};
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desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER; desc.Width = 4 * sizeof(uint64_t);
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desc.Height = 1; desc.DepthOrArraySize = 1; desc.MipLevels = 1;
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desc.SampleDesc.Count = 1; desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
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dx(device->CreateCommittedResource(&heap, D3D12_HEAP_FLAG_NONE, &desc,
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D3D12_RESOURCE_STATE_COPY_DEST, nullptr, IID_PPV_ARGS(readback_.GetAddressOf())), "Boundary timestamp readback");
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}
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void input_begin(ID3D12GraphicsCommandList* list) { list->EndQuery(queries_.Get(), D3D12_QUERY_TYPE_TIMESTAMP, 0); }
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void input_end(ID3D12GraphicsCommandList* list) { list->EndQuery(queries_.Get(), D3D12_QUERY_TYPE_TIMESTAMP, 1); }
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void output_begin(ID3D12GraphicsCommandList* list) { list->EndQuery(queries_.Get(), D3D12_QUERY_TYPE_TIMESTAMP, 2); }
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void output_end(ID3D12GraphicsCommandList* list) {
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list->EndQuery(queries_.Get(), D3D12_QUERY_TYPE_TIMESTAMP, 3);
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list->ResolveQueryData(queries_.Get(), D3D12_QUERY_TYPE_TIMESTAMP, 0, 4, readback_.Get(), 0);
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}
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void submitted(uint64_t ticket) { ticket_ = ticket; }
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// Caller has observed the slot's completion fence, including ResolveQueryData.
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void report(ID3D12CommandQueue* queue, const void* feature) {
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if (!ticket_) return;
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uint64_t ticks[4]{}, frequency = 0;
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D3D12_RANGE read{0, sizeof(ticks)}, written{0, 0};
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void* mapped = nullptr;
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dx(readback_->Map(0, &read, &mapped), "Map completed boundary timestamps");
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std::memcpy(ticks, mapped, sizeof(ticks)); readback_->Unmap(0, &written);
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dx(queue->GetTimestampFrequency(&frequency), "Boundary timestamp frequency");
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if (!frequency || !ticks[0] || ticks[0] > ticks[1] || ticks[1] > ticks[2] || ticks[2] > ticks[3])
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throw std::runtime_error("Invalid completed boundary timestamps");
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const double ms = 1000. / double(frequency);
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std::printf("D4R_GPU_BOUNDARY feature=%p ticket=%llu input_copy_ms=%.6f external_span_ms=%.6f output_copy_ms=%.6f total_ms=%.6f input_start_ticks=%llu input_end_ticks=%llu output_start_ticks=%llu output_end_ticks=%llu frequency=%llu diagnostics_cpu_bytes=32 serializing=0\n",
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feature, (unsigned long long)ticket_, double(ticks[1] - ticks[0]) * ms,
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double(ticks[2] - ticks[1]) * ms, double(ticks[3] - ticks[2]) * ms,
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double(ticks[3] - ticks[0]) * ms, (unsigned long long)ticks[0],
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(unsigned long long)ticks[1], (unsigned long long)ticks[2],
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(unsigned long long)ticks[3], (unsigned long long)frequency);
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ticket_ = 0;
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}
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};
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}
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