feat: add d4r inference engines and Windows parity tooling

Add native K/M/RR inference engines, HIP kernels, replay and validation
harnesses, and Windows DLSS setup and runtime support. Include GPU
profiling tools, build and packaging scripts, platform integration
patches, and implementation documentation.
This commit is contained in:
ayo committed 2026-10-16 08:54:47 -04:00
1 parent 25493b3198
commit 7c5d3c9157
430 files changed
+76191

No files matched your search

@@ -0,0 +1,82 @@
# Offline installer fixture. Uses locally supplied NVIDIA DLLs and never writes to a game folder.
[CmdletBinding()]
param(
[Parameter(Mandatory=$true)][string]$NgxCore,
[Parameter(Mandatory=$true)][string]$DlssDll,
[Parameter(Mandatory=$true)][string]$DlssdDll,
[string]$OutputDirectory
)
$ErrorActionPreference='Stop'
$repo=[IO.Path]::GetFullPath((Join-Path $PSScriptRoot '../..'))
if (!$OutputDirectory) { $OutputDirectory=Join-Path $repo ('test-results/windows-dlss-installer/'+(Get-Date -Format 'yyyyMMdd-HHmmss-fff')) }
$OutputDirectory=[IO.Path]::GetFullPath($OutputDirectory)
if (Test-Path -LiteralPath $OutputDirectory) { throw "Use a new output directory: $OutputDirectory" }
$NgxCore=(Get-Item -LiteralPath $NgxCore -ErrorAction Stop).FullName
$DlssDll=(Get-Item -LiteralPath $DlssDll -ErrorAction Stop).FullName
$DlssdDll=(Get-Item -LiteralPath $DlssdDll -ErrorAction Stop).FullName
$expected=@{
'_nvngx.dll'='66767018c36b3bab46398dade3adf173daa3730fda75965689ea848c9bc4e79b'
'nvngx_dlss.dll'='3975567b8943c53acce397f2b72380092f84f162d00b0d2c7d08a1025c563983'
'nvngx_dlssd.dll'='4bc7ea5fcb2f32cf86bc2cb072e8d2860914a0be511cbdcb2fc206c1d9d83b80'
}
$inputs=@{'_nvngx.dll'=$NgxCore;'nvngx_dlss.dll'=$DlssDll;'nvngx_dlssd.dll'=$DlssdDll}
foreach($name in $inputs.Keys) {
if ((Get-FileHash -LiteralPath $inputs[$name] -Algorithm SHA256).Hash.ToLowerInvariant() -ne $expected[$name]) {
throw "Wrong local NVIDIA DLL for installer fixture: $name"
}
}
$package=Join-Path $OutputDirectory 'package'
$runtime=Join-Path $package 'd4r'
$cache=Join-Path $OutputDirectory 'cache'
$backupRoot=Join-Path $OutputDirectory 'backups'
$nvidiaCache=Join-Path $cache 'nvidia'
New-Item -ItemType Directory -Force (Join-Path $runtime 'ngx'),(Join-Path $runtime 'dlss'),(Join-Path $runtime 'rr'),$nvidiaCache | Out-Null
Copy-Item -LiteralPath (Join-Path $repo 'packaging/windows/d4r.ini') -Destination (Join-Path $runtime 'd4r.ini')
Copy-Item -LiteralPath (Join-Path $repo 'tools/windows/dll-pins.txt') -Destination (Join-Path $runtime 'dll-pins.txt')
$targets=@(
@{source=$DlssDll; name='nvngx_dlss.dll'; relative='dlss/nvngx_dlss.dll'},
@{source=$DlssdDll; name='nvngx_dlssd.dll'; relative='rr/nvngx_dlssd.dll'},
@{source=$NgxCore; name='_nvngx.dll'; relative='ngx/_nvngx.dll'}
)
$originals=@{}
foreach($target in $targets) {
$path=Join-Path $runtime $target.relative
$original="fixture original $($target.name)"
Set-Content -LiteralPath $path $original -Encoding ASCII
$originals[$target.relative]=(Get-FileHash -LiteralPath $path -Algorithm SHA256).Hash
Copy-Item -LiteralPath $target.source -Destination (Join-Path $nvidiaCache $target.name)
}
$installer=Join-Path $PSScriptRoot 'install-dlss.ps1'
$powershell=Join-Path $env:SystemRoot 'System32/WindowsPowerShell/v1.0/powershell.exe'
function Invoke-Installer([string]$name) {
$log=Join-Path $OutputDirectory "$name.log"
& $powershell -NoProfile -ExecutionPolicy Bypass -File $installer -PackageRoot $package -CacheRoot $cache -BackupRoot $backupRoot -Yes *> $log
if ($LASTEXITCODE) { throw "Installer fixture failed ($name); see $log" }
return Get-Content -LiteralPath $log -Raw
}
$first=Invoke-Installer 'install'
foreach($target in $targets) {
$path=Join-Path $runtime $target.relative
if ((Get-FileHash -LiteralPath $path -Algorithm SHA256).Hash.ToLowerInvariant() -ne $expected[$target.name]) {
throw "Installed hash mismatch: $($target.relative)"
}
}
$manifests=@(Get-ChildItem -LiteralPath $backupRoot -Recurse -Filter 'backup-manifest.json' -File)
if ($manifests.Count -ne 1) { throw "Expected one outside backup manifest, found $($manifests.Count)" }
$manifest=Get-Content -LiteralPath $manifests[0].FullName -Raw | ConvertFrom-Json
if (@($manifest.files).Count -ne 3) { throw 'Expected three backed-up originals.' }
foreach($entry in $manifest.files) {
if (!$entry.backup -or !(Test-Path -LiteralPath $entry.backup) -or $entry.sha256 -ne $originals[$entry.path.Substring($runtime.Length+1).Replace('\','/')]) {
throw "Backup path or original hash mismatch: $($entry.path)"
}
if ((Get-FileHash -LiteralPath $entry.backup -Algorithm SHA256).Hash -ne $entry.sha256) { throw "Backup bytes changed: $($entry.backup)" }
}
$second=Invoke-Installer 'rerun'
if ($second -notmatch 'All three NVIDIA DLLs already match their pinned hashes\.' -or
@(Get-ChildItem -LiteralPath $backupRoot -Recurse -Filter 'backup-manifest.json' -File).Count -ne 1) {
throw 'Installer rerun was not idempotent.'
}
@{passed=$true;files=3;outsideBackups=3;idempotent=$true;archiveDownloaded=$false;driverRun=$false} |
ConvertTo-Json | Set-Content -LiteralPath (Join-Path $OutputDirectory 'summary.json') -Encoding UTF8
Write-Host "PASS WINDOWS_DLSS_INSTALLER files=3 backups=3 idempotent=1 Report: $OutputDirectory"