feat: add d4r inference engines and Windows parity tooling
Add native K/M/RR inference engines, HIP kernels, replay and validation harnesses, and Windows DLSS setup and runtime support. Include GPU profiling tools, build and packaging scripts, platform integration patches, and implementation documentation.
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#pragma once
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// Adapted from realdody/d4r ae530b0 (MIT), realdody <[email protected]>.
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#include <cstdint>
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#include <cstring>
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#include <cmath>
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#include <limits>
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namespace d4r::diag::binary16 {
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// MSVC has no _Float16 extension. Convert double<->IEEE binary16 explicitly with
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// round-to-nearest-even, matching a native _Float16 cast. This probe compares the
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// f16-accumulator MMA against a double sum rounded once to half, so the rounding
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// must match IEEE 754 binary16 exactly.
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inline uint16_t half_bits(double value) {
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uint64_t bits;
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std::memcpy(&bits, &value, sizeof(bits));
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const uint16_t sign = static_cast<uint16_t>((bits >> 63) << 15);
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int32_t exponent = static_cast<int32_t>((bits >> 52) & 0x7ff);
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uint64_t mantissa = bits & 0x000fffffffffffffULL;
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if (exponent == 0x7ff) return static_cast<uint16_t>(sign | (mantissa ? 0x7e00 : 0x7c00));
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if (exponent == 0) return sign; // double subnormal rounds to half zero
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int32_t unbiased = exponent - 1023;
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if (unbiased > 15) return static_cast<uint16_t>(sign | 0x7c00);
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mantissa |= 0x0010000000000000ULL; // implicit leading one (53-bit significand)
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const int shift = unbiased >= -14 ? 42 : 28 - unbiased;
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uint64_t rounded = shift >= 64 ? 0 : (mantissa >> shift);
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if (shift < 64) {
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const uint64_t remainder = mantissa & ((1ULL << shift) - 1);
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const uint64_t halfway = 1ULL << (shift - 1);
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if (remainder > halfway || (remainder == halfway && (rounded & 1))) ++rounded;
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}
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if (unbiased >= -14) {
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if (rounded >= 0x800) { // rounding overflowed into the exponent
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rounded = 0x400;
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if (++unbiased > 15) return static_cast<uint16_t>(sign | 0x7c00);
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}
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return static_cast<uint16_t>(sign | ((unbiased + 15) << 10) | static_cast<uint16_t>(rounded & 0x3ff));
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}
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if (rounded >= 0x400) return static_cast<uint16_t>(sign | 0x0400); // smallest normal half
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return static_cast<uint16_t>(sign | static_cast<uint16_t>(rounded));
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}
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inline double half_value(uint16_t bits) {
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const bool negative = (bits & 0x8000u) != 0;
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const uint32_t exponent = (bits >> 10) & 0x1fu;
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const uint32_t mantissa = bits & 0x3ffu;
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double magnitude;
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if (exponent == 0) magnitude = std::ldexp(static_cast<double>(mantissa), -24);
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else if (exponent == 0x1fu) magnitude = mantissa ? std::numeric_limits<double>::quiet_NaN() : std::numeric_limits<double>::infinity();
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else magnitude = std::ldexp(static_cast<double>(mantissa) / 1024.0 + 1.0, static_cast<int>(exponent) - 15);
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return negative ? -magnitude : magnitude;
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}
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}
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