feat: add d4r inference engines and Windows parity tooling
Add native K/M/RR inference engines, HIP kernels, replay and validation harnesses, and Windows DLSS setup and runtime support. Include GPU profiling tools, build and packaging scripts, platform integration patches, and implementation documentation.
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@@ -0,0 +1,45 @@
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#include "binary16.h"
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#include <cstdio>
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#include <initializer_list>
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#include <stdexcept>
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static void check(double value, uint16_t expected) {
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const auto actual = d4r::diag::binary16::half_bits(value);
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if (actual != expected) throw std::runtime_error("binary16 rounding mismatch");
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}
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int main() {
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using namespace d4r::diag::binary16;
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try {
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unsigned encodings = 0, boundaries = 0;
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for (unsigned bits = 0; bits < 65536; ++bits) {
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if ((bits & 0x7c00) == 0x7c00 && (bits & 0x3ff)) continue;
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check(half_value(uint16_t(bits)), uint16_t(bits));
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++encodings;
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}
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for (unsigned bits = 0; bits < 0x7bff; ++bits) {
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const double low = half_value(uint16_t(bits)), high = half_value(uint16_t(bits + 1));
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const double midpoint = (low + high) * 0.5;
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const uint16_t tie = uint16_t(bits + (bits & 1));
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check(midpoint, tie); check(-midpoint, uint16_t(tie | 0x8000));
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check(std::nextafter(midpoint, low), uint16_t(bits));
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check(std::nextafter(midpoint, high), uint16_t(bits + 1));
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#if !defined(_MSC_VER)
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for (double value : {midpoint, -midpoint, std::nextafter(midpoint, low), std::nextafter(midpoint, high)}) {
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const _Float16 native = static_cast<_Float16>(value);
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uint16_t expected; std::memcpy(&expected, &native, sizeof(expected));
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check(value, expected);
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}
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#endif
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++boundaries;
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}
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check(65519.0, 0x7bff); check(65520.0, 0x7c00);
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check(-65520.0, 0xfc00);
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check(std::numeric_limits<double>::denorm_min(), 0);
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check(-std::numeric_limits<double>::denorm_min(), 0x8000);
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check(std::numeric_limits<double>::quiet_NaN(), 0x7e00);
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std::printf("PASS BINARY16 encodings=%u rounding_boundaries=%u\n", encodings, boundaries);
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return 0;
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} catch (const std::exception& e) {
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std::fprintf(stderr, "FAIL BINARY16 %s\n", e.what()); return 5;
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}
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}
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